Velocity lives up to fond memories of shoot ‘em-up classics, and you can Teleport too! Featuring genre-busting gameplay innovation and music from Joris de Man (Killzone, N+), Velocity plays like a dream and sounds incredible. In 2212 the distant star Vilio exploded into a red giant, sending an electromagnetic pulse surging into our deep space mining ships, colony cruisers and Special Forces fighters, knocking out their primary power. Now the star is beginning to collapse into a black hole, pulling our stranded fleets to their doom. To make things worse, our warring neighbors have seen reward in our misfortune and have deployed scavengers to prey upon our people! Only one craft is capable of a rescue mission, the Quarp Jet – a spacecraft capable of teleportation! Take control of the world’s first quantum teleport craft in this innovative shooter, using a range of teleport controls to outsmart enemies, solve action based puzzles and rescue helpless survivors from their deep space hideaways. You’ll learn everything you need to know during your first missions, and you better pay attention! Rescuing survivors, boosting, destroying all hostiles, avoiding insta-death laser fields, they are all part of the game, and you must learn how, when and why you must do all this in order to succeed. There are three different types of missions in the game: Search and Rescue, Hostile Forces and Urgency. They are different from one another since new elements are added for each one to keep you coming back for more. For example, one Search and Rescue mission will require you to destroy color coded security energy fields in order to reach the survivors. And, eventually, you’re tasked with more than one objective, such as destroying Hostile Forces while rescuing survivors while warping all over the place AND boosting to make it to the end on time! There are checkpoints on each level in case you are destroyed by your enemies or the obstacles and walls of each level press you against the bottom. There is also a timer and, depending on how fast you are at completing each level, you’ll be rewarded with experience points to increase your rank overall rank. You also get an experience bonus depending on your score, a well as the number of survivors you rescue, and you can replay any level to try and increase your experience points, as well as to obtain a gold medal for a perfect level total. For example, during a Seek and Rescue Mission you can focus on completing the level and rescuing all survivors during your first try, and then focus on quickly completing the level during your second run, and the game won’t force you to do it all at the same time thanks to the autosave after completing each level. BUT, if you want that perfect medal, you have to do everything (score, survivors and time requirements) on a single run. And what is all the experience you gain used for? Why, for unlocking new levels! If you don’t succeed, then you can’t make it to the last mission. Two new abilities are introduced later in the game, keeping things interesting until the end. On mission 15 you are given a level map and the ability to drop telepods by hitting the triangle button, and each level has a limit on how many you can drop, bringing a new degree of strategy to the game. By opening your map, you can return to the telepod that you dropped, which means you can use one when the road splits in two (or three!), and then return to the pod to take a new path and rescue more survivors, or take care of the next security switch in the set. There is also a hidden yellow crystal (or two) in some levels, and they are used to unlock even more extra missions on top of the already available 50 main ones! Velocity even provides some extras: a program called Mines on which you search for active explosive mines on a field, in order to deactivate them; a complete profile on each Hostile you will meet during your quest, giving you insight into their defense, their attack power, speed and agility; a huge in-game trophy system that awards you medals for achieving several objectives such as obtaining a perfect score on every zone, reaching the end of the game, or killing a certain number of enemies by flinging side bombs at them; it even has a functional calculator for your math needs! Velocity is a very welcome entry in the Shoot-em-up genre, and it improves over other games by providing fresh elements that make this a release that all fans of the genre should own. The fast paced action, different types of missions, weapons and power ups make this a great digital offering you can take with you on your PS portable of choice, or enjoy at home on the PS3. Review Pros Cons Fun game that evolves the shoot-em-up genre. Great music Messages take some much needed space on the bottom screen Rating 94% Cost – $4.99 Disclaimer The game was completed before writing this review Total amount of time played: 4 hours This review is based on a PS3/PSP copy of Velocity provided by FuturLab.

