PlayStation All-Stars Battle Royale Officially Announced

GTTV just revealed the long rumored PlayStation All-Stars Battle Royale. The title is still in development SuperBot Entertainment but is set to release this holiday season! The character roster revealed so far includes Kratos, Sweet Tooth, Radec from Killzone, PaRappa the Rapper, Sly Cooper, and Fat Princess. Third party characters were confirmed, but not revealed. The Smash brothers type game, will allow up to four players, in a 1 vs 3, 2 vs 2, or free-for-all modes. All four players can choose the same character if they wish. Hit the jump for more details, pictures, and the complete reveal on GTTV. Radec was shown with a jetpack and was able to go into a first person mode, while Sweet Tooth has access to his ice cream truck robot form. Sly with have his friends helping out, and Fat Princess will have her whole kingdom helping her. Levels are all dynamic, and include areas God of War, one having Patapon fighting Hades, and a LBP inspired level, that builds the play area as the game progresses. Buzz! also appears and asks trivia questions that can be answered for bonuses in the game. Over all the game look like it will be fun and incorporate many of the characters we know and love. I’ll be bringing you more info directly from E3 this June, but for now, check out the episode of GTTV revealing PlayStation All-Stars Battle Royale. Source = GTTV

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PlayStation All-Stars Battle Royale Officially Announced

Zen Pinball 2 Announced for the PS3 and the Vita

Anyone into great console pinball games has surely heard of Zen Pinball and Marvel Pinball. Today Zen Studios has announced Zen Pinball 2 for the Playstaton 3 and the Playstation Vita but this isn’t just a new game making you have to buy all new tables after already buying the first Zen Pinball, Marvel Pinball and DLC tables. This game acts as a system that will automatically import any other tables you have already purchased with updated physics, new trophies and integrated social aspects such as Facebook posting. Checkout the full list of features: – PlayStation®3 system and PlayStation®Vita system cross-platform entitlement including shared global leaderboards, online friend challenges and tournaments – The most advanced ball physics simulation to date – Compete against other players to achieve the highest ProScore™, and team up with your friends to increase your TeamScore™ – Exceptional visuals in full 3D on 3D compatible TV sets – Free, fully playable demos for all available tables – Exciting multiplayer modes, including local split-screen and hotseat multiplayer, online, and worldwide tournaments – New tables released regularly through the PlayStation®Store – Share your scores on Facebook – New rule sheets to help you achieve higher scores – New trophies for each table Best of all…IT’S FREE! If you already purchased one of their games, you just need to update. If not, the game is free and all tables will have demos then you can purchase tables individually or in DLC packs.

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Zen Pinball 2 Announced for the PS3 and the Vita

