<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games - PS3 - XBOX - Wii &#187; first</title>
	<atom:link href="http://accessallgames.com/tag/first/feed" rel="self" type="application/rss+xml" />
	<link>http://accessallgames.com</link>
	<description></description>
	<lastBuildDate>Mon, 06 Sep 2010 04:31:33 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Live Mafia II Play Session</title>
		<link>http://accessallgames.com/live-mafia-ii-play-session</link>
		<comments>http://accessallgames.com/live-mafia-ii-play-session#comments</comments>
		<pubDate>Fri, 20 Aug 2010 19:48:49 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[after-the]]></category>
		<category><![CDATA[after-the-jump]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[first-hour]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[guys-from]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[mafia]]></category>
		<category><![CDATA[mafia ii]]></category>
		<category><![CDATA[play session]]></category>
		<category><![CDATA[playing-the]]></category>
		<category><![CDATA[playing-the-first]]></category>
		<category><![CDATA[quicknews]]></category>

		<guid isPermaLink="false">http://accessallgames.com/live-mafia-ii-play-session</guid>
		<description><![CDATA[ The guys from 2K Games will be playing the first hour of Mafia II at 2PM PT today. Video after the jump. Via ustream ]]></description>
			<content:encoded><![CDATA[<p> The guys from 2K Games will be playing the first hour of Mafia II at 2PM PT today. Video after the jump. Via ustream </p>
<p>Read the rest here:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/08/20/live-mafia-ii-play-session/" title="Live Mafia II Play Session">Live Mafia II Play Session</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/live-mafia-ii-play-session/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Insomniac Announcing New PS3 Game Soon</title>
		<link>http://accessallgames.com/insomniac-announcing-new-ps3-game-soon</link>
		<comments>http://accessallgames.com/insomniac-announcing-new-ps3-game-soon#comments</comments>
		<pubDate>Sun, 01 Aug 2010 02:21:36 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[arcade-expo]]></category>
		<category><![CDATA[being-the-first]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[follow-insomiac]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[insomniac games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[newsletter]]></category>
		<category><![CDATA[pax 2010]]></category>
		<category><![CDATA[revealing-their]]></category>

		<guid isPermaLink="false">http://accessallgames.com/insomniac-announcing-new-ps3-game-soon</guid>
		<description><![CDATA[   Insomniac Games recently announced in their August newsletter that they will be revealing their latest project between now and PAX West! Here&#8217;s a bit of what the newsletter read: With that, we’re happy to reveal that we’ll be announcing our newest game sometime between now and the Penny-Arcade Expo over Labor Day weekend. We’re really excited to finally reveal this project, and we couldn’t resist being the first to share the news with you. Even bigger news is that newsletter subscribers will be the first folks to see the trailer: the instant we announce the game – we’ll be blasting a newsletter with the trailer for you to view at home. The only way to be the very first to see what we’re cooking up next – is to be a subscriber of this newsletter –so tell your friends! If you&#8217;ll recall Insomniac signed a deal with Electronics Arts in a move to release future multi-platform games. It&#8217;s unclear if this new game will be a multi-platform one but it will be in demo form for the PS3 , according to reports , at PAX 2010 on September 4th at 6:30 p.m. Resistance 3 anyone? Source  / Follow Insomiac on Twitter ]]></description>
			<content:encoded><![CDATA[<p>   Insomniac Games recently announced in their August newsletter that they will be revealing their latest project between now and PAX West! Here&#8217;s a bit of what the newsletter read: With that, we’re happy to reveal that we’ll be announcing our newest game sometime between now and the Penny-Arcade Expo over Labor Day weekend. We’re really excited to finally reveal this project, and we couldn’t resist being the first to share the news with you. Even bigger news is that newsletter subscribers will be the first folks to see the trailer: the instant we announce the game – we’ll be blasting a newsletter with the trailer for you to view at home. The only way to be the very first to see what we’re cooking up next – is to be a subscriber of this newsletter –so tell your friends! If you&#8217;ll recall Insomniac signed a deal with Electronics Arts in a move to release future multi-platform games. It&#8217;s unclear if this new game will be a multi-platform one but it will be in demo form for the PS3 , according to reports , at PAX 2010 on September 4th at 6:30 p.m. Resistance 3 anyone? Source  / Follow Insomiac on Twitter </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/08/ad07088c08INSOMNIACGAMES1-499x249.jpg" /></p>
<p>Read more:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/31/insomniac-announcing-new-ps3-game-soon/" title="Insomniac Announcing New PS3 Game Soon">Insomniac Announcing New PS3 Game Soon</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/insomniac-announcing-new-ps3-game-soon/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dirty Pants (Part II): A RDR Chronicle Contest Winner…</title>
		<link>http://accessallgames.com/dirty-pants-part-ii-a-rdr-chronicle-contest-winner%e2%80%a6</link>
		<comments>http://accessallgames.com/dirty-pants-part-ii-a-rdr-chronicle-contest-winner%e2%80%a6#comments</comments>
		<pubDate>Sat, 10 Jul 2010 13:00:06 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[basement]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[left]]></category>
		<category><![CDATA[other]]></category>
		<category><![CDATA[picture]]></category>
		<category><![CDATA[porch]]></category>
		<category><![CDATA[right]]></category>
		<category><![CDATA[room]]></category>
		<category><![CDATA[second]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[sprinfield]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://accessallgames.com/dirty-pants-part-ii-a-rdr-chronicle-contest-winner%e2%80%a6</guid>
