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The three main characters in Trine 2 are icons in the gaming industry. They represent to us, gamers, the mysterious dungeons, the prized weapon at the end of a painful quest, and above all, the classic old school RPG that we all adore. However, Trine 2 is NOT an RPG. It’s best described as a side-scrolling action adventure/puzzler/platformer/ … OK, so Trine 2 might not have a definitive nature, or a remarkable story, but I’ll tell you what it does have: lots of charm, sharp controls, and some of the most beautiful visuals I’ve seen. Surprisingly, that combination works! The Story Regardless of the weak story, storytelling in Trine 2 is surprisingly satisfying! Trine 2 tells the story of 3 companions’ adventure through an ordinary tale to save a princess. The iconic trio (Amadeus the wizard, Zoya the thief, and Pontius the knight), return to the magical forests to fight goblins and solve more puzzles, while discovering their path and unveiling the secrets of the Trine 2 universe. You will uncover more of the story through poems found in some of the treasure chests distributed evenly through-out the game. While I found the poems a bet helpful to storytelling, I was a bit disappointed after spending a good amount of time reaching my first chest. You see, the chests in the first Trine were more rewarding, as you can acquire some cool items (armors, weapons …etc) to aid you in your battles. While the story is fairly simple, it has nothing new to offer in general and I found it was merely put for the purpose of transitioning between levels. The Main Characters Despite his ongoing research for finally learning the Fireball spell, the Wizard’s talent is for conjuring peculiar boxes, and occasionally even planks. He can also levitate small inanimate objects. Amadeus is married to a lady by the name of Margaret. They have three children, all of whom know the Fireball spell. . . . The Knight is an eager champion of the kingdom, the protector of the common man with a great sense of justice. Armed with his sword, his shield and the powerful Storm Hammer, he’s a formidable fighter. Pontius’s great weakness is food. This shows around his waist. . . . . The Thief makes her way up to rooftops and over walls with her trusty grappling hook. Zoya is not so concerned about family or duty, but she is content to be a hero of the Trine, for she loves adventure. Zoya’s love for treasure, however, often leads her astray. . . . . The Gameplay Oh look! … a dragon!? While Trine 2 lacks in the story department, it still packs some of the most beautiful visuals and outstanding game mechanics ever created for a platformer. Each of the main characters has a set of unique abilities and you can switch between characters easily during the game by simply pressing the R1 , or R2 buttons on your Dualshock 3 controller. The wizard is the most important character when it comes down to solving puzzles especially if you are running solo. He can create boxes and planks (can be upgraded up to 4 boxes on screen), move certain objects around (including goblins), which was indeed useful and um .. fun, giving the fact that the wizard was proven completely useless during combat in the first game. The knight is the most useful character during combat, as you can use either your sword and shield or hammer to fight enemies, bash certain walls, and deflect incoming projectiles. As for the thief , well .. I found myself using the thief 50% of the time due to her unique ability of grappling onto wooden surfaces, which was proven useful both in combat and in solving puzzles. The thief can also strike with her icy bow (which can be upgraded to fire arrows), simply by using the right analog stick. Each of the characters have their own life meter. If a character runs out of life, he will die and you will be forced to switch to one of the other main characters. Life meters will refill instantly once a checkpoint is reached. Throughout your journey, you will also find magical vials. If you collect 50 of these, you will receive a skill point, which can be used to purchase a single upgrade for one of your characters, keeping in mind that some of the upgrades will require more than 1 skill point. The skill tree in Trine 2 Despite the small improvements made to combat, fighting scenes are barely challenging. The game keeps throwing enemies at you with the intention of slowing your puzzle solving process, which makes it feel a bit forceful, rather boring, and relatively unnecessary. Enemy AI should have been managed differently, with regards to quality over quantity. Although, I have to point out that I’ve enjoyed some of the combat scenery simply based on the smooth responsiveness of the controls. Trine 2 also offers a unique prospective on the way you approach puzzles, as you are given the complete freedom to use all the tools you have to reach treasure chests, get to higher ground, and/or move to the next stage. Each of the three main characters will offer a different approach. Sometimes you will find yourself using a combination of all three. I’ve also found that some areas are inaccessible without the help of a partner, which will force you to either get online, or call in a friend for help. This makes the whole cooperative experience worth checking and adds a bit of a replay value to the campaign. New Features Aside from the upgraded graphics engine, the most distinguished new feature in Trine 2 is the new online cooperative support. You can play with up to 2 other players both locally and/or online. I was able to test this new feature with 3 players online in a quick match. How this