[PS3 Review] Mass Effect 3

The Mass Effect series, which Bioware began in 2007, at last draws to a close—and it goes out with a bang. The review in brief: Mass Effect has a deep story and lore that are supported by fun and varied combat mechanics, great graphics that show off an original and unified environment aesthetic, thousands and thousands of lines of dialogue recorded by generally fine actors (many of whom you might well recognize, from Martin Sheen to half the cast of Battle Star Galactica ), and a surprisingly engaging new online co-op mode. My concerns with the game are generally niggling criticisms that shouldn’t put you off from throwing yourself into the Mass Effect universe. For those of you who have missed the hype over the years, Mass Effect is a space opera rendered as a third-person action role-playing game. You play as Commander Shepard, a human special operative marine, who in each game must put together a task force whose mission is to thwart the imminent invasion of the Reapers, a race of cyborg horrors who threaten to eliminate all advanced organic life in the galaxy. In the meantime, you learn a staggering amount about the history of the galaxy and the races that populate it, you engage in smaller-scale disputes between combative factions, and you engage in very personal relationships with your teammates. And you make tough choices. Not everyone will survive every game, nor is there any guarantee that you, Shepard, will in fact survive any of the games. Shepherd with a sniper rifle and cryo ammo As in other role-playing games, you pick your character’s gender and your class, among six possible classes. One cool innovation of Mass Effect is that it sports essentially two forms of “magic” in the universe: There are “tech” powers that have machine-oriented effects, such as disrupting enemy shields, creating combat drones, and hacking enemy battle droids. Then there are “biotic” powers, which are Jedi-like force effects, such as creating a temporary black hole that pulls enemies helplessly toward it, and telekinetic effects that pull enemies helplessly through the air or throw them with violent ragdoll physics against walls or off ledges. Magic aside, there is also a warrior-like skill tree that focuses on gunplay augmentations. Mass Effect has six classes to choose from: Soldier (warrior), Engineer (tech), Adept (biotic), and three that are hybrids of the above. Combat plays out very differently depending on your class choice and your advancement decisions. Class selection It is important to note that Mass Effect is not an open-world game in the model of the Elder Scrolls games. You progress through a series of well-designed maps, though you have some freedom in choosing the order of the missions that you take on. But you can never return to any of the maps. There’s a trade-off here for the player. I love open-world games, but I appreciate that the more linear design affords a tighter narrative structure as well as tighter design of individual maps. And the game looks amazing. It has a strong visual style and even an identifiable color palette that will be familiar to players of the previous Mass Effect games. Who can forget the electric blue and dusty rose lens flares that pepper the game’s visual experience? And despite the narrow focus of the game’s aesthetic vision, the game takes you to worlds and starships designed by different races over different times, and each locale feels wholly original. The biotic and tech power effects look more explosive than ever, and gun fights look spectacular. The game just looks great—better, in fact, than many games that attempt greater verisimilitude. London's burning Mass Effect 3 offers a multi-player experience, which is a first for the franchise. Like others, I was dubious at first; the multiplayer largely seemed like a money-making ploy by the developers. First, your actions in multiplayer games have some effect in the single-player experience. In order to get the “best” endings in the single-player game, it behooves one—though it is not absolutely essential—to play some multiplayer games before finishing the campaign. And to play multiplayer at all requires either a new copy of the game or purchase of an “online pass,” as EA Games has been pushing for the past couple of years. Multiplayer mayhem But my doubts were assuaged as I began actually playing the game mode. It’s a hoard-style game that pits you and three other online players against eleven progressively harder waves of enemies. You choose your class, just as in the single-player experience, and you can rank your character up to level twenty, unlocking new and improved combat abilities. There are (only) six maps and three different enemy factions against whom you can play. Multiplayer turns out to be a great deal of fun, especially when your teammates are representing different classes and you all are working together, making the best use of your individual abilities to target different threats. Communication is key, and it’s sadly lacking in my online experience, but hey, I still get a kick out of winning awesome battles with a bunch of silent randoms in my party. I’ve put about fifteen hours into multiplayer, and I will probably continue to play it for some time. Without fresh maps or new game modes, though, the experience will doubtless become stale. Punishing bad robots in multi-player I spent forty-four hours playing the single-player campaign of Mass Effect 3. I did everything I could possibly do: I talked to everyone at length, completed every side quest, and so on. One of my friends beat the game in ten hours fewer than me, and I would imagine that one could well beat the game in twenty hours or less if one really wanted to. But I certainly wouldn’t have wanted to. The story is engrossing, my relationships with my team mates (developed over the course of the Mass Effect series) feel real and authentic, and I feel increasingly like an awesome Jedi superhero as I play the game. A few criticisms: As I mention above, the game is shorter than previous titles. It sports fewer “cities” that one can visit than the earlier games as well. Resource mining has been streamlined, which is probably good on the whole, but the obsessional part of my personality would have rather appreciated a somewhat heavier accent on exploration and mining. The quest log is a bit of a disaster; it doesn’t update as you complete parts of quests, and it doesn’t provide much, if any, direction for where to go to complete them. Finally, the game’s resolution is, well, enigmatic as you may have heard, but no spoilers here—let me just say that I was not displeased with the ending. Lens flare! It never gets old. If you’ve played any of the Mass Effect games before, then you already know whether you’ll like Mass Effect 3. If you’re new to the series, then I would discourage you from starting with this title. Get the first game (not available on the PS3) or get the second game for the PS3 and play the “interactive comic book” intro that catches you up on the events of the first game and lets you make some of its key decisions. If you’ve played any of the previous games, definitely do play ME3 on the same platform and import your old character. The game imports thousands and thousands of decisions that you’ve made in your past games and takes them into account as it shapes the ME3 universe. It’s impressive and immersive— ME3 absolutely feels as if it’s my game, populated by my friends and my enemies, and I have to continue to live with the tough choices that I’ve made in the past. Mass Effect 3 is a great game. It’s an emotional ride supported by great gameplay mechanics and a beautiful graphical style. And most importantly, it provides a fitting conclusion to a long history—a living narrative to which most players of the trilogy will have devoted a minimum of one hundred hours of their lives. The game feels important and meaningful, and it’s a fine example of how video games can, indeed, offer deep and carefully plotted dramas. So, if you’ve never played a Mass Effect game before, do yourself a favor and start at the beginning. If you only read Tolkien’s The Return of the King, well, you’d just be confused, right? Start with The Fellowship of the Ring— or Mass Effect 1— and work your way forward from there. Better get started soon… the galaxy needs saving. Review Pros Cons Deep story Memorable characters and relationships Awesome Jedi-gunslinger action Fine conclusion to an innovative series Shorter than previous titles Some interface quirks Enigmatic ending is either brilliant or a bit of a let-down Rating 97% Review based off of a retail version of the title purchased by reviewer and had been completed prior to review.