		<description><![CDATA[ Here it is, the final part of Dirty Pants, one of the Red Dead Redemption Chronicles Contest. You can read the first part here , as well as Oly &#8217;s and EdEN &#8217;s winner pieces. By the way, nobody guessed how the story ends, so I picked a valid comment (the ones with a guess) and the winner is&#8230; revealed at the end of the chronicle. So let&#8217;s finish this&#8230; &#8230; I sprinted to a broken down cart for cover. I was facing the right and side of the porch and I could just make out the shape of the lawman in the failing light. There was light coming from inside the mansion – enough to make out the silhouettes of men on the front porch. A loud crack and flash of light issued from the sheriff’s Winchester and one of the shapes on the porch went down. Then all hell broke loose. Gunfire, smoke and men poured out of the house. The men pouring onto the porch were now concealed in the haze, but I knew my business. I watched for the flash of gunfire, aimed the Sprinfield slightly to the right and fired. A short, sharp scream, followed by the sound of dead weight hittin the deck confirmed the first hit. And now gunfire and yelling was preceding in every which direction. I counted 3 more men going down to the Sprinfield and I thought the lawman had taken down two more – And then all the gunfire stopped as suddenly as it began. I could here scrambling and tables overturning in the building as the gang decided it was time to take cover. I looked over to the sheriff. I could just make out his body slumped over the low stone wall facing the porch. Damn. I had hoped he would have helped even the odds a little more before he went down. Still, together we had over halved the numbers. And then the building erupted as a hail of bullets crashed out of the windows facing the broken down cart that had served me as cover. But I wasn’t at the cart any more. I was on the porch facing the closed front door. I tossed the Springfield on the ground behind me and pulled out the sawed off from under my duster. There was still 5 armed men and uncertainty between me and the gold, but my blood was up and the battle rage was on me and the front door splintered off its hinges as I kicked and entered the building roaring. There were two men in front of me and I saw the look of shock and surprise on the man closest to me – he started to turn bringing his six gun up. The world around me slowed and I was aware of the beating of my own heart and I could hear the blood pumpin through my vein. And I saw the expression on the gunman’s face change from surprise to fear. Even as he was raising his gun he knew he was going to die because he was slow, oh so slow, and I was lightning fast and I scorned him. Because I was carnage and destruction and damnation. Fire and lead proceeded me, and Death and Hell followed. Both barrels of the sawed off exploded in quick succession and the first gunmen’s chest caved in as he lifted off his feet, and catapulted backwards. The second gunman took the buck shot in his lower abdomen and groin and his legs flew out backwards, as he jack knifed face down onto the floor. I had already seen the man up the staircase to my left and I let the sawed of fall away, my volcano out and firing before it hit the floor. My first shot almost took the mans leg off at the knee and he screamed and fired wildly into the roof, before my second shot took the left side of his face away, and I was at the top of the stairs before the echo of my gun had faded. A door from a room on the top floor and behind me burst open and one of the whores, breasts exposed and screaming from a toothless maw, levelled a rifle at me and fired. Instinct saved me, the bullet cracking above me as I hit the deck. A fired twice, both bullets putting a hole through her where her left breast had been. I sprang up and rushed the door. I had seen the second woman in the room behind the other and she now cowered, in a corner of the room as a lined her up and drew back the hammer. “Dont kills me mister,” she blubbered. “Please don’t kills me . . .” “Shut up.” I roared at her, and she quieted to a muffled snivelling. I lowered the gun and that seemed to calm her. “There’s two more men in here somewhere,” I said quietly. “Where are they.” “bbbasement,” she said almost inaudibly. I nodded and smiled at her. I saw hope come to her face and I slowly reached into my duster and pulled out the dirty piece of paper with the picture of the mansion on it. In one corner was the drawing of a bulls skull hung on a post and I held it up to her and pointed at it with my pistol. “Where’s this?” I asked softly. Her eyes squinted and she craned her neck to get a closer look before nodding. “Basement,” she said. “Good,” I smiled. “You’re not goin to kill me are you mister?” A slight, but forced smile crossing her face. I had already spared one persons life after being begged tonight. But it had served my purpose to do so. I slowly brought up the volcano and blew the whore out the window. The gun smoke was still thick in the air as I bounded down the stairs reloading the volcano as I went. I found the basement door open. There was a dim light coming from somewhere at the bottom of the stairs and I paused. No good sneaking down – they already know I was here and probably had a bead on the stairs. I paused a moment longer, then crouched, tensed my muscles, and dived head first down the basement steps, curling my body in the air so that I hit the dirt floor of the basement rolling. I was up on one knee in a flash, gun whirling right and left. Nothing! No gunfire. No sound. And very little light issuing from a lamp in the far corner. As my eyes adjusted to the dark, I could make out a shape on the floor in front of me. I crept over slowly. It was a body. Very dead, but still warm. What the hell . . .! Something made me look sharply to my right, and my gun was up and hammer cocked before I had thought to do so. And I stopped still. Leaning against a supporting post, sat another gun man. His pistol was resting in his lap, a wide toothless grin on his face. But he was dead too. I could tell by the two bullet holes through each eye. How were they dead? Because I certainly would have remembered putting two neat holes through somebody’s head. I moved slowly around the room, thinking that whoever killed those two still had to be down here. But the basement was clear. And then I forgot about the bodies as my eyes came to rest on a post in the middle of the main wall. Bull’s skull and horns! Just as it was drawn on my map. I nearly stumbled as I moved quickly to the post. At its base was a pile of stones. Just like the last time, I thought. I threw them aside and bean digging with my knife. It didn’t take long to unearth a solid gold bar wrapped in cloth. I cursed out loud. Not again! As much as the gold bar would fetch a handsome price – at least $100 – It was nowhere near what I had been expecting. No where near enough to buy the posse I needed to take down Williams and Dutch and their lowlife scum. Lowlife scum like me. Dangerous like me – no, not like me. There was none that could kill like I could save for maybe Dutch. But still dangerous enough to need a small army to take down. An army I was going to buy with the gold that was supposed to be here. I stretched out the cloth and examined it closely in the low light. There were more pictures and writing on this one, just as there had been the two previous times. Another map. Another cryptic puzzle to solve. I cursed again and tucked the cloth and gold away in my belt. And then I became aware of the dropping temperature in the room and the utter silence. I froze. I realised then that the feeling had been creeping up on me slowly for a while now but I had been too focused on my find to pay it heed. But now, I felt the flesh from my toes to the back of my neck crawl and a cold knot form somewhere deep in my belly. I turned slowly, pistol ready, my eyes scanning the dark. Nothing. Except for the two dead man sitting against the far wall, their dead faces still grinning at me. And now I was afraid. Not because of the macabre appearance of the bodies – but because they weren’t where they were supposed to be. One was supposed to be lying on the round, while the