The Avengers Game Won’t be Coming to the PS3

Well an Avengers game is definitely in development, but it won’t be coming to the PS3. It will be a Xbox 360 Kinect, and a Wii U exclusive. Read the press release after the jump for all the info. SAN FRANCISCO — May 10, 2012 — Today, Ubisoft® announced a deal with Marvel Entertainment, LLC to develop a video game based on the popular Avengers characters and other heroes and villains from the Marvel Universe. Developed by Ubisoft Quebec, Marvel Avengers: Battle for Earth’s interactive environments are inspired by iconic Marvel comic artwork and the Secret Invasion storyline. This game will be released this fall for the Xbox 360® video game and entertainment system from Microsoft with Kinect™ for Xbox360 and Nintendo’s Wii™ U™ system. “We are excited to team up with Marvel Entertainment to bring some of the most iconic comic book characters from the Marvel line-up to life in motion-gaming,” said Tony Key, US senior vice president of sales and marketing at Ubisoft. “Fans of the Marvel universe and superhero games are going to love the extensive combinations of characters, motion-controlled moves and competitive gameplay.” “For the last few years, Marvel has positioned itself to deliver the absolute best in entertainment, be it in film, animation, comics or games,” said Andreea Enache-Thune, senior vice president of games and digital distribution at Marvel. “Partnering with Ubisoft is a big part of that ongoing movement. We are confident that Ubisoft’s talent matches Marvel’s own commitment to making the Avengers: Battle for Earth the best in the motion-controlled gaming category.” Marvel Avengers: Battle for Earth features 20 different characters, including Avengers such as Iron Man, Hulk, Captain America and Thor, as well as other fan-favorite Super Heroes and Super Villains from the Marvel Universe. For more information on Marvel Avengers: Battle for Earth, please visit: www.AvengersBattleForEarth.com

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The Avengers Game Won’t be Coming to the PS3

Ratchet And Clank HD Collection Announced

Here’s another HD collection to add to your PS3 library. Today Ted Price of Insomniac Games announced that the first three Ratchet and Clank games initially released on the PS2 all those years ago will be the next remastered trilogy coming soon to the PS3. The release of the Ratchet and Clank HD Collection will mark the 10th anniversary of the series. Look for it to feature all of the regular goodies we’ve come to expect from first party remastered titles-including 3D support-as well as a competitive multiplayer mode. The Ratchet and Clank HD Collection is dated for a May 16th outing in Europe but due to a “very special” surprise Lombax fans in North America will have to wait until the Fall. Source: US PlayStation Blog

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Ratchet And Clank HD Collection Announced

Saints Row: The Third – The Wide World of Genki UNCENSORED

“This Fall, experience the phenomenon that is taking the world by storm: Professor Genki’s Super Ethical Reality Climax, Steelport’s most popular survival game show in Saints Row: The Third. Contestants from around the globe compete for cash, prized, and their own lives in games of death and dismemberment. It’s fun for the whole family.” Of course this video isn’t for the whole family, and is therefore required to be behind the age gate. Also, there is a warning that the blinking lights may cause a seizure, so be careful! Enter your date of birth to access this video. Saints Row: The Third is set to be released on November 15th in America and November 18th in Europe, 2011.

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Saints Row: The Third – The Wide World of Genki UNCENSORED

[Gamescom 2011] Burnout Crash Trailer

Burnout Crash is an upcoming racing game developed by Criterion Games. The game will be downloadable this fall from the PlayStation Store and Xbox 360 marketplace. In Burnout Crash you will attempt to cause as much damage to the environment and other vehicles as possible, by driving through 3 different modes and 16 different intersections the game offers.

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[Gamescom 2011] Burnout Crash Trailer

Lord of the Rings: War in the North Collectors Edition (Australia)

Its seems that Australian fans are getting a different LOTR treat this fall. EBGames Australia is taking pre-orders for the LOTR: War in the North Collector edition with a little twist on the items included. The Australian fans will be getting a Snow Troll Exclusive figurine instead of the Ranger of the North Quiver Case. The Price for this exclusive edition is $118.00 (That’s Australian Dollars and its equal to $123 U.S) as advertised on the site. The rest of the items will remain the same. You can check our previous post on the LOTR: War in the North CE here . The LOTR: War in the North will be available on September 1st 2011.