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[PS3 Review] Mass Effect 3

Wheels of Destruction Exclusively on the PSN March 27th

“Wheels of Destruction pits players in an arena of demolish-or-be-demolished competition. Five distinct classes make for deadly cutthroat vehicle combat with a unique futuristic aesthetic – all powered by the Unreal Engine. Wheels of Destruction brings gamers together just to tear them apart in an addictive, easy-to-learn but hard-to-master battle behind the wheel. Just make sure you’re ready for chaos and carnage!” Wheels of Destruction will be available exclusively on the PSN March 27th. Above is the fourth revealed class, the Solider. Hit the jump to see videos of the previously revealed Assassin, Heavy, and Scout classes. “Get in. Get out. The competition doesn’t stand a chance. Unlike the rest, the Assassin is in a class of its own, sniping prey by the dozens before others can line up their shots. No class can compete with the blazingly fast firing rate of the Assassin. Obviously, this is quite an upper hand when taking quick pot shots at your friends online.” “Why take crap from the little guys when you can swat them off like the insects they are? Meet the Heavy, the newest class in Wheels of Destruction — a brick powerhouse with armor to spare. Heavy is for anyone looking to tank their way through the opposition. He’s the toughest, roughest vehicle around. He may be a bit slow to the punch, but don’t mind that; the punch packs some mad power.” “Does ripping a car into metal sinew and carnage sound like a blast to you? Direct your attention to the Scout in the PlayStation Network title, Wheels of Destruction. As one of five dynamic vehicle classes, the Scout stands as the fastest, most unforgiving infiltrator in the bunch. An absolute must for Capture the Flag, the Scout is the “wham, bam, thank you ma’am” class that knocks your opponents out and takes off before they know what just hit them.”