other I last saw leaning against a pole on my other side. Rustling noise to my left – I leapt through the open door of a small storage cellar and fired twice into where the source of that sound should have been standing. But the room was empty. I was breathing faster now and came back out of the room crouching. And then froze. The two bodies were gone! What the hell was going on! I moved into the centre of the basement. “Johhhnnyy,” something whispered behind me. I spun around, and what I saw turned my blood to ice. There stumbling towards me was the man with his eyes shot out. Blood was bubbling out of his mouth in a low gurgling chuckle and I roared in fear as I fired a bullet between his absent eyes, sending him crashing to the floor. There was a high pitched squeal behind and I pivoted bringing up my gun, recognising the wild eyes of the second dead body which was hurtling towards me before my gun blazed, catching him in the chest. I turned quickly to see what had happened to the first body – but it was gone! I turned back to the second man, but he was gone too. “Six shooter’s no good for killing what’s already dead,” the poker player in Armadillo had told me. And the panic I had been holding back took hold and I ran for the basement stairs. I had to get out of here. I came up out of the basement and ran down the hallway to the mansions main foyer. And there she was – a whore with one breast and a gaping hole where the other should have been. “Hello beautiful,” she croaked, in a very low, very male voice. I didn’t break my stride firing twice and she flew back into the darkness. I was disorientated but I ran headlong to where I knew the door must be. Movement to my right – I whirled. Nothing. To my left – again nothing! Except they were still there in my periphery vision and almost on me. I fired my gun to my right without looking and something screamed and again to my left and I saw something fly back. I was almost at the door when a cacophony of voices, some whispering, some screaming, all malevolent assailed my ears. I felt hands, cold and dead, grab and scratch at my shoulders and arms and I strained for the door, terror driving me. My mind was racing, acting purely from instinct. I could feel something climbing up my duster and I arched my shoulders back and let the dead things pull my coat away – And then I was loose and I stumbled out the door, scrambled to my feet and ran. I was halfway through the town before I looked back. Nothing was pursuing me and I stopped. The unearthly noises that had pursued me were now replaced with the sound of a saloon in full swing. Men laughing and shouting – whores hollering and guns shooting. Exactly as it had been when I first came into town. What the hell just happened! “Help me!” I heard a cry to my left. And as I turned I saw a man tied hand and foot come crawling, caterpillar style, out of the abandoned stable. “Sheriff Randall,” I recognised the law man. “But, I thought you were dead” And then slowly my horror grew as he crawled closer, and I could see his deformed face where a bullet had taken away his jaw. “Helloooo Johnny,” he choked out as he kept coming. “Cut me loose so we can take these boys down together. What do you say.” He cocked his head, his insane eyes mocking me as he began to make an unearthly guffawing noise. My feet were rooted to where I stood, the fear debilitating as the dead sheriff kept coming. I felt the terror unloose from my bowels and rise up into my chest, and then my throat as I screamed and brought up my gun and pulled the trigger. I was out of bullets, but then I already knew that, and I pulled back the hammer again and then again, still screaming. And then I was running, driven by blind panic, through the brush unaware of the branches that slashed at my arms and face. I don’t know how I found Dead Eye, because I don’t remember looking for him, but I was on my horse and galloping hard. Behind me the sheriffs voice howled. “Come back and play anytime Johnny! We’ll all be here waiting to do it with you all again!” A short story based on Red Dead Redemption by David Goransson Now, I hope you realized why the &#8216;dirty pants&#8217;&#8230; If you&#8217;re still reading this you want to know who is the lucky winner&#8230; Spoiler Alert&#8230; Extra PSN Gift Card Winner EdEN Here&#8217;s the video capture of me using a reliable scientific method to pick the winner: Extra PSN Card Giveaway . Congrats to the winner&#8230; Again! I&#8217;ll PM your code soon. ]]></description>
			<content:encoded><![CDATA[<p> Here it is, the final part of Dirty Pants, one of the Red Dead Redemption Chronicles Contest. You can read the first part here , as well as Oly &#8217;s and EdEN &#8217;s winner pieces. By the way, nobody guessed how the story ends, so I picked a valid comment (the ones with a guess) and the winner is&#8230; revealed at the end of the chronicle. So let&#8217;s finish this&#8230; &#8230; I sprinted to a broken down cart for cover. I was facing the right and side of the porch and I could just make out the shape of the lawman in the failing light. There was light coming from inside the mansion – enough to make out the silhouettes of men on the front porch. A loud crack and flash of light issued from the sheriff’s Winchester and one of the shapes on the porch went down. Then all hell broke loose. Gunfire, smoke and men poured out of the house. The men pouring onto the porch were now concealed in the haze, but I knew my business. I watched for the flash of gunfire, aimed the Sprinfield slightly to the right and fired. A short, sharp scream, followed by the sound of dead weight hittin the deck confirmed the first hit. And now gunfire and yelling was preceding in every which direction. I counted 3 more men going down to the Sprinfield and I thought the lawman had taken down two more – And then all the gunfire stopped as suddenly as it began. I could here scrambling and tables overturning in the building as the gang decided it was time to take cover. I looked over to the sheriff. I could just make out his body slumped over the low stone wall facing the porch. Damn. I had hoped he would have helped even the odds a little more before he went down. Still, together we had over halved the numbers. And then the building erupted as a hail of bullets crashed out of the windows facing the broken down cart that had served me as cover. But I wasn’t at the cart any more. I was on the porch facing the closed front door. I tossed the Springfield on the ground behind me and pulled out the sawed off from under my duster. There was still 5 armed men and uncertainty between me and the gold, but my blood was up and the battle rage was on me and the front door splintered off its hinges as I kicked and entered the building roaring. There were two men in front of me and I saw the look of shock and surprise on the man closest to me – he started to turn bringing his six gun up. The world around me slowed and I was aware of the beating of my own heart and I could hear the blood pumpin through my vein. And I saw the expression on the gunman’s face change from surprise to fear. Even as he was raising his gun he knew he was going to die because he was slow, oh so slow, and I was lightning fast and I scorned him. Because I was carnage and