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[minis review] Velocity
Listen up everybody! We are giving away two brand new copies of the Jak and Daxter HD Collection. One lucky winner in the US and one lucky winner in Europe will walk away with this fantastic title. Now this giveaway will be a little different than any we’ve had in the past, so read on carefully. In order to get 10 more entries & to better your chances to win this prized gem of a collection, all you have to do is create and submit a homemade recipe for Dark Eco to our Facebook or Twitter pages. For details on how to redeem your bonus entries, click here . PLEASE LEAVE A COMMENT BELOW IS YOU PREFER THE UK OR USA COPY OF THE GAME. You will have until May 25, 2012 to enter this giveaway, so get started now! A huge thanks go out to SCEE for providing us with the European copy of the game, as well as to PS3blog.net owner Tosh for providing us with the US one. Please like & follow them on Facebook & Twitter. It’s because of them we are having this giveaway! So show them some love. Follow @Naughty_Dog [Worth up to 1 Entry] Purchase ticket for 75 Points for a entry into the giveaway. Here are all the possible ways to earn points . [Worth 1 Entry] Like the giveaway post on the giveaway entry page (not the actual post itself) via Facebook. Then post a comment to your facebook wall from the giveaway entry page. [EARN 50 Points] [Worth 1 Entry] Follow @ps3blogdotnet on Twitter. Then there will be a tweet button. You just have to click that & tweet the exact text in the pop-up . Then a notification will pop up saying your entry was successful. [EARN 50 Points] [Worth 1 Entry] Use the Google +1 button on the giveaway entry page (not the actual post itself), then share on your Google+ profile to complete your entry. [EARN 50 Points] [Worth 1 Entry] First, be a fan of our our Facebook page . At the top you will see a Giveaway box. Go there and click the “Enter Contest” button for your Facebook PS3Blog.net Fan Page entry. Note: Make sure you’re logged into PS3Blog.net before you click the button. [EARN 25 Points] [Worth 1 Entry] Subscribe to our YouTube Channel . We will post a bulletin. Follow the link & it will count as your YouTube entry. Note: Make sure you’re logged into PS3Blog.net before you click the link. [EARN 25 Points] [Bonus 3 Entries] After you have purchased at least 1 ticket you are eligible for video entries. Make a video saying why you want to win. It can be funny, unique, strange, etc. Have fun with it. Include PS3Blog.net and the name of the item being given away in your video & in the title of the video. Then use the button above to submit your video for review. Also leave a comment below with a link to your YouTube video. [EARN 60 Points] Here are the most recent YouTube video entries for all giveaways on PS3Blog.net with the most recent ones displayed first.

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[Giveaway] Jak and Daxter HD Collection
Judgment day is at hand, and it’s time for a showdown with the guy downstairs to bargain for Bosco’s soul. But in the corporate wasteland known as Hell, not even the Freelance Police are safe from eternal damnation. Can Sam & Max fight free from Satan’s grasp, or have they reached the end of the line? After already playing Sam and Max Save The World (Season One) on Wii, Sam and Max: Beyond Time and Space (Season 2 on PC) and Sam and Max: The Devil’s Playhouse (Season 3) on PS3, I find myself asking… myself: how fun is the Season Two release on PS3? Let’s find out, one episode at a time! Welcome to hell! Well, not really. You ARE cordially welcomed to the GATE to hell, right here in the sewer under the office of Sam and Max! Apparently, the River Styx now flows below the Freelance Police Headquarters, and it has a one-way ticket for our sorta dynamic duo. Ok, that’s not true, but it makes it more dramatic than saying “go towards the mole and ask to be let into the train”. You must recover Bosco’s soul before it’s too late! But, actually, he IS already dead, and his corpse is next to the river Styx so… maybe there’s no real rush? Unfortunately, one does not get to ride the Soul Train that easily, so we must now find a Token that is only given to the dead. Since Sam and Max LIKE to be alive, they set out on a small quest to find the elusive Token of not-alive-anymore. Thanks to the magic of videogame reviews, we now jump ahead without spoiling the actual solution to the puzzle, and we find ourselves in a very warm and fuzzy place: the Hell Inc. building! Kinky vampire Jurgen is working the receptionist desk of this fine corporation, and you must find a way to talk to the big guy in charge of this joint. If there is anyone that can help us save Bosco’s soul, it has to be the Devil himself, right? Because, Who can be more badass than Satan? In order to accomplish our goal, we are tasked with revisiting adventures of episodes past in order to experience the specially tailored hell of the last few souls that made it here, thanks in no small part to the mischief, carelessness and loving nature of Max. Sam is not at fault here, since we all know that Max is the one that loves to screw things up, always for the best, always for the rest. Will Sam and Max be able to rescue Bosco’s soul in time? Will they end up damning more souls to an eternal hell? Will peanut butter and jelly ever end their decades-long feud? You must play this final episode to find out that even if the truth is out there, it is always hidden by the ketchup. What’s New, Beelzebub? is the final episode of the Beyond Time and Space, and it manages to take care of all the plot holes/unfinished business from the last four episodes… or at least it tried as much as it could. It has been a fun ride, and I look forward to even more crazy adventures next to the bunny and the dog. Review Pros Cons Very fun way of ending the season He who rules over H-e-double hockey sticks Season 2 is definitely over Rating 90% Cost – $19.99 (Full Season) Disclaimer Total amount of time played: 2.5 hours. Love me some Sam and Max. Own all 3 seasons, the Anniversary DVD Boxset AND the limited edition Hardcover signed by Steve Purcell. This review is based on a PS3 copy of Sam and Max: Beyond Time and Space provided by Telltale Games.