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Wheels of Destruction Exclusively on the PSN March 27th

[PSN Review] Scarygirl

Based on Nathan Jurevicius’ Scarygirl graphic novel – winner of the 2009 Aurealis Award for Best Illustrated Book/Graphic novel – Scarygirl presents a wondrous adventure into a distinctive and beautifully bizarre world. The titular character Scarygirl is an abandoned child with a tentacle arm who dresses like a pirate, and is haunted by a strange man in her dreams. She sets out into the world to discover the meaning behind her bad dreams, but Scarygirl is hardly helpless, as she has a tentacle-powered arsenal up her sleeve. . During her adventure, Scarygirl will be aided by her friends and guardians from the graphic novel, Blister the giant octopus and Bunniguru the mystical, kung-fu rabbit. Her friends and an ever-improving arsenal of combat moves will help her face down enemies like the adorably deadly hedgehogs of the Owl Woods, the violent Goat Clan along the Old Man Mountains, Hairclump spiders deep in the Stinky Swamp, and the most enemiest enemies of all: the clueless crossing guards around Bad Town! FEATURES . · Amazing Art and Design: Surreal landscape and creatures are beautifully fantastical, created by a critically-acclaimed, award-winning artist and true to the art style that Scarygirl fans have already fallen in love with . · A Curiously Wonderful Stand-Alone Chapter: The game features a new and exceptional storyline separate from the graphic novel and planned feature film, in which Scarygirl finally meets the mysterious man haunting her dreams . · New Moves, Weapons & Upgrades: The game’s upgrade and combat improvement system allows Scarygirl to grow beyond her basic attacks by purchasing new moves, like an the “Anaconda Squeeze” and “Morph Tendrils”, or attachments for her tentacle arm, such as the Rage Hook . · Co-Operative Play: While one player controls Scarygirl, a second can bring Bunniguru’s furious “Fists of Blurry” into the fray at any time. This offline feature allows the two characters to perform special moves together to overcome major challenges Scarygirl is a a 2.5D platforming adventure, with all action taking place in a single plane of movement. The Camera does shift around to change the overall perspective; focusing on a new enemy, a new element or just making it easier for you to judge how far away a jump really is. The game is very easy to control, and any mistakes made while playing are entirely and completely your fault. While traveling on each level, you can collect gems (which come in different colors and sizes) to purchase new moves for Scarygirl, as well as new items that she can use in place of her hook. You can also buy little vinyl figurines of all the enemies you run into. As soon as you defeat one, their vinyl figurine will be added to the shop, and you can add it to your collection to gaze upon it at your in game home. Sometimes, the path will split in two, and you must pick where you want to go. Do remember that both paths contain gems, and possibly some blackweeds or heart pieces, so do check all over the place! Doing this will allow you to obtain the best score possible for each level AND it will get you on your way to a nice Gold Trophy! Everything is fun and joy in this world… until level 3-2. That level will make you want to throw the controller at the screen. Why? Well, the only way to survive for more than 4 seconds is to roll like crazy right from the start… how are we supposed to know that? You are taught how to roll at one of the earlier levels, but it is never a must-use ability until said level. Do search for a video on how to get everything in that level, because having to play it twice because you missed a single gem is not fun. AT ALL. There is some nice voice acting in the game thanks to the narrator, and you get to hear plenty from him since every cutscene features that smooth voice. And we also get to hear him in-between levels, which is great since the story moves along while the game is loading, making you not even realize that there IS any loading taking place. Scarygirl is a fun and great looking platforming game that brings to life the universe created by Nathan Jurevicius. If you take out level 3-2, the rest of the game is very enjoyable and highly recommended. You will get at least 6 hours of fun out of your purchase, and going for all trophies will add 2-3 hours to that total. Review Pros Cons Very nice looking game Good Voice Over work Things go from easy to – redo this level 20 times – and then back to easy, for no reason Level 3-2 Rating 87% Cost – $9.99 Disclaimer Total amount of time played: 6 hours. Game was completed before writing this review. This review is based on a PS3 copy of ScaryGirl provided by Square Enix.