destruction and damnation. Fire and lead proceeded me, and Death and Hell followed. Both barrels of the sawed off exploded in quick succession and the first gunmen’s chest caved in as he lifted off his feet, and catapulted backwards. The second gunman took the buck shot in his lower abdomen and groin and his legs flew out backwards, as he jack knifed face down onto the floor. I had already seen the man up the staircase to my left and I let the sawed of fall away, my volcano out and firing before it hit the floor. My first shot almost took the mans leg off at the knee and he screamed and fired wildly into the roof, before my second shot took the left side of his face away, and I was at the top of the stairs before the echo of my gun had faded. A door from a room on the top floor and behind me burst open and one of the whores, breasts exposed and screaming from a toothless maw, levelled a rifle at me and fired. Instinct saved me, the bullet cracking above me as I hit the deck. A fired twice, both bullets putting a hole through her where her left breast had been. I sprang up and rushed the door. I had seen the second woman in the room behind the other and she now cowered, in a corner of the room as a lined her up and drew back the hammer. “Dont kills me mister,” she blubbered. “Please don’t kills me . . .” “Shut up.” I roared at her, and she quieted to a muffled snivelling. I lowered the gun and that seemed to calm her. “There’s two more men in here somewhere,” I said quietly. “Where are they.” “bbbasement,” she said almost inaudibly. I nodded and smiled at her. I saw hope come to her face and I slowly reached into my duster and pulled out the dirty piece of paper with the picture of the mansion on it. In one corner was the drawing of a bulls skull hung on a post and I held it up to her and pointed at it with my pistol. “Where’s this?” I asked softly. Her eyes squinted and she craned her neck to get a closer look before nodding. “Basement,” she said. “Good,” I smiled. “You’re not goin to kill me are you mister?” A slight, but forced smile crossing her face. I had already spared one persons life after being begged tonight. But it had served my purpose to do so. I slowly brought up the volcano and blew the whore out the window. The gun smoke was still thick in the air as I bounded down the stairs reloading the volcano as I went. I found the basement door open. There was a dim light coming from somewhere at the bottom of the stairs and I paused. No good sneaking down – they already know I was here and probably had a bead on the stairs. I paused a moment longer, then crouched, tensed my muscles, and dived head first down the basement steps, curling my body in the air so that I hit the dirt floor of the basement rolling. I was up on one knee in a flash, gun whirling right and left. Nothing! No gunfire. No sound. And very little light issuing from a lamp in the far corner. As my eyes adjusted to the dark, I could make out a shape on the floor in front of me. I crept over slowly. It was a body. Very dead, but still warm. What the hell . . .! Something made me look sharply to my right, and my gun was up and hammer cocked before I had thought to do so. And I stopped still. Leaning against a supporting post, sat another gun man. His pistol was resting in his lap, a wide toothless grin on his face. But he was dead too. I could tell by the two bullet holes through each eye. How were they dead? Because I certainly would have remembered putting two neat holes through somebody’s head. I moved slowly around the room, thinking that whoever killed those two still had to be down here. But the basement was clear. And then I forgot about the bodies as my eyes came to rest on a post in the middle of the main wall. Bull’s skull and horns! Just as it was drawn on my map. I nearly stumbled as I moved quickly to the post. At its base was a pile of stones. Just like the last time, I thought. I threw them aside and bean digging with my knife. It didn’t take long to unearth a solid gold bar wrapped in cloth. I cursed out loud. Not again! As much as the gold bar would fetch a handsome price – at least $100 – It was nowhere near what I had been expecting. No where near enough to buy the posse I needed to take down Williams and Dutch and their lowlife scum. Lowlife scum like me. Dangerous like me – no, not like me. There was none that could kill like I could save for maybe Dutch. But still dangerous enough to need a small army to take down. An army I was going to buy with the gold that was supposed to be here. I stretched out the cloth and examined it closely in the low light. There were more pictures and writing on this one, just as there had been the two previous times. Another map. Another cryptic puzzle to solve. I cursed again and tucked the cloth and gold away in my belt. And then I became aware of the dropping temperature in the room and the utter silence. I froze. I realised then that the feeling had been creeping up on me slowly for a while now but I had been too focused on my find to pay it heed. But now, I felt the flesh from my toes to the back of my neck crawl and a cold knot form somewhere deep in my belly. I turned slowly, pistol ready, my eyes scanning the dark. Nothing. Except for the two dead man sitting against the far wall, their dead faces still grinning at me. And now I was afraid. Not because of the macabre appearance of the bodies – but because they weren’t where they were supposed to be. One was supposed to be lying on the round, while the other I last saw leaning against a pole on my other side. Rustling noise to my left – I leapt through the open door of a small storage cellar and fired twice into where the source of that sound should have been standing. But the room was empty. I was breathing faster now and came back out of the room crouching. And then froze. The two bodies were gone! What the hell was going on! I moved into the centre of the basement. “Johhhnnyy,” something whispered behind me. I spun around, and what I saw turned my blood to ice. There stumbling towards me was the man with his eyes shot out. Blood was bubbling out of his mouth in a low gurgling chuckle and I roared in fear as I fired a bullet between his absent eyes, sending him crashing to the floor. There was a high pitched squeal behind and I pivoted bringing up my gun, recognising the wild eyes of the second dead body which was hurtling towards me before my gun blazed, catching him in the chest. I turned quickly to see what had happened to the first body – but it was gone! I turned back to the second man, but he was gone too. “Six shooter’s no good for killing what’s already dead,” the poker player in Armadillo had told me. And the panic I had been holding back took hold and I ran for the basement stairs. I had to get out of here. I came up out of the basement and ran down the hallway to the mansions main foyer. And there she was – a whore with one breast and a gaping hole where the other should have been. “Hello beautiful,” she croaked, in a very low, very male voice. I didn’t break my stride firing twice and she flew back into the darkness. I was disorientated but I ran headlong to where I knew the door must be. Movement to my right – I whirled. Nothing. To my left – again nothing! Except they were still there in my periphery