works is fairly simple: a player can host a game, keeping in mind that the skill tree (unlockable perks) is based on the hosting player’s progress and only the host can allocate skill points, you assume the role of one of the three main character and if you die, your friends can revive you at the next checkpoint. Having more than one friend helps A LOT in terms of solving some of the inaccessible puzzles in the singleplayer mode and defeating gigantic bosses. I found it rather entertaining to brainstorm some puzzle solving ideas with people I met online. The game will force you to communicate with your partners rather than just running around and killing stuff. As much as I’ve liked the idea of online co-op, I’ve also found it unequally satisfying, merely for the fact that only the host’s characters will gain experience, rather than you all achieve equal progress. Final Thoughts Regardless of the limited story, Trine 2 undeniable charm, soothing soundtrack and outstanding visual design will make for an unforgettable experience through the mind of developer Frozenbyte. The added feature of online co-op brings something extra to the table and defy the way you approach puzzles and fight enemies. If you are looking for a simple entertaining and casual co-op adventure, Trine 2 will deliver. Review Pros Cons Outstanding visual design Online cooperative support Smooth ControlsCharming appeal Limited story Unequally rewarding multiplayer experience Small replay value Rating 89% Trine 2 is developed by Frozenbyte and published by Atlus Price on PSN is $14.99 This review is based on a copy of the PS3 version of Trine 2 provided by Oly (thanks mate). Also, a demo is currently available on the PlayStation Network, so make sure you check that out.

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[Review] Trine 2
Last week, I was invited to an exclusive PS Vita Rooms Party here in the UK, and to be honest it’s taken me all this time to digest everything to do with the event. The PS Vita Rooms Party took place on Tuesday 17th January at 63 Deansgate – a highly popular stretch of road situated bang smack in the heart of Manchester, the city belonging to two of the world’s most admired football/soccer teams, Manchester City and Manchester United. With the location guaranteeing maximum exposure for the PS Vita events in the North West of England, thousands of gamers filtered through the doors over 7 days to catch a glimpse of the console that has caused a stir over recent months. With the event consisting of approximately 30 – 35 playable PS Vitas on two floors, approximately 10+ ‘launch day’ games on display, a DJ, free food & drinks, developers and exclusive PS Vita accessories being showcased – you knew that this party was the place to be! First Impressions The handheld console, if you’ve not already seen it looks absolutely stunning. The black glossy chasis is just beautiful, and with the most important feature of the console being a 5-inch (960 x 540) OLED touchscreen, to say it simply makes games look amazing due is an understatement. With multi touch functionality, you can play games in a way you couldn’t on the PSP, or on the PS3. Plus, the touchscreen isn’t the only touch sensitive feature of the console, the Vita also packs a touch pad on the rear side of the device, which in time will prove to be an important element of the console’s success. Expecting it to feel a little heavy due to the amount of technology packed into the console, I was somewhat surprised to find how much it actually weighed. Let me put it this way – imagine a wallet or purse containing approximately 5 credit cards in it, that’s how much I thought it weighed – super light! In fact, it was considerably lighter than my mobile/cell phone. The Games For those that are looking beyond the console and are focused on the games, here’s a list of games that were on show at the event: Uncharted: Golden Abyss Modnation Racers Reality Fighters Everybody’s Golf Little Deviants Hustle Kings Top Darts FIFA 12 Gravity Rush WipEout 2048 WipEout HD (PS3) Super Stardust Delta Escape Plan LittleBigPlanet MotorStorm RC Rather than spend quite a bit of time dissecting the games, which this report isn’t about – I’ll briefly go over just 3 of the key games I played. Uncharted: Golden Abyss If you thought that Uncharted 2 and 3 were superb games, then you have another thing coming as Uncharted Abyss on the Vita takes things to a higher level. To start off, the graphical detail is just perfect – and if you’re all about gameplay then you will not be disappointed. The game follows Drake across South America in search for gold. I got the opportunity to play 2 levels of the overall game. I was put into situations where I had to snipe the baddies, and whilst sniping, you could tilt your console left, right, up or down in order to target your victim – this reminded me of the perfect sixaxis functionality that was put into Super Rub A Dub, a sixaxis game that was released alongside the PS3 back in 2006/7. Whilst progressing further, I needed to cross over to another section of the level – I tried everything I could think of and nothing worked (I guess my level of intelligence isn’t as good as I thought) – but in order to progress, you had to think outside the box. I needed a bridge – how do I do this? Simple, just stroke your finger across the landscape in order to create the bridge for Drake to cross. How awesome is that? I wouldn’t have figured it out if it wasn’t for the chap next to me. With features and functionality such as this, you really were part of the game. WipEout 2048 You may have noticed the WipEout HD (PS3) in the list above – nope, it wasn’t a typo, I’ll expand on that list entry in a few moments. For now, let’s concentrate on WipEout 2048. Not so long ago, Sony had been quoted to say that WipEout 2048 will be the game that will sell the Vita – and they for sure weren’t lying about that. WipEout 2048 can be described in one word – amazing! Ok, let me add another word to that – beautiful! I can imagine some of you thinking, yeah yeah, it’s just WipEout and it’s nothing special – no really, go and try it – you WILL be blown away! I don’t really need to go on about how the graphics were like this and the playability was like that – it’s WipEout – you can’t go wrong with this title at all! It’s all it was meant to be – superb! Now let’s look at how the PS3 is involved here. If you’ve played WipEout before, you know that it has a huge multiplayer following. Well, imagine this – you’re playing WipEout HD on the PS3 but you’re also taking on players in the same game who are playing on the PS Vita (see image above – note the players on the right). Yes folks, cross-platform connectivity is here. If that isn’t a selling point, then I don’t know what is. So does this game make me want to go out and buy a PS Vita? Hell Yes! MotorStorm RC Evolution Studios are at it again! They had a launch day release for the PS3, and now they strike again with MotorStorm RC being their launch day game for the PS Vita! MSRC took me by surprise, and although the title should have given it away for me (RC) I was expecting something a little familiar to what I’ve been playing in the MotorStorm series for the last 5 years. With more than 100 customised cars available, which fall into categories such as Buggies, Muscle Cars, Superminis, Racing Trucks, Rally Cars, Supercars, Big Rigs and Monster Trucks, your bus journey into work is going to be more entertaining as you’ll be whistling around those crazy maps whilst hi-5′ing that old granny that is sat next to you each time you come first! With each game lasting around approximately 2 mins, you can get at least 5 – 10 games played before you hit your desk.* This is a quality, yet fun and crazy game to keep you glued to the Vita for hours! It doesn’t end there either – if you have a Vita and a PS3, you can continue your progress on the PS3 and vice versa – saving you tons of time, and generally avoiding the need to prove yourself again that you’re a MotorStorm Legend. * Depends on how long your journey to work is! Games – Overall Impression Each of the games I played tested the Vita’s functionality in one way or the other, and from 3 keys games I played, I saw some really good demos of functionality; cross-platform connectivity & continuity, motion sensors, touch-screen interaction – and I’m sure it doesn’t stop there. Once the developers get used to developing for this little beauty of a console, they’re sure to make you look and act strange in any which way they can by unlocking/packing some great interaction into their games. A major tumbs up from me from what I’ve seen. I can’t wait to see how the Vita market will be in one years time. Other Guests Other than spending lots of time playing as many games, I was eager to meet some of the other guests that were present at the party. We talked, we laughed and I made a fool of myself – quite normal for me though. 4Gamers It was an absolute pleasure to meet Tony Walton, Product Development Manager for 4Gamers, and if you haven’t heard of 4Gamers – you need to get googling now. They don’t just make accessories for every console out there – but they make THE best accessories for every console out there. After a nice long chat about 4Gamers and what they’ve got in store for the Vita, I got an opportunity to see the accessories that will be available on launch day and I also got a sneak preview of an accessory which will make your Vita look even cooler than it already does. Rather than spoil the surprise, I will be writing up a special on 4Gamers very soon. We’ll show you exactly what 4Gamers have up their sleeves for the Vita launch! Evolution Studios I also had the pleasure to chat to Paul Rustchynsky, Lead Designer at Evolution Studios, the guys (and girls) behind the ever popular MotorStorm series. I took the liberty to record the interview (clever me), which you can listen to below: Last but not least, a big shout goes out to the well dress @Keggs11, who forgot to change before he left work for the party. Now, I am led to believe that this is how all Evolution Studios staff dress when they come to work – or maybe someone was pulling my leg?!? Yep – I’ve been had, haven’t I? All in all, I’ve definitely been sold on the PS Vita. For me it’s on my shopping list – albeit it being a huge shopping list – thank you dear wife. When it comes to technology, I’m like a kid in a sweet shop. However, I’m one of those kids that are very careful with their money and make sure you’re getting your moneys worth. Then there’s the hope that my postman would just deliver a PS Vita out of nowhere – there’s always hope. We’ve seen the PS3 go from strength to strength over the last 5 years or so, expect a lot from the Vita a few years down the line! Sony have a game plan, and the Vita isn’t just going to be a PSP replacement, it seems there’s more to it than what’s been shown to us. So, the party – yes, it was a huge success! The message was sent out loud and clear, that Sony really mean business with the Vita. The console is definitely going to knock your socks off – if you wear socks that is. So, are you going to bag a PS Vita when it’s out? What are your reasons for picking one up? If you’re not getting one, other than financial constraints – why not?