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[PSN Review] Sam and Max Season 2: Episode 5
Papo & Yo is on the right track for a great showing at E3 2012, and we bring to you the first of a series of videos straight from the developer, in order to spotlight the process by which the current build has been reached. We will bring you more updates on this interesting title, and look forward to taking it for a spin at E3 2012.
. Lock and load! Use grenades and your automatic rifle to plow through hordes of evil creatures! Welcome to AMS headquarters, three years after the death of Caleb Goldman—the mastermind behind the creature infestations. All has been well since his death, but suddenly, an earthquake strikes and hordes of evil creatures infiltrate your home base. To make matters worse, an enemy from the past threatens massive nuclear destruction. Left with only your automatic rifles and a handful of grenades, you must escape the creatures and save the world before it’s too late! Key Features: PlayStation®Move Ready: Use your PlayStation®Move Motion Controller or the Sharp Shooter accessory to shoot your way through waves of evil creatures. 8 Gory Levels in HD: With 28 unique types of evil creatures spread across 8 graphically-enhanced levels, killing has never been more realistic and satisfying. Co-op Play: With co-op play, you can turn story mode into a killing party for two. PlayStation®Home Reward: Unlock an exclusive reward through in-game accomplishments to enhance your Home experience. House of the Dead 4 has finally made its way from the Arcade and into the Playstation Network… which was to be expected after House of the Dead 3 was made available in the service. What has been changed on this long, long journey? Not much really. The game is still fun to play, and it now has the benefit of being made available as a digital download, thus increasing the possibility that many can finally play this tight Arcade on-rails shooter. The HD treatment is not as easy to spot as with the other HD remakes/ports/collections because House of the Dead 4 was actually a great looking game, but the steady frame rate and extra shine here and there is appreciated. Even though there is a 4 right at the end of the game’s title, this one takes place between the events from HotD II and HotD III, which means we can’t call it a prequel. What would the right term be? Some say interquel is how we should refer to this one, which sounds weird and wrong… but interquel it shall be. House of the Dead 4: The Interquel, is made of 6 chapters that take James Taylor and Kate Green straight into the apocalyptic pandemonium unleashed by the undead. You can play wither with the Dualshock 3, with the Move, or with the Move+Gun attachment. Each one changes around things, but I would have to recommend the Move+Sharpshooter layout since it brings you into the game, and is as close to the Arcade as you’ll ever get. That is, unless you’re rich and can buy the actual Arcade itself. But you’d then be missing out on trophies with crazy requirements (Class A or S on all levels, and never die? Sure, no problem!), as well as the inclusion of House of the Dead 4 SP. What IS House of the Dead 4 SP, you ask? Well, I am glad you’re curious about it! HotD 4 SP is a very rare AND expensive Arcade edition for the game that was used as an attraction of sorts (an expensive one), in which players would sit down inside a small, dark room, and enjoy the “ride”. Huge TV screens presented the action, and a very nice surround sound system brought it all to life. Air is shot at players when they are hit (because hitting them when being hit in the game would actually be very, very rude), and some motors take care of the force-feedback required to portray a Zombie invasion. The game picks up after the end of HotD 4, and presents to us only two more chapters before it is over. Considering it is a bonus mode you unlock on the PSN edition after you complete the main game, two chapters and more trophies is always a nice extra. I can’t really go into anything else about this special mode because I would end up spoiling the story for everyone. House of the Dead 4 as a digital release is a very fun on-rails shooter that gives us more of what we love: zombies. The game used an HD Widescreen display in the Arcades, and that makes it easier to jump to the PS3. The Move support make it as close as possible to the original experience, and the inclusion of HotD4 SP just makes it even better. Review Pros Cons Great price and value Just like the arcade! Crazy trophy requirements Rating 85% Cost – $9.99 Disclaimer Total amount of time played: 4 hours. This review is based on a PS3 copy of The House of the Dead 4 provided by SEGA.

