High Voltage an Sega seek to take on the mantle of the Nintendo Wii’s signature first-person shooter with The Conduit . Have they succeeded? The Conduit has everything going for it. It’s an exclusive first-person shooter for a console that generally only sees second-rate ports. It features a compelling story of conspiracy, betrayal, and alien invasion on the streets of Washington D.C. And it also delivers a robust multiplayer experience on a platform that isn’t exactly known for its only capabilities. What could possibly go wrong? Let us channel the assembled game critics through The Conduit and see what comes out the other end. Giant Bomb The game’s story is your typical alien-filled and shadowy government conspiracy that doesn’t really go anywhere. All you really need to know is that the bug-like alien troops come out of glowing portals called conduits. So a lot of the gameplay tasks you with fighting your way up to a conduit, and then shutting it with a grenade. You’ll also have to pull out the all-seeing eye, a glowing orb that acts as your primary way to interact with computers and as a beam that reveals hidden objects in the world. Sometimes you’ll use this to unlock doors that block your forward progress. Other times, you’ll use it to open up secret pathways to additional weaponry, disarm normally invisible mines, and so on. GameSpot The real draw in The Conduit is the outstanding control scheme. Conceptually, it’s nothing special. You aim your gun with the remote, walk around with the analog stick, and perform various moves by hitting buttons or performing specific motions. However, the execution is nearly flawless. You can aim with pinpoint precision, easily lining up headshots from across the screen or spinning around to cut down a critter creeping up behind you. With more than 10 different actions to keep track of, it can be difficult to find the ideal controller setup, but you can customize the controls to suit your

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Frankenreview: The Conduit [Round Up]