If each Fallout 3 expansion is an attempt to expand Bethesda’s game into new genres, then this week’s Point Lookout is an axe stab at survival horror. Scared? Where does a sprawling game that’s already sprawled across three downloadable expansions set partially in Alaska, Pittsburgh and an Air Force base go in a fourth? To the rocky beaches, creepy swamps and faded boardwalk of a new island called Point Lookout. With so much content already released that makes the massive Bethesda game more massive, the offering of another $10 expansion is either a tough sell or a necessary fix for those who’ve been buying everything. Following the bombastic, level-cap-raising, end-revising Broken Steel , however, the next piece of content just can’t seem like that big a deal. Good thing it’s interesting. Loved Creepy Creeps: Point Lookout is no Resident Evil. It’s not as scary as the first of those games. But it’s got a double-barreled shotgun and plenty of shambling enemies to be shot with it. It’s got a boarded up mansion, a propensity to exhaust its visitors’ ammo supply, and some great psychological tricks similar to what Bethesda’s designers dabbled with in one of the Vaults in the core game. It also has a bunch of new inbred enemies and a lot of people swinging axes in close quarters where your rifle is poor defense. If you like to panic while playing your games, this is the Fallout 3 DLC for you. Beauty And The Beach: Games grounded on real world terrain such as Grand Theft Auto and Fallout benefit from art designers who draw from interesting elements of real geography. Forget lava bridges and rainbow roads. There’s beauty

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Fallout 3 Point Lookout Micro-Review: Axe Murder [Review]