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[PSN Review] House of the Dead 4
The Devil May Cry HD Collection is a bargain at $39.99, but the title may be misleading to many. The correct title should be, “Devil May Cry kind of HD Collection” The collection includes the original in all its glory, as well as part 2 and 3 special edition as well as a vault of songs and art work. Not bad, right? Well the problem is Capcom was either extremely lazy or some technical issue prevented them from giving the HD treatment to the cut scenes and menus. Yes, even the menus are 4:3 SD in all their blurry glory for you to enjoy. How this happened is beyond me. The overall enjoyment is greatly reduced when fighting in HD, collecting your first orb, and are suddenly treated by a small screen explaining what the orb is used for. Extremely disappointing. The game looks dated, but the HD treatment has the characters and enemies looking super polished. You’re getting 2 of the best games in the series, and if you price it at $19.99 for those 2 titles, it’s a bargain for sure, even with the 4:3 FMV’s and menus aside. Devil May Cry 1 will always be held with great regards for balancing out action and a leveling system with a challenging difficulty. Devil May Cry 2, on the other hand, has the difficulty of a sesame street game and should be avoided at all costs. The HD overhaul hasn’t changed anything for part 2. It is still boring and brainless with absolutely zero enjoyment. 3 is the best in regards to difficulty and over the top combo madness. It has aged well and still remains one of my favorite games for the ps2 era. The sound is just like you remember, with over the top rock techno and the ever so familiar sound of going into menus and collecting items. The camera is debatable; some despise it with the ability to control it being zero until the third installment, and even then, you can only slightly move it in certain areas. If you lived under a rock and have never played the game, this will be your biggest gripe most likely. Like I said, I don’t mind it and always thought it was rather innovative for its time. This is something that could have been addressed, but seeing as the menus and story scenes are so ugly with no effort whatsoever put into them for this collection, I am once again not surprised. 3 Platinum trophies with part 2 being the easiest to obtain, trophy hunters will need a good chunk of time for a small price of admission. With my complaints aside, this is a collection that belongs in your PS3 library for nostalgic sake. Most definitely a buy. Review Pros Cons Best Action/RPG around Extremely satisfying combat Gaming History on one Disc $39.99 Camera unforgivable 4:3 Menus and cut scenes Rating 85%

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Devil May Cry HD Collection Review
This morning was just like every other morning. Then, it happened. No one knows where they came from, or what they are. But we all know that nothing will ever be the same. Now, your only chance for survival is to outrun the destruction of your city… with just one button. Run for your life! Canabalt PlayStation minis trailer from Beatshapers on Vimeo . When you wake up to a robot invation, you can only do two things: run, and run faster! Canabalt hails from the year 2009 (yes, that does sound like a long time ago), and it was the start of the auto runner craze. What is an auto runner? It is a game on which your character runs automatically (get it?) without any outside input. You usually only have control over him with a single button that allows him/her to jump. Other games have added a double jump, or even another button to allow you to fire ( heeeellooo One Epic Game! ), but the basic concept is still there. Canabalt is all about running until you die, always hoping to escape the madness that is brought by GiantKillerRobotsTm, when they decide to invade somewhere. You will need to jump from building top to building top while avoiding any obstacles that might make you sit down for a cup of coffee with the Grim Reaper. The more time that your character spends running, the faster he will continue to run. This is great when you want to outrun an off-screen menace, but it is not that great when you’re trying to make a precise jump over then void that is imminent dead. By