vision and almost on me. I fired my gun to my right without looking and something screamed and again to my left and I saw something fly back. I was almost at the door when a cacophony of voices, some whispering, some screaming, all malevolent assailed my ears. I felt hands, cold and dead, grab and scratch at my shoulders and arms and I strained for the door, terror driving me. My mind was racing, acting purely from instinct. I could feel something climbing up my duster and I arched my shoulders back and let the dead things pull my coat away – And then I was loose and I stumbled out the door, scrambled to my feet and ran. I was halfway through the town before I looked back. Nothing was pursuing me and I stopped. The unearthly noises that had pursued me were now replaced with the sound of a saloon in full swing. Men laughing and shouting – whores hollering and guns shooting. Exactly as it had been when I first came into town. What the hell just happened! “Help me!” I heard a cry to my left. And as I turned I saw a man tied hand and foot come crawling, caterpillar style, out of the abandoned stable. “Sheriff Randall,” I recognised the law man. “But, I thought you were dead” And then slowly my horror grew as he crawled closer, and I could see his deformed face where a bullet had taken away his jaw. “Helloooo Johnny,” he choked out as he kept coming. “Cut me loose so we can take these boys down together. What do you say.” He cocked his head, his insane eyes mocking me as he began to make an unearthly guffawing noise. My feet were rooted to where I stood, the fear debilitating as the dead sheriff kept coming. I felt the terror unloose from my bowels and rise up into my chest, and then my throat as I screamed and brought up my gun and pulled the trigger. I was out of bullets, but then I already knew that, and I pulled back the hammer again and then again, still screaming. And then I was running, driven by blind panic, through the brush unaware of the branches that slashed at my arms and face. I don’t know how I found Dead Eye, because I don’t remember looking for him, but I was on my horse and galloping hard. Behind me the sheriffs voice howled. “Come back and play anytime Johnny! We’ll all be here waiting to do it with you all again!” A short story based on Red Dead Redemption by David Goransson Now, I hope you realized why the &#8216;dirty pants&#8217;&#8230; If you&#8217;re still reading this you want to know who is the lucky winner&#8230; Spoiler Alert&#8230; Extra PSN Gift Card Winner EdEN Here&#8217;s the video capture of me using a reliable scientific method to pick the winner: Extra PSN Card Giveaway . Congrats to the winner&#8230; Again! I&#8217;ll PM your code soon. </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/07/2bbc842a3drdr042-500x281.jpg" /></p>
<p>Read the original here:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/10/dirty-pants-part-ii-a-rdr-chronicle-contest-winner…/" title="Dirty Pants (Part II): A RDR Chronicle Contest Winner…">Dirty Pants (Part II): A RDR Chronicle Contest Winner…</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/dirty-pants-part-ii-a-rdr-chronicle-contest-winner%e2%80%a6/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watch Youtube in 3D Soon on Your PS3</title>
		<link>http://accessallgames.com/watch-youtube-in-3d-soon-on-your-ps3</link>
		<comments>http://accessallgames.com/watch-youtube-in-3d-soon-on-your-ps3#comments</comments>
		<pubDate>Sat, 10 Jul 2010 11:46:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[has-confirmed]]></category>
		<category><![CDATA[left]]></category>
		<category><![CDATA[next]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[second]]></category>
		<category><![CDATA[the-broadcasts]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://accessallgames.com/watch-youtube-in-3d-soon-on-your-ps3</guid>
		<description><![CDATA[ Sony&#8217;s push for 3D entertainment on the PS3 doesn&#8217;t end with just games. Youtube&#8217;s jumping on the 3D bandwagon with plans to feature 3D videos soon. Mick Hocking, the man in charge of SCE Worldwide Studios’ 3D content, has confirmed that YouTube’s 3D videos will work on the PS3. “Crucially for us, PlayStation 3 will be able to store all types of 3D content. And we can do this through properly upgrading the Firmware on the platform.” “So you’ll see 3D games in the next 12 months, you’ll see Blu-ray movies in 3D, and as soon as the broadcasts start through our PlayTV services, you’re going to watch 3D content [via that]. “YouTube will be supporting 3D content over the next 12 months as well – and you’ll be able to watch that on the PlayStation 3. And as you start taking 3D pictures of your family or 3D camcorder movies, you can play those back on PS3, too.” Source ]]></description>
			<content:encoded><![CDATA[<p> Sony&#8217;s push for 3D entertainment on the PS3 doesn&#8217;t end with just games. Youtube&#8217;s jumping on the 3D bandwagon with plans to feature 3D videos soon. Mick Hocking, the man in charge of SCE Worldwide Studios’ 3D content, has confirmed that YouTube’s 3D videos will work on the PS3. “Crucially for us, PlayStation 3 will be able to store all types of 3D content. And we can do this through properly upgrading the Firmware on the platform.” “So you’ll see 3D games in the next 12 months, you’ll see Blu-ray movies in 3D, and as soon as the broadcasts start through our PlayTV services, you’re going to watch 3D content [via that]. “YouTube will be supporting 3D content over the next 12 months as well – and you’ll be able to watch that on the PlayStation 3. And as you start taking 3D pictures of your family or 3D camcorder movies, you can play those back on PS3, too.” Source </p>
<p>See the original post:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/10/watch-youtube-in-3d-soon-on-your-ps3/" title="Watch Youtube in 3D Soon on Your PS3">Watch Youtube in 3D Soon on Your PS3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/watch-youtube-in-3d-soon-on-your-ps3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Clancy’s HAWX 2 debuts with a bang</title>
		<link>http://accessallgames.com/tom-clancy%e2%80%99s-hawx-2-debuts-with-a-bang</link>
		<comments>http://accessallgames.com/tom-clancy%e2%80%99s-hawx-2-debuts-with-a-bang#comments</comments>
		<pubDate>Fri, 09 Jul 2010 18:35:04 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[among-others-]]></category>
		<category><![CDATA[aspects]]></category>
		<category><![CDATA[expand-the]]></category>
		<category><![CDATA[fall-on-the]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[game-will]]></category>
		<category><![CDATA[new-weapons]]></category>
		<category><![CDATA[out-later]]></category>
		<category><![CDATA[refueling-and]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[the-upcoming]]></category>
		<category><![CDATA[upcoming]]></category>
		<category><![CDATA[your-first]]></category>

		<guid isPermaLink="false">http://accessallgames.com/tom-clancy%e2%80%99s-hawx-2-debuts-with-a-bang</guid>
		<description><![CDATA[ Here&#8217;s your first look at Ubisoft&#8217;s latest air combat sim sequel, Tom Clancy&#8217;s HAWX 2. Developed by Ubisoft Bucharest, the upcoming sequel promises to expand the aspects of aerial combat including &#8220;takeoffs and landings, new weapons, UAVs, air to-air refueling and dogfighting missions,&#8221; among others. The game will be out later this Fall on the PS3, Xbox 360 and PC. ]]></description>
