The decision to give something a name, whether that be your struggling rock band, your first dog, your only child, or your game development studio is no simple task. For better or worse, you might be stuck with it. Names carry weight. They give a group of people and the products they create an identity. For companies like Sony, Nintendo, Microsoft, Sega and others, those names are associated with memories, even if those words have little meaning. Sega, for example, is simply a portmanteau of the words “service” and “games.” Nintendo, officially , a direct translation from the Japanese to mean “leave luck to heaven.” And Sony, well, that’s a fabricated word, a twist on the Latin word “sonus” and the familiar “sonny.” But how did video game developers decide upon the likes of Insomniac, Naughty Dog , Harmonix, and the recently re-christened Visceral Games? And what the heck is a Capybara, anyway? We asked game development studio founders to explain themselves. The studio that started us wondering just how one settles on an identity was the young Capybara Games , a Toronto-based independent group of initially a dozen game developers. The team most recently had a double showing at E3 2009, with Critter Crunch for the PlayStation Network and Might & Magic Clash of Heroes for the Nintendo DS. The studio is named for the world’s largest rodent, the capybara, a relative of the guinea pig that can weigh more than 200 pounds. How exactly does one decide to identify oneself with a giant South American mammal? “Unfortunately, with 12 very different opinions on what makes a cool name, coming to a unanimous decision was impossible,” Nathan Vella, Capybara co-founder and Art Director said. “We bitched at each other for far too long before deciding on a fair and democratic process. Names of varying quality, from ‘surprisingly awesome’ to ‘literally the worst name ever’ were tossed out by members of the group, and each person chose their Top 3 from the pool.” No one, however, decided the name “Capybara” was “surprisingly awesome.” “In the end, Capybara was unanimously everyone’s second or third choice… and so it won the name election,” Vella said. “It was the name everyone thought was ‘ok’ but didn’t really want to win. That’s democracy for you… you’re not picking the best, you’re picking the least-worst.” There was an unintended metaphor in Capybara’s “least-worst” choice, Vella says. “At this point we had not yet realized the irony or accuracy that we were naming our ‘guinea pig’ of a company after the world’s largest guinea pig. In hindsight we totally should have caught on to that earlier.” The developer informally calls itself Capy, as seen in its logo. But it employs a “modern day mustache hero” known as Hank Hudson as its official mascot, not a capybara—though Vella jokes it has flirted with taking an Argentinean agency up on its offer to open a capybara farm. Another developer that didn’t go with its first choice for a studio name was Resistance and Ratchet & Clank developers Insomniac Games . Before the Burbank, California area developer shipped its first game—the first-person shooter Disruptor for the original PlayStation—it went by a trio of other names: Planet X Software, Outzone Software and Xtreme Software. That last name almost stuck, as the company had already incorporated itself as Xtreme prior to announcing Disruptor . Then it found out someone else, a database company, was already using it. “We only had a few weeks to come up with something new,” says Ted Price, president of what we now call Insomniac Games. “So we hung a whiteboard in the office and began writing down everything we could think of. There must have been 200 names on the list.” Some of the rejects? Ragnarok, Black Sun, Ice-9 Games and Blue Moon Turtle. “Seriously, Blue Moon Turtle,” Price admitted. “However, every name we liked was already being used by someone else. We actually got permission from Kurt Vonnegut’s estate to use Ice-9 but someone else was already using it without permission.” Faced with the prospect of launching Disruptor anonymously, a last minute suggestion arrived—Insomniac. “It was one of those rare moments when everyone

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How To Name A Video Game Studio — And Hopefully Get It Right [Feature]