hitting small obstacles, you can slow down a bit, but you must be careful to not slow down too much, or else you won’t be able to make the next jump. A bit of a Catch-22 since you can’t see how big the next jump is if you’re going to slow, but going too fast means you could jump OVER the whole building, falling down to the far, far away land of concrete floor. You must also avoid “death from above” objects, that are either missiles or discarded arms from the GiantKillerRobotsTm. Hitting those will bring you to a halt, and your game will be over in a flash. Why? Because you’re crashing into a very hot piece of metal that is bigger than you, and when you combine human flesh with hot, smoldering metal… Some buildings are just waiting for you to set foot on top of them to start crumbling down. Guess all the pigeons on the rooftop were not heavy enough to destroy the whole thing. But the pigeons sure look nice when they fly away, trying to avoid you at all cost. Canabalt is a small and minimalistic game that you should definitely add to your collection. The Auto runner extraordinaire is still fun after all these years, and you can now enjoy it on your PS3, your PSP or your Vita. How far can you run before you just can’t run anymore? Review Pros Cons Great art and music One button controls Random levels are not for everyone Rating 80% Cost – $2.99 Disclaimer Total amount of time played: 3 hours. This review is based on a PS3/PSP copy of Canabalt obtained from Beatshapers.

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[minis review] Canabalt
I reviewed Toki Tori , a very charming puzzle game from Two Tribes, that brings back an old classic for a whole new generation to enjoy. Please go read the review so you can get an idea of why this is a game you want to add to your collection. All done? Great! Now, would you like to have a chance to own Toki Tori for the very interesting price of FREE? Two Tribes has provided me with 5 EU PSN Codes so that some lucky readers can enjoy the game at no cost! As a bonus for the first 15 people that enter this giveaway, we will refund your 1st ticket point cost (75 points) + give you 5 bonus entries into the giveaway. Hurry act now, supplies are limited. This is open to all our readers worldwide. Don’t have an EU PSN Account? Mmm, if only it didn’t take two minutes to create one – Wink, wink. Nudge, nudge. Please like & follow them on Facebook & Twitter. It’s because of them we are having this giveaway! So show them some love. Follow @twotribesgames [Worth up to 5 Entries] Purchase Lottery Ticket for 75 Points for a entry into the lottery. Here are all the possible ways to earn points . [Worth 1 Entry] Like the giveaway post on the lottery page (not the actual post itself) via Facebook. Then post a comment to your facebook wall from the lottery page. [EARN 50 Points] [Worth 1 Entry] Follow @ps3blogdotnet on Twitter. Then there will be a tweet button. You just have to click that & tweet the exact text in the pop-up . Then a notification will pop up saying your entry was successful. [EARN 50 Points] [Worth 1 Entry] Use the Google +1 button on the lottery page (not the actual post itself), then share on your Google+ profile to complete your entry. [EARN 50 Points] [Worth 1 Entry] First, be a fan of our our Facebook page . At the top you will see a Giveaway box. Go there and click the “Enter Contest” button for your Facebook PS3Blog.net Fan Page entry. Note: Make sure you’re logged into PS3Blog.net before you click the button. [EARN 25 Points] [Worth 1 Entry] Subscribe to our YouTube Channel . We will post a bulletin. Follow the link & it will count as your YouTube entry. Note: Make sure you’re logged into PS3Blog.net before you click the link. [EARN 25 Points] [Bonus 3 Entries] After you have purchased at least one lottery ticket you are eligible for video entries. Make a video saying why you want to win. It can be funny, unique, strange, etc. Have fun with it. Include PS3Blog.net and the name of the item being given away in your video & in the title of the video. Then use the button above to submit your video for review. Also leave a comment below with a link to your YouTube video. [EARN 60 Points] Here are the most recent YouTube video entries for all giveaways on PS3Blog.net with the most recent ones displayed first.