			<content:encoded><![CDATA[<p> Here&#8217;s your first look at Ubisoft&#8217;s latest air combat sim sequel, Tom Clancy&#8217;s HAWX 2. Developed by Ubisoft Bucharest, the upcoming sequel promises to expand the aspects of aerial combat including &#8220;takeoffs and landings, new weapons, UAVs, air to-air refueling and dogfighting missions,&#8221; among others. The game will be out later this Fall on the PS3, Xbox 360 and PC. </p>
<p>Read the original post:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/09/tom-clancys-hawx-2-debuts-with-a-bang/" title="Tom Clancy’s HAWX 2 debuts with a bang">Tom Clancy’s HAWX 2 debuts with a bang</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/tom-clancy%e2%80%99s-hawx-2-debuts-with-a-bang/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Prices for Alpha Protocol and UFC: Undistputed have Dropped to $39.99</title>
		<link>http://accessallgames.com/the-prices-for-alpha-protocol-and-ufc-undistputed-have-dropped-to-39-99</link>
		<comments>http://accessallgames.com/the-prices-for-alpha-protocol-and-ufc-undistputed-have-dropped-to-39-99#comments</comments>
		<pubDate>Fri, 09 Jul 2010 18:34:58 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[alpha-protocol]]></category>
		<category><![CDATA[aspects]]></category>
		<category><![CDATA[expand-the]]></category>
		<category><![CDATA[fall-on-the]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[new-weapons]]></category>
		<category><![CDATA[online-only]]></category>
		<category><![CDATA[quicknews]]></category>
		<category><![CDATA[refueling-and]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[undisputed]]></category>

		<guid isPermaLink="false">http://accessallgames.com/the-prices-for-alpha-protocol-and-ufc-undistputed-have-dropped-to-39-99</guid>
		<description><![CDATA[ Gamestop has lowered the price on Alpha Protocol and UFC: Undisputed 2010 to $39.99 each. That&#8217;s a savings of $20!! I&#8217;m not sure if this is online only or the same in the stores. Click on the titles for direct links to the new prices. ]]></description>
			<content:encoded><![CDATA[<p> Gamestop has lowered the price on Alpha Protocol and UFC: Undisputed 2010 to $39.99 each. That&#8217;s a savings of $20!! I&#8217;m not sure if this is online only or the same in the stores. Click on the titles for direct links to the new prices. </p>
<p>See original here: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/09/the-prices-for-alpha-protocol-and-ufc-undistputed-have-dropped-to-39-99/" title="The Prices for Alpha Protocol and UFC: Undistputed have Dropped to $39.99">The Prices for Alpha Protocol and UFC: Undistputed have Dropped to $39.99</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/the-prices-for-alpha-protocol-and-ufc-undistputed-have-dropped-to-39-99/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dead Space 2 Prequel Arcade Game Announced</title>
		<link>http://accessallgames.com/dead-space-2-prequel-arcade-game-announced</link>
		<comments>http://accessallgames.com/dead-space-2-prequel-arcade-game-announced#comments</comments>
		<pubDate>Thu, 08 Jul 2010 21:16:45 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[also-introduce]]></category>
		<category><![CDATA[another-title-]]></category>
		<category><![CDATA[dead space 2]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[fall]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[game-extensions]]></category>
		<category><![CDATA[isaac-clarke]]></category>
		<category><![CDATA[outbreak-hours]]></category>
		<category><![CDATA[producer-on-the]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[space-ignition]]></category>
		<category><![CDATA[steve-papoutsis]]></category>
		<category><![CDATA[storyline]]></category>

		<guid isPermaLink="false">http://accessallgames.com/dead-space-2-prequel-arcade-game-announced</guid>
		<description><![CDATA[ Not sure what&#8217;s going over there at EA but they just announced another title. The game is titled Dead Space: Ignition and it&#8217;s the first in many extensions that will be on the PSN as downloadable content this Fall. Players will be placed in the hot seat as they try to help Isaac Clarke the engineer survive a Necromorph outbreak hours before Dead Space 2 hit shelves on the 25th of January in 2011. “Dead Space Ignition is the first of many exciting game extensions we have planned for the launch of Dead Space 2,” said Steve Papoutsis, Executive Producer on the Dead Space franchise. “The interactive comic-style game will give Dead Space fans a unique perspective on the events leading up to Dead Space 2, and will also introduce the storyline to a brand-new audience of gamers.” More information can be found on EA&#8217;s Page ]]></description>
			<content:encoded><![CDATA[<p> Not sure what&#8217;s going over there at EA but they just announced another title. The game is titled Dead Space: Ignition and it&#8217;s the first in many extensions that will be on the PSN as downloadable content this Fall. Players will be placed in the hot seat as they try to help Isaac Clarke the engineer survive a Necromorph outbreak hours before Dead Space 2 hit shelves on the 25th of January in 2011. “Dead Space Ignition is the first of many exciting game extensions we have planned for the launch of Dead Space 2,” said Steve Papoutsis, Executive Producer on the Dead Space franchise. “The interactive comic-style game will give Dead Space fans a unique perspective on the events leading up to Dead Space 2, and will also introduce the storyline to a brand-new audience of gamers.” More information can be found on EA&#8217;s Page </p>
<p>More: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/08/dead-space-2-prequel-announced/" title="Dead Space 2 Prequel Arcade Game Announced">Dead Space 2 Prequel Arcade Game Announced</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/dead-space-2-prequel-arcade-game-announced/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Comic-Con 2010 Thursday Program Schedule to Include SW:ForceUnleashed 2 and AC:Brotherhood</title>
		<link>http://accessallgames.com/comic-con-2010-thursday-program-schedule-to-include-swforceunleashed-2-and-acbrotherhood</link>
		<comments>http://accessallgames.com/comic-con-2010-thursday-program-schedule-to-include-swforceunleashed-2-and-acbrotherhood#comments</comments>
		<pubDate>Thu, 08 Jul 2010 21:15:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[also-introduce]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[brotherhood]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[fall]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[game-extensions]]></category>
		<category><![CDATA[isaac-clarke]]></category>
		<category><![CDATA[outbreak-hours]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[science-fiction]]></category>
		<category><![CDATA[space-ignition]]></category>

		<guid isPermaLink="false">http://accessallgames.com/comic-con-2010-thursday-program-schedule-to-include-swforceunleashed-2-and-acbrotherhood</guid>
		<description><![CDATA[ ]]></description>
			<content:encoded><![CDATA[</p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/07/e7211579b9ccihdr_r1_c1.gif" /></p>
