Obviously, going cross platform enables a game to sell to a larger user base. Why has Sucker Punch, an independent studio, chosen to stick with PlayStation exclusive development? Joystiq explains : While the exec notes without reservation that the studio is in this business to make money, he adds that you “have to be careful about being greedy.” He adds that the pursuit of dollars has to be weighed against other things, like enjoying what you do for a living, publisher relations and game quality. So partly because of the simplicity of focusing on one hardware platform, and partly because of improved publisher relations, but also, a big part of their choice is plain personal preference. They enjoy working with the

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Sucker Punch explains why they develop exclusively on the PS3