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[PSN Giveaway] Toki Tori
Shienryu is a classic vertical-scrolling Arcade shoot’em-up that was faithfully translated to the Playstation with good flair and fun back in 1999. You’re captain of a sleek space craft out to defend the planet against a horrific enemy. The game can be flown alone or with a friend for added power (and laughs!). You’ll face off against towering alien mechs and endure a bedlam of bullets that will test your steel. Warashi developed the game with stunning arcade graphics and gave intricate detail, which makes this shooter a wonderful play even to this day. The amount of particles on the screen and their effects in the background as they fall to the ground is superbly displayed. The variety of power ups and weapons give the game much diversity and increase its longevity. Shienryu one of those great shooters you go to again and again cause its so much fun to shoot the living piss out of every mech coming at you. If you don’t laugh as you blast the Red Octopus boss in stage 3, then you really should have your humor bone honed. It’s a game that will surely keep your fingers tapping and your heart racing. A brilliant arcade classic. As has been the case with other PSOne Imports, all menus and text is in Japanese… which really isn’t much of a problem with Shienryu since we can all understand that we are good, every other ship/vessel/tank is bad, we move with the D-Pad, Shoot with Circle or Square, and we can use X to unleash a powerful Smart Bomb that changes depending on the weapon you have equipped at the moment. This shooter is part of the “one hit and you’re dead” genre, so you must be extremely careful when dodging all the bullets that will be flying towards you. Not as crazy as “bullet hell” shooters, but still a humbling experience. By now, you know the drill: Make your way to the end of the level, after shooting hundred of enemies while collecting power-ups that increase our your speed, your firepower and your Smart bombs, and hope that you can quickly understand the attack and movement pattern of the huge boss that is trying to stop you from making it to the next level. If you’re too slow, if you can’t understand the pattern and if you’re completely destroyed and run out of lives and continues, you make the most of what you’ve learned so far, and try again from the start. And this is just how I like my shooters. To make it even easier for everyone to understand how the game works, here is the list of all the Power-ups and Weapons you will run into during your experience: Power-ups Weapon Power (red square with a P in it) Increases your weapon power by one level. There are three levels of power for each weapon. Collecting a power increase while at maximum power will allow you to carry upgrade-levels over to your next life. Collecting one once your next ship reaches maximum power gives you 5000 points. Ship Speed (blue square with an S in it) Increases your ship’s speed by one level. There are three levels of speed. Collecting one once your ship reaches maximum speed gives you 5000 points. Super Power (moving, flashing square with a P in it) Upgrades your ship to full weapon power and speed, and gives you a shield that will protect you from a single hit. Bomb (shifts between a red B and a bomb icon) Increases your bomb stock by one. You gain a bonus for unused bombs at the end of a level. Bomb effect changes with current weapon. LEDs (look like little poles with a red or blue light on top) Cashed in for bonus points at the end of the level. 1 blue LED is worth 10 red LEDs. 1UP (1UP in text) An extra life. Weapon Panels (red, yellow or blue panels with a circular eye-design in the middle) Changes your weapon. Red swaps you to the Vulcan Guns, Blue swaps you to the Homing Lightning, Yellow swaps you to the Missiles. Collecting a Weapon Panel of the same sort as the one you’re currently using is worth 5000 points. Weapons Vulcan Guns Fires bullets forward in a wave pattern. Number of bullets and width of wave-pattern increases with power-level. At higher levels, also fires energy balls. Bomb Effect Wide-spread laser that gradually narrows. Lightning Fires homing lightning that deals continual damage before vanishing. Amount of damage dealt and number of bolts increases with power-level. At higher levels, lightning will arc from one target to another. Bomb Effect 5 large lasers firing directly forward from near the ship. Missiles Fires missiles in a forward formation. Number of missiles fired increases with power-level. At higher levels, homing-missiles are fired out to the sides. Bomb Effect short-range explosives surround the ship. Right from the start, you can decide to play the game on normal mode (Shienryu option on main menu), on Easy mode (second option), Hard mode (third option) OR you can select the last option in the main menu to have access to the extra modes menu. What does this special menu hold? Let’s