<p>Read the original post:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/08/comic-con-2010-thursday-program-schedule-to/" title="Comic-Con 2010 Thursday Program Schedule to Include SW:ForceUnleashed 2 and AC:Brotherhood">Comic-Con 2010 Thursday Program Schedule to Include SW:ForceUnleashed 2 and AC:Brotherhood</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/comic-con-2010-thursday-program-schedule-to-include-swforceunleashed-2-and-acbrotherhood/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More In-Depth PlayStation Plus Info</title>
		<link>http://accessallgames.com/more-in-depth-playstation-plus-info</link>
		<comments>http://accessallgames.com/more-in-depth-playstation-plus-info#comments</comments>
		<pubDate>Thu, 24 Jun 2010 20:02:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[ps+]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[title]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://accessallgames.com/more-in-depth-playstation-plus-info</guid>
		<description><![CDATA[ Over at the Official Blog , Susan Panico, Sr. Director of the PlayStation Network has gone into a little more detail as to what the features for PS+ are. To begin, most of us are already away that a 3 month subscription is $18 and a 1 year subscription is $50. For a limited time, you get 3 free months with the 1 year subscription as well (15 months in other words). You can pay for the service the same way you pay for anything in the store, through PSN cards and credit/debit cards. During a given month, you can download free Minis, PSOne and PSN games. The titles available will change each month and replace the previous month&#8217;s. Once you download a PSN title, it&#8217;s yours as long as you are a subscriber. If your subscription lapses, you won&#8217;t be able to access them again, but you can get a new subscription and the titles you had previously will become playable again. If you delete the title, you can also re-download it, too (as long as you downloaded it before, and the title doesn&#8217;t show in the PS+ part of the store because it&#8217;s a new month, you can find it in the regular store and still get it for free). Dynamic themes, avatars, premium game elements (that&#8217;s new), etc. will be able to be kept forever, even after your subscription. Some of these items will only be available to PS+ members. You also get steeper discounts than regular sales, and these discounts range from 20%-50% off. Discounted purchases are yours to keep. Check after the bump for a few more details on the full game trials and automatic updates (as well as a few other bits of information) Full game trials are only for select titles (the first month will be InFAMOUS). These trials will usually last an hour (it says &#8220;unless otherwise stated&#8221; so some could, theoretically, last longer). If you decide to purchase the game, you won&#8217;t need to re-download it. Just purchase the key, and continue where you left off (and trophies and the like will be unlocked as well, even ones you may have unlocked during the trial period). As for Automatic Updates, while your PS3 is in stand-by mode, it will automatically patch the games you have played, it will download demos and betas, and download firmware updates, day or night and whenever they become available (automatic downloads will not go into effect while you are playing, though). As far as firmware updates go, you will still need to install them yourself. As far as other stuff? They&#8217;re still looking at Cross Game Chat (I still don&#8217;t know why you&#8217;d want to talk to people who are playing a different game than you), but not necessarily as a PS+ feature The master account is the only account that can purchase PS+, but all games and features will be available to the sub accounts as well The free minis and PSOne games will be playable on the PSP still Sony plans on expanding PS+ during its lifetime, adding new services and features as time goes by Qore is also free to PS+ subscribers Given the more in-depth understanding and explanation of the service, who is going to hop on board and subscribe to PS+? Personally, it really seems to pay for itself multiple times over in a year. Yeah, you won&#8217;t be able to continue playing PSN titles you got for free, but that&#8217;s a part of the service; a service that made them available to you in the first place. If they allowed you to keep those games after your subscription ends (or you canceled it), you&#8217;re ripping them off. You didn&#8217;t buy the games, after all. ]]></description>
			<content:encoded><![CDATA[<p> Over at the Official Blog , Susan Panico, Sr. Director of the PlayStation Network has gone into a little more detail as to what the features for PS+ are. To begin, most of us are already away that a 3 month subscription is $18 and a 1 year subscription is $50. For a limited time, you get 3 free months with the 1 year subscription as well (15 months in other words). You can pay for the service the same way you pay for anything in the store, through PSN cards and credit/debit cards. During a given month, you can download free Minis, PSOne and PSN games. The titles available will change each month and replace the previous month&#8217;s. Once you download a PSN title, it&#8217;s yours as long as you are a subscriber. If your subscription lapses, you won&#8217;t be able to access them again, but you can get a new subscription and the titles you had previously will become playable again. If you delete the title, you can also re-download it, too (as long as you downloaded it before, and the title doesn&#8217;t show in the PS+ part of the store because it&#8217;s a new month, you can find it in the regular store and still get it for free). Dynamic themes, avatars, premium game elements (that&#8217;s new), etc. will be able to be kept forever, even after your subscription. Some of these items will only be available to PS+ members. You also get steeper discounts than regular sales, and these discounts range from 20 off. Discounted purchases are yours to keep. Check after the bump for a few more details on the full game trials and automatic updates (as well as a few other bits of information) Full game trials are only for select titles (the first month will be InFAMOUS). These trials will usually last an hour (it says &#8220;unless otherwise stated&#8221; so some could, theoretically, last longer). If you decide to purchase the game, you won&#8217;t need to re-download it. Just purchase the key, and continue where you left off (and trophies and the like will be unlocked as well, even ones you may have unlocked during the trial period). As for Automatic Updates, while your PS3 is in stand-by mode, it will automatically patch the games you have played, it will download demos and betas, and download firmware updates, day or night and whenever they become available (automatic downloads will not go into effect while you are playing, though). As far as firmware updates go, you will still need to install them yourself. As far as other stuff? They&#8217;re still looking at Cross Game Chat (I still don&#8217;t know why you&#8217;d want to talk to people who are playing a different game than you), but not necessarily as a PS+ feature The master account is the only account that can purchase PS+, but all games and features will be available to the sub accounts as well The free minis and PSOne games will be playable on the PSP still Sony plans on expanding PS+ during its lifetime, adding new services and features as time goes by Qore is also free to PS+ subscribers Given the more in-depth understanding and explanation of the service, who is going to hop on board and subscribe to PS+? Personally, it really seems to pay for itself multiple times over in a year. Yeah, you won&#8217;t be able to continue playing PSN titles you got for free, but that&#8217;s a part of the service; a service that made them available to you in the first place. If they allowed you to keep those games after your subscription ends (or you canceled it), you&#8217;re ripping them off. You didn&#8217;t buy the games, after all. </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/06/9f1220b053playstationpluslogo-499x95.jpg" /></p>