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The PS Vita Rooms Party
Has it been a week already? I guess it has. Well here we are with another podcast, featuring special guest Pedro along with a second appearance by Isli, as well as FooBear, Tosh, and I. We had a bit of technical issues throughout the session, and let me tell you when it rains it pours. Man was there some editing needed! I’ve spent more time editing this than when I used to do the censoring, I haven’t even had time to game tonight! It’s nuts, but worth it despite not a whole lot of news this week. Don’t mind a few minutes in when suddenly my audio sounds weird, I had to change mics since mine was acting up for no reason. There are a few moments near the end with some quality issues that unfortunately I couldn’t fix, as I was on the receiving end of the transmission, but overall the international call went well! It’s our second time on the podcast going international too. Well enough of that, how about you sit back relax and enjoy! Enter the secret word(s) mentioned in the PS3BlogCast to earn 75 points. The first 10 people to enter it correctly get double points! As always, we want to remind you that the PS3BlogCast is listed on iTunes! So please subscribe and rate/review us there. You can also leave a voicemail for us by calling PS3-888-BLOG or if you want to contact us via email for us you can do so here . We have a dedicated forum for the PS3BlogCast so you can leave your questions and feedback there as well. Here’s a list of some things (or everything) we discussed: Resident Evil 6 Netflix cancels their game rental plans Syphon Filter 4 and God of War 4 Rumors My experience with Crysis and the game it seemed very similar to Rage Quitting Disappointing games Secret Word

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PS3BlogCast Episode 34
Activision released the first Modern Warfare 3 DLC for Call of Duty Elite users via Xbox Live. When Elite members start Modern Warfare 3, you will see a notice for a 5MB update. Select the store icon and then “Download Elite Content”. Liberation will download 100.43MB and Piazza 73.48MB. The two new Modern Warfare 3 maps will have exclusive playlists: Elite TDM Elite Kill Confirmed Elite Domination Elite Search and Destroy Elite Objectives Elite Hardcore Ricochet Mosh Pit As previously reported Activision is looking for feedback from this DLC content to help with the future direction of design decisions of future maps.

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Modern Warfare 3 DLC Now Available For Elite Members
Kojima Productions and Platinum Games collaboration will feature Kenji Saito as the main Director for the upcoming game Metal Gear Rising. Saito was the main programmer on Bayonetta. As reported earlier, Metal Gear series Creator Hideo Kojima originally wanted to finish Metal Gear Solid: Rising with expectations of a stealth ninja action game. However the project was scrapped due to the ineffectiveness of combining stealth and the ninja action the studio wanted to implement. The Kojima Productions staff did not feel that stealth and high speed action would work well together. Fans have voiced their concerns that this will not be a “true” Metal Gear game without the stealth component. Metal Gear Rising will be playable at this years Electronic Entertainment Expo. The game is due out this late this year. Source: Adriasang
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Metal Gear Rising Director Officially Revealed
The Marbians have crash landed in Roswell, New Mexico and need your help to get them home in this retro, marble-themed puzzle game. Fling and Flick the marble-encased aliens through 72 puzzling levels to get them back to their UFOs and on their way home! The Marbians is a physics-based interactive game, where players will send Marbians careening off walls and around obstacles to collect moon rocks, rack up points and bonuses, and reach their UFO homes. Smack your Marbian off walls at high speed for more points, collect all the moon rocks you can, and see your alien friends safely home! Now go read EdEN’s review here ! Winning this one couldn’t be easier…. We have 20 US codes to give away for this fun little game, and so we’ve come up with a few ways to give them away. See how after the jump! The easiest way to win is to be one of the first three people to answer this question correctly, and you’ll instantly win a copy of the game! (I’ll PM you a code here on the site.) Which level introduces a 2nd Marbian for us to control? Sorry, a little too late! Try your chance at Free Points Saturday next week! The answer this week was 11. The following 3 members got points for anwering correctly. Pedro The_Nmac SubMonkey You can also win by watching our quick news everyday this week for more chances at instant wins; visiting our chat room for random code giveaways; and by following us on Facebook , Twitter , and Google+ , and watching for special giveaway posts/tweets to pop up. Follow the details in those posts/tweets, and you could be playing The Marbians for free!