mention some of them, as to not ruin the whole surprise! First up is Jienryu which answer the age old question: what would happen if I played a vertical shooter on something less powerful than a Dremcast VMU? And the answer is simple: You would have a lot of fun while playing a game that is even harder than the Shienryu itself. Without any powerups, a constant stream of enemies, and a huge boss at the end that can deplete your extra lives stock in 10 seconds, you will really need to focus while playing. Did I mention that after defeating the boss you start again but now all enemies shoot at you and the also move faster? Second extra mode is Stingy Mode, in which you only have the one ship and one bomb to complete the game, you cannot continue after you’re killed, and there are no power-ups. The enemies also only give you a single point when destroyed, so good luck with reaching a high score! Another option is playing Merciless Mode, a bullet hell version of Shienryu that puts other bullet hell games to shame. Enemies fire fast, homing bullets, they pack every single inch of the screen, and are out to get you. If you think that Hard mode was too easy, you can take this for a ride and see how good you really are. Shienryu is a great port of a Japan only arcade game that most of us had probably never heard of before. MonkeyPaw Games has made it possible for us to enjoy this game either on PS3 or PSP, and thanks to the fun gameplay, extensive levels and extra modes included in the release, I can completely recommend this to all shooter fans. Review Pros Cons Polished 2D Shooter Fun extra modes A bit of slowdown on PSP Rating 89% Cost – $5.99 Disclaimer Total amount of time played: 4 hours. Game was completed before writing this review. This review is based on a PS3/PSP copy of Shienryu provided by MonkeyPaw Games

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[PSOne Review] Shienryu
Zipper Interactive is showing the Vita some Socom love with Unit 13, and it gives us a glimpse of what 3rd person shooters will be like on the handheld. Rather than having a deep story, Zipper has decided to give the player a set of 36 missions and 10 High-value targets, which can be done solo or online with a friend or random stranger. It is a great look at what “Could be” on the Vita. Sadly, it doesn’t deliver on what it set out to achieve. The touch controls are a nice addition, but don’t really take advantage of what the Vita has to offer. A simple tap on the grenade icon will send a grenade out in the direction you’re aiming, and the tap of the scope icon will bring up your Red dot or Sniper scope. Not very innovative to say the least. My biggest gripe is with the controls. The little analogues are simply too sensitive from the get go and I found my self turning them to 0 to be able to aim with some control. I would have liked to have seen them have a separate option for Horizontal and Vertical aiming sensitivity, as turning down the sensitivity also makes you turn slower when your gun is not being aimed. This is Zipper, though, so one can only hope for a patch for this issue. My other major gripe is with the AI. Horrible is a nice way of putting it. Stealth missions are simply a disaster. Stabbing a guy from behind and having a guy a floor above me come running down, activating a mission failure is just absurd. Once enemies are aware of your position, they will track your movements, even through walls. Trying to flank a group that knows I’m there is simply not possible as walking around to their flank, you’ll notice the mini map icons of the enemies tracking your every move. Once again, one can only hope for a patch. As for multiplayer, the network connectivity runs smooth and co-op works as it should and is a blast, as long as you’re not on a timed or stealth mission. Timed missions are hard for the simple fact that the controls need some tweaking, as mentioned before. Graphically, the game looks great and having the points jump up after a head shot is almost as satisfying as the Killzone 3 kill chirp. Almost. The missions are fun and the dynamic setting can change up the layout quite drastically, but there is yet another problem. By the 5th mission, you are already seeing recycled areas of levels. I can understand this late in a game in small areas, but not an entire level with one different locale. This is where having a friend really changes the game, as you’re killing time as well as bad A.I., to make up for the games flaws. The pickings are slim right now, and if you want a shooter, Unit 13 is all that’s really available for early adopters. No multiplayer, in terms of competitive gameplay, and Unit 13 becomes an easy Rental at best. Review Pros Cons Small missions on the go Fun co-op Controls A.I. Recycled levels early on Rating 70% This review is based off of a retail version of the game purchased by reviewer

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[Vita Review] Unit 13