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Lord of the Rings: War in the North Collectors Edition (Australia)

Rochard Developer Q&A

Juhana Virtanen, Lead Designer on Rochard , was kind enough to answer some of our questions on Recoil Games their soon to be released PSN exclusive. Here’´s what we asked and what we got in response: 1.- Could you please explain to our audience what’s the premise of Rochard? Rochard is an action packed side-scrolling platformer taking place in a sci-fi environment where the player gets to manipulate gravity in various ways. Our hero John Rochard is an ordinary space miner working for a corporation called Skyrig, not an ex-commando or a space marine. John and his crew are working on a remote asteroid field when they discover an ancient structure inside an asteroid, humankind’s first proof of extraterrestrial life. While John goes to call in the amazing find, his whole team vanishes without a trace. He then finds himself facing space bandits armed to the teeth and on his side he has only his wits (or the player’s intuition!) and the “everyday” mining tools. Among those tools there is the G-Lifter, a special gun that can lift, swing and throw objects around. It’s pretty cool, but you have to see it in action to understand its full potential. The core gameplay revolves around the differences between the natural low gravity of huge asteroids in space and the artificially generated Earth-like gravity. For example, when the first one is at work, the player can jump higher and longer, the trajectories of thrown objects can be altered or huge fans can lift and move the player with ease. Mixing this altered-gravity mechanic with the possibility to switch to normal gravity anytime, the player has access to a whole lot of strategies to solve puzzles and get rid of the enemies. As a whole, Rochard features a resourceful hero, villains, big explosions, big stunts, big rugged machinery and sharp one-liners. Also, we are quite proud of the visual style we achieved: the stylization of the game is a new mix of animation, space movies and classic side scrolling games. 2.- How many people did it take to take Rochard from concept to the finished product? The core development team was around 20 people excluding subcontractors. There were some changes in the line-up during the production. 3.- We’re happy that Rochard is a 2D game since that instantly takes us older gamers to our fun experiences back in the day. Was there ever a moment when Rochard was a 3rd person game or did you settle on 2D from the start? I’m glad that you asked, since the idea of a 2D sidescroller was there from the very beginning. It was one of the cornerstones when we started defining the game we wanted to create. Somehow we believe these kind of games are having a “second youth” in the digital marketplaces, and this can only be positive both for developers and for the gamers. 4.- We’ve been hearing about Rochard for a while. How long has it been in development? The first (proof of concept) demo of the game took us only 2 months to build from a scratch. It had the key features like gravity control, G-Lifter and very basic combat mechanics, plus some eye candy. The development of the actual game took us about a year. We used Unity engine, which allows very rapid prototyping and flexibility throughout the development. Rochard is actually the first Unity-based game on PS3. 5.- Could we get the trophy list, type of trophy and the description of each trophy for this game? Preferably no as there are some spoilers in the trophies 6.- Will the game include any extras such as unlockable artwork or a soundtrack? I really hope we’ll get a soundtrack released at some point. The score is quite awesome! We are discussing the matter with Markus Kaarlonen from Poets of the Fall, who composed most of it, and together we will decide how to grant access to the songs. So for the music you should stay tuned! As for the artworks, we are working on the backstage, but it will be released on the web. 7.- How long is the full game? It’ll take around 6-9 hours for an average gamer to complete the game, but it really depends on manual skills and puzzle-solving abilities. It’s not uncommon to spend even 5-6 hours just to complete the first two chapters. 8.- What is the final framerate of the game and it’s maximum resolution? The framerate is 30fps at the maximum resolution, which is 720p. 9.- Any plans for some DLC to be released after launch? We have big plans regarding Rochard, but I cannot give you any details yet. Our new website should be up by the time this interview is out, and we will post all the updates there. There will also be a newsletter, so your readers can subscribe and make sure they will not miss all the juicy news about our mustachy hero. 10.- As Sony fans we’re glad that this is an exclusive PSN game and will be sure to spread the word and show our support. Is there anything else you’d like to say to our readers ? Greetings from the whole Recoil team. It’s because of people like you we get to do what we love the most: making games! We’ll have a review for the game soon after launch so please check that as well!