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[Giveaway] PSN The Marbians Mini
As is always the case, the year is off to a slow start. Not many games are being released in January (yes, Final Fantasy XIII-2 does indeed release in January, but it’s out on the 31st so it almost doesn’t count), so we have to make do with one new PSN release from Tik Games (and Published by Square Enix… hey!), and some retail to PSN digital releases of full featured games. Well, as full featured a release as you can call Duke Nukem Forever. We’ll try to get a review copy for Scarygirl so we can let you know how the game made the jump from minis to full fledged PSN release. We already got to review Moon Diver from Square Enix a while ago, so let’s see how this one plays out. Buying anything this week? PSN Releases You Can Buy Mortal Kombat Right Here! You Can Buy Duke Nukem Forever Right Here!
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Releases for the Week (January 23rd-29th)
Welcome to the abandoned and (reportedly) demolished halls of Heavenly Host Elementary School, where vengeful spirits dwell and the fires of corporeal existence are repeatedly and mercilessly snuffed. We hope you enjoy the tour, as it’s not about to end anytime soon. It may even last an eternity… At this accursed school, a series of incidents occurred in which, ultimately, four students were kidnapped… and murdered. And though this ocurred 30 years ago, the corpse party still continues to this very day. Now the site if a perfectly ordinary high school, one unlucky class representative with a penchant for telling ghost stories makes the mistake of invoking a forbidden charm know as “Sachiko Ever After”, a charm that unknowlingly serves as the invitation to another space — a shifting, almost sentient echo of the long-closed school wherein these horrific mutilations occurred so long ago. And once you’ve been invited to this party, you have no choice but to attend. Willingly or no, all who find themselves in the dilapidated halls of Heavenly Host must persevere, fort their only companions along the way are the mournful spirits of the dead and forgotten… along with a few who consider themselves the very arbiters of lie and death. Will you remain a guest here forevermore? Or will you have the power to defy the saddest and strongest fate of all? Corpse Party is not your average scary game. It does have some strong images, and the content is sure to make you feel a little woozy, but there are no cheap scares in some dark corridors here. Instead, the excellent story is what sets the tone for the whole thing. At the very start of the game, a tale is told with just a handful of images lit by candlelight and from there, things just get spookier. Just watching the first 30 minutes of the game will give you nightmares about those damned children. Yes my friends, even the bravest of us will squeal at the sight of this game. This game was actually created in RPG Maker several years ago, and it was later ported to the PSP last year. Here’s some insight into this, directly from XSEEED Games: Believe it or not, Corpse Party has actually existed since 1996! The very first appearance of Corpse Party was as an independently-developed freeware game for the popular Japanese NEC PC-9800 series of computers, created by a small software startup who call themselves “Team GrisGris.” The title was put together using the popular game creation software RPG Maker (specifically, a PC98 adaption of it called RPG Tsukuuru Dante98), and billed itself as a no-holds-barred horror adventure reminiscent of Japanese 8- and 16-bit classics such as Capcom’s Sweet Home and Human’s Clock Tower. In 2008, perhaps spurred by the runaway success of similarly-themed horror titles like Higurashi: When They Cry, Team GrisGris released a Windows-based reimagining of their original opus titled Corpse Party: BloodCovered. This was not a mere port, but an upgrade in every sense: the graphics, the music, the gameplay and even the story itself were all changed, improved and expanded upon (and the initially unnamed side characters who later starred in Corpse Party Zero had their names retroactively applied to them, as a nod to the dedicated fans who kept the series alive during Team GrisGris’ long hiatus). The title was split into five chapters which were sold episodically at conventions, fan events and through an online store. This updated remake was also ported to cell phones, allowing Japanese gamers to horrify themselves on the go. Corpse Party was officially a hit. Novels, drama CDs and soundtrack albums were released one after another. Then, in 2010, popular Japanese visual novel publisher 5pb took notice and Corpse Party: BloodCovered: …Repeated Fear was born. This PSP title is an enhanced remake of Corpse Party: BloodCovered featuring further updated graphics and music, additional story elements and full voice-acting recorded via binaural audio technology for simulated three-dimensional surround sound. XSEED Games fell in love with Corpse Party: BloodCovered: …Repeated Fear just after Halloween 2010, and negotiated a license with 5pb to release it in the English-speaking world. Since no other version of the game has ever been officially published outside of Japan, we felt it prudent to drop the dual