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[PSN Review] Scarygirl

Unit 13 Explodes onto PlayStation Vita

Sony Computer Entertainment Europe (SCEE) today announces the release of Unit 13, a third-person military shooter created exclusively for PlayStation®Vita (PS Vita) by Zipper Interactive, available via the PlayStation Store or from all good retailers on March 9th. Players join the ranks of Unit 13, a counter-terrorism squad deployed with only one objective; complete the mission. Missions focus on contemporary ‘ripped from the headlines’ scenarios creating an experience that is loaded with authenticity. Unit 13 takes advantage of all the input and connectivity features PS Vita has to offer. Dual analogue sticks offer bona fide shooter controls on the go, and SIXAXIS combines with front and rear touch to offer an intuitive, immersive experience. The 3G connectivity of PS Vita are at the core of Unit 13 and bring all-new challenges and ways of playing to the genre. Missions are concise, intense, and non-linear, allowing for a huge variety of approaches depending on the player’s favoured style. Coupled with a five-star scoring system, each mission has huge replay value. 3G allows on-the-go online leaderboard access to check how performance rates against PSN friends, or any player in the local area or worldwide. If your friends overtake you in the leaderboards, 3G will alert you instantly. An always on connection is also essential to acquiring High Value Target (HVT) missions. These are rare mission alerts that only appear for a limited time. Players use 3G connectivity to access these anytime, anywhere. Once played, HVTs can be passed onto others via near or to PSN friends. Each day players are briefed with a Mission of the Day delivered directly to their PS Vita wherever they are via 3G. As with the game’s standard missions these will challenge players to find the best way to complete the objective, ranking their performance via online leaderboards. With a choice of connectivity options PS Vita offers completely connected, rich and immersive gaming experience. As the preferred provider for 3G, Vodafone* will ensure that PS Vita users have a great connected experience wherever they are owing to the high speed and extensive market-leading network coverage. With 3G and Wi-Fi connectivity users can stay constantly connected to their PlayStation world and their gaming friends using PS Vita’s native gaming and social network applications. This state-of-the-art portable device has games at its heart ; Unit 13 joins an impressive roster of PS Vita launch titles that already boast game-changing 3G features: Uncharted: Golden Abyss In Nathan Drake’s latest adventure, 3G is used to discover, collect, and trade Bounty Collectibles in the Black Market. The near application lets PS Vita users check in to real life locations and pick-up and leave gifts for other gamers to find and use in their own games. Reality Fighters In this customisable, augmented reality fighting game, players use the cameras of PS Vita to put themselves in the game and create their own unique fighter. Take pictures of your fighter either posed or mid-fight, and use 3G to instantly share these with friends on Facebook. WipEout® 2048 In the prequel to all WipEout® games, 3G allows players completing Speed Lap Challenges to have the option of dropping challenges in for other WipEout® users to encounter. As well as being able to see their friends updates live via UI. MotorStorm RC Discover a unique blend of old school and contemporary gameplay in this top-down racer that features classic vehicles and environments from the MotorStorm series. Enhance the experience by using the 3G connectivity to update leader boards and challenge other PS Vita and PlayStation®3 players using Cross Play. Other launch titles include the fun-filled collection of mini games Little Deviants , plus ModNation Racers , Everybody’s Golf , Hustle Kings , Top Darts , EA SPORTS FIFA Football , Ridge Racer , Ninja Gaiden Sigma Plus , Rayman Origins and Virtua Tennis 4: World Tour Edition to ensure an impressive lineup that caters for every type of gamer right from launch.