<p>Read the original:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/06/24/more-in-depth-playstation-plus-info/" title="More In-Depth PlayStation Plus Info">More In-Depth PlayStation Plus Info</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/more-in-depth-playstation-plus-info/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>InFAMOUS 2 Details and Scans From Game Informer</title>
		<link>http://accessallgames.com/infamous-2-details-and-scans-from-game-informer</link>
		<comments>http://accessallgames.com/infamous-2-details-and-scans-from-game-informer#comments</comments>
		<pubDate>Fri, 11 Jun 2010 22:53:53 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[barely-escaping]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[infamous 2]]></category>
		<category><![CDATA[militia]]></category>
		<category><![CDATA[sights-on-cole]]></category>
		<category><![CDATA[sucker punch]]></category>

		<guid isPermaLink="false">http://accessallgames.com/infamous-2-details-and-scans-from-game-informer</guid>
		<description><![CDATA[ Warning! The following story includes spoilers from InFAMOUS. Change of scenery: Cole is forced to leave Empire City after barely escaping his first encounter with &#8221;The Beast&#8221;. According to Kessler in the first game &#8220;The Beast&#8221; is a super powerful entity that had it&#8217;s sights on Cole. That was why Kessler traveled across time lines to prepare Cole for the foe&#8217;s advent. Unfortunately by doing so, reality has changed making Cole&#8217;s encounter with &#8220;The Beast&#8221; was ahead of schedule and before he was ready. As a result, Cole travels down south to New Marais ( New Orleans ) on a quest to get strong enough for his next encounter with &#8220;The Beast&#8221;.  New Marais is where the First Sons developed the Ray Sphere. It&#8217;s also under the control of a group called the Militia. This group doesn&#8217;t take kindly to the rise of &#8220;abnormalities&#8221; that&#8217;s been spreading across the country since the events of the first game. So it&#8217;s safe to say that Cole won&#8217;t be shown any southern hospitality by the Militia when he arrives in New Marais. New Powers : Cole will be getting new abilities as well. A new &#8220;induction launch&#8221; will allow Cole to get airborne in an instant. He&#8217;ll also be able to charge up weapons and other objects, similar to Gambit of the XMen. There was hints of Cole&#8217;s powers expanding beyond just lightning in a demo shown to Game Informer but Sucker Punch didn&#8217;t give too many details on that front.     Why the new look? Cole&#8217;s redesign was something Sucker Punch felt they needed to do. They believe gamers were less attached to the previous grumpier version of Cole. Their goal with the new Cole is to make a more sympathetic, compelling, and appealing  hero. His new design was heavily influenced by extreme sports stars like Travis Pastrana. Zeke also gets a new look but unlike Cole, he has the same voice actor and personality. Sucker Punch promises that Cole&#8217;s wingman will be more helpful this time around. Sounds good, but will there be multiplayer? Lastly when the question of multiplayer came up Sucker Punch&#8217;s Nate Fox decline to give any details but he did say that they are &#8220;excited by all of the traction other products have made to provide a foundation for us.&#8221; InFAMOUS 2 is set for a 2011 release. ]]></description>
			<content:encoded><![CDATA[<p> Warning! The following story includes spoilers from InFAMOUS. Change of scenery: Cole is forced to leave Empire City after barely escaping his first encounter with &#8221;The Beast&#8221;. According to Kessler in the first game &#8220;The Beast&#8221; is a super powerful entity that had it&#8217;s sights on Cole. That was why Kessler traveled across time lines to prepare Cole for the foe&#8217;s advent. Unfortunately by doing so, reality has changed making Cole&#8217;s encounter with &#8220;The Beast&#8221; was ahead of schedule and before he was ready. As a result, Cole travels down south to New Marais ( New Orleans ) on a quest to get strong enough for his next encounter with &#8220;The Beast&#8221;.  New Marais is where the First Sons developed the Ray Sphere. It&#8217;s also under the control of a group called the Militia. This group doesn&#8217;t take kindly to the rise of &#8220;abnormalities&#8221; that&#8217;s been spreading across the country since the events of the first game. So it&#8217;s safe to say that Cole won&#8217;t be shown any southern hospitality by the Militia when he arrives in New Marais. New Powers : Cole will be getting new abilities as well. A new &#8220;induction launch&#8221; will allow Cole to get airborne in an instant. He&#8217;ll also be able to charge up weapons and other objects, similar to Gambit of the XMen. There was hints of Cole&#8217;s powers expanding beyond just lightning in a demo shown to Game Informer but Sucker Punch didn&#8217;t give too many details on that front.     Why the new look? Cole&#8217;s redesign was something Sucker Punch felt they needed to do. They believe gamers were less attached to the previous grumpier version of Cole. Their goal with the new Cole is to make a more sympathetic, compelling, and appealing  hero. His new design was heavily influenced by extreme sports stars like Travis Pastrana. Zeke also gets a new look but unlike Cole, he has the same voice actor and personality. Sucker Punch promises that Cole&#8217;s wingman will be more helpful this time around. Sounds good, but will there be multiplayer? Lastly when the question of multiplayer came up Sucker Punch&#8217;s Nate Fox decline to give any details but he did say that they are &#8220;excited by all of the traction other products have made to provide a foundation for us.&#8221; InFAMOUS 2 is set for a 2011 release. </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/06/3e5fa61492001-389x500.jpg" /></p>
<p>Read the rest here:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/06/11/infamous-2-details-and-scans-from-game-informer/" title="InFAMOUS 2 Details and Scans From Game Informer">InFAMOUS 2 Details and Scans From Game Informer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/infamous-2-details-and-scans-from-game-informer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