subtitles and release this game under the name that started it all: Corpse Party. Short, simple and catchy! It is, after all, the beginning of the story. While it was a full PSP release in Japan, it’s a PSN-only release over here. Honestly though, I’m just glad we got the game at all. It has some pretty meaty content with 5 main chapters to play and up to 10 extra ones that can be unlocked depending on your actions (you gotta to love multiple endings!). Each extra chapter is a small insight into other characters and their journey from here to the other side, and take about 1-5 minutes each at most. Bringing new information and perspective to the whole story is what they’re all about. Some of them you don’t even play, since you just read about the interactions and conversations. In this unusual experience you’ll do a LOT of reading, but we embrace that change with open arms. It’s good to actually read something instead of button mashing my way across yet another action game. Every line of dialogue is voiced (in Japanese) with English subtitles added for those of us that can’t really tell one word from the other. The gameplay is simple, you use the D-Pad to move (analog doesn’t work), use the triangle button to open the menu, and use X to interact with everything else. Since it’s a digital release, loading times are down to a minimum and won’t break your experience. There is a lot of revisiting the same spaces over and over, which might sound boring, but since you’re actually trapped inside a school, but each group is in a different dimensions, and every time you revisit places they change! How you interact with the (dead) people is what defines your actions and the story outcome. It isn’t about surviving, but rather about choosing how you’ll die. No one is safe, and all will eventually meet their end in this macabre journey. Or is there still a small ray of hope in all this twisted and macabre darkness? You’ll find the decaying remains of those that were trapped before you, and that could never find their way home. You can collect their name tags to add their information to your list. You’ll be surprised to learn how many have already seen their flame disappear, suffocated by this crazy place that slowly eats away at your mind and your soul. Sound plays a huge part in this game. Be sure to use your headphones and set volume as high as possible. Playing at 12 am with the lights off will also get you in the right mindset, though nightmares may wake you up in the middle of the night. You see, imagination is a veeeeery powerful thing. Not being able to see what is going on, but being told about it and listening to screams, blood splatter, breaking glass… that is certain to mess with your head. Graphics are simple (16-bit goodness!) and the illustrative images that pop out every once in a while are horror manga at its prime. Corpse Party is a must buy for every PSP owner. Visual Novels are hard to find, and when we’re given one of such high quality as Corpse Party, it is our duty to support them by buying ASAP. You’ll play for 15+ hours in order to see everything the game has to offer which, for a $19.99, is really a great value. XSEED Games wants us to join the party, and the dead want to lead us into the afterlife… Review Pros Cons Visual Novel Gaming at its Finest Great story A release for the sequel hasn’t been confirmed yet Rating 95% Published by XSEED Games Cost – $19.99 (PSN-Only PSP Digital Release) Disclaimer Total amount of time played: 15 hours This review is based on a copy of Corpse Party provided by XSEED Games.

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[Review] Corpse Party (PSP)
I heard from a friend that Real Steel has a funny Tekken reference. So I want to watch it at some point. Another classic movie from the 80′s is out this week called See No Evil, Hear No Evil featuring Richard Pryor and Gene Wilder. I actually watched this for the first time a month ago and it was hilarious. If you haven’t seen it before it’s worth a rent at least. Anything interest you this week? Highlights for this week: Real Steel, 50/50, Paranormal Activity 3, See No Evil, Hear No Evil, Notorious, Godzilla (The Criterion Collection), Annie Hall, Manhattan, Wings, Rebecca, Spellbound, WWII in 3D.
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Blu-ray Releases For The Week Of Jan 23rd
Capcom has formally announced the next installment to its long running survival horror series. Resident Evil 6 takes place in several different parts of the world and stars franchise veterans Leon Kennedy and Chris Redfield as the main playable characters. Both protagonists will have separate stories that will intertwine at some point in the game. “Resident Evil 6 represents a giant stride forward in the evolution of the series,” commented Katsuhiko Ichii, Head of R&D and Global Marketing. “The development team, led by Hiroyuki Kobayashi, is working tirelessly to deliver the most impressive Resident Evil® title ever both in terms of scope and production values. We are all genuinely excited by the title and cannot wait to share it with the world.” Resident Evil 6 will arrive this November 20th for the PS3 and 360. A PC version will be announced at a later date.
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Capcom Reveals Resident Evil 6