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Rochard Developer Q&A

Ace Combat: Assault Horizon – Close-Range Assault Gameplay

Get a closer look at the “Close-Range Assault” mode and hover over some dizzying one-on-one encounters as Namco Bandai reveals a new gameplay footage from Ace Combat: Assault Horizon . The 10-minute flythrough shows off the exhilarating maneuvering, spot-on targeting, hovering attacks and other wicked-cool features that you’ll soon get to try when Assault Horizon hits your local store’s shelves, this fall. To be exact, Ace Combat: Assault Horizon will be released on October 11th in North America and October 14th in Europe. “Ace Combat is a beloved franchise and we’re excited to take the series into a whole new direction with more visceral and fast-paced action,” said Kazutoki Kono, Producer and Executive Director at Namco Bandia Games Inc., in the previous press release. “Players around the world will find an adventure that will keep them glued to the edge of their seat. They’ll feel their adrenaline pumping with every bullet, every explosion and every near-miss escape.”

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Ace Combat: Assault Horizon – Close-Range Assault Gameplay

Jack Tretton Sony C.E.O. Talks About Hackers & 3D Gaming

Sony CEO Jack Tretton during the E3 2011 Press Conference. In a recent interview with the New York Times. Jack Tretton, CEO of Sony America responds to tough questions and offers insight regarding the recent hacking attacked that the company experienced. Last week during the Electronic Entertainment Expo in Los Angeles, Mr. Tretton enthusiastically spoke about the latest upcoming games such as Uncharted 3 and Resistance 3, All PlayStation exclusives. He also presented the new handheld gaming device, the PlayStation Vita. Here is an insert from the NY times interview. Jack Tretton’s response to 3D gaming. I’m completely sold on it. Steven Spielberg recently told me that 3-D offers him a new palette to work with when making movies. Gamers are also leading this charge by playing games that are 3-D enabled. You’re really going to see it explode now as more affordable 3-D monitors come out. We are launching a 3-D TV in the fall that will cost $500. Read the rest of the interview here .

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Jack Tretton Sony C.E.O. Talks About Hackers & 3D Gaming

EA’s NBA Elite to stay on the bench for 2012, new NBA Jam announced

Electronic Arts will take another year off from the NBA simulation, as the blog Kotaku reports that there won’t be an NBA Elite 12 in fall of this year. Last year, EA canceled it’s first episode in it’s new NBA series after some pre-orders were already sent out to customers, and several “reject” copies wound up on Ebay. While many criticized EA’s cancellation of Elite 11, glitches abound in the demo for the game, and many were turned off because of that. Either way, most fans of basketball sims were already flocking towards the critically acclaimed direct rival NBA 2K11, from 2K Sports. The lone bright spot for EA on the court last year was the rave reviews for it’s arcade reboot of NBA Jam. As such, a sequel to NBA Jam, titled NBA Jam: On Fire Edition, has been announced. While I personally don’t see how the arcade basketball game can really “evolve” past 2010′s episode (which already fulfilled everyone’s expectations, and them some, of what an arcade basketball game should be), it is slated for release in October, via PSN and Xbox Live, and will include an AI similar to that in use in EA’s Fight Night boxing series (don’t quite know how that will work), and a cooperative online campaign, along with a few new gameplay modes. In the same post on Kotaku, 2K Sports confirmed that it was continuing with it’s NBA 2K series, with NBA 2K12 to come out this fall.

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EA’s NBA Elite to stay on the bench for 2012, new NBA Jam announced

PAX East 2011: Uncharted 3 Outtakes

The video shows some amazing gameplay, but mostly gives us a behind-the-scenes look at voice-acting for possibly the biggest game in 2011. The Uncharted 3 crew recently showed off this video at PAX East the quality isn’t the best in the world due to lighting being so poor, but you can still get a good glimpse of the humor Nolan North and Richard McGonagle are sharing together. This might be the closest we can get to Uncharted 3 before it hits this fall. Nathan’s latest adventure won’t be coming out till November 1st in North America, and November 4th in the UK.

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PAX East 2011: Uncharted 3 Outtakes

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