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Unit 13 Explodes onto PlayStation Vita

[Vita Review] Everybody’s Golf / Hot Shots Golf

With such a strong following, since the franchise was released back in 1997 on the very first PlayStation (PSOne), Everybody’s Golf has kept to the same mix of ingredients and released yet again another iteration of this highly popular golfing simulation/game – but does it live up to its reputation? Does it ‘still’ cut the mustard? We’re going to find out just that! The game itself is made up of 3 main gaming modes – the Single Player mode, Multiplayer mode & the Online mode. We’ll delve further into these modes in just a second, but for someone who hasn’t played this since it’s outing on the PS2, I was looking forward to playing Everybody’s Golf and getting my clubs out to see if I still had it on the green, and more so to put this title through it’s paces to see if it is every bit as good as it used to be. Now, let’s take a look at the different modes of play that are available to you to grind through: Single Player Mode – Challenge This particular mode consists of a series of mixed 9 or 18 hole courses, where you essentially have to achieve a better score than the 20 other virtual golfers in order to win a cash prize. These virtual golfers are no more than names on a list/table, but the game updates you on their progress after each round. The aim of each round is to master the course/challenge, and unlock a star, which allows you to progress further through the game. Once you’ve attained victory on the majority of the challenges (normally 4+), you’re faced with a one-on-one against a special character in the game, whom you have to beat in order to complete the overall course. As you’d expect – the further you progress into the game, the harder the courses are, and of course, the challengers get harder to beat. With a mass number of rewards available to unlock in the single player mode, and with cash prizes available to win, you’re going to spend some quality time in the shop. Here, you can unlock many golf related goodies such as characters, DVDs, golf balls, features, golf clubs and much more. Due to the flexibility of this mode, you’re going to find yourself picking up your Vita every time you find yourself with a few minutes to spare. – Stroke This game mode allows you to take on the courses available in the game and see how many strokes it takes you to get the putt – thus making it the perfect environment where you can practice the courses before you tackle them in the Challenge, or Multiplayer/Online modes. Multiplayer / Online Modes Before we look into the available game modes here, I’d like to just explain that there are 2 different types of ‘online activity’ available. The first being a Multiplayer mode, with the second noted as an Online mode. It does sound rather confusing (2 modes doing practically the same thing), however you’ll see that they in fact serve 2 different purposes, hence, they’re separated into 2 different modes. – Multiplayer The Multiplayer mode is meant to serve a purpose where 2 or more friends (max. can play together wirelessly. However, when you launch this mode and proceed to create a room, you are advised that your WiFi* will be disconnected and the adhoc mode will be enabled before you can continue. If you disagree with this, then you’re back to square one. This confused me slightly; if the WiFi* was going to be disconnected, and the adhoc mode was to be enabled, was it strong enough for me to play against my friends whom are scattered around a 20-30 mile radius, from where I live? Surprisingly not. Therefore, if you’ve got friends who also have a PlayStation Vita and a copy of this game, and you occasionally look forward to playing with them online, then you are going to be bitterly disappointed. With this mode severely restricted to the adhoc mode, you can only play with your friends if they’re within so many feet near you. These days, playing online with friends is something that should be a standard feature of a game and should be included as part of the overall package from day 0. With this title missing what can be seen as a huge element, gamers may hold off buying this title until a patch is released updating the game with this much needed feature. Once you manage to get an adhoc game running, you can setup a room with 2 different game formats; namely the New Real Mode, and the Match Play. The New Real mode allows a total of 8 players to play simultaneously, with the best score winning the game. See it more as a local tournament which has been setup for you and your friends only. The Match Play mode simply allows a 1v1 game where the player that achieves a putt with a better score wins the round, with an option of 3, 6 9 or 18 holes. – Online Mode The Online mode is somewhat a little different. You can either hang around a lobby where you meet players from around the globe, chat and challenge them to a round of golf, or enter into any of the tournaments currently setup by these other players. There is one down side to entering these tournaments as you may find yourself hanging around the lobby waiting for the clock to run down until the tournament starts. This can be anything from a couple of minutes to 15 – 20+ minutes at a time. This mode does allow you and your friends to meet in a lobby and enter tournaments together, however, you still cannot play that 1v1 game. You and your friends are limited to simply taking part in tournaments via the Online mode where you simply work your way through the course and see other players results via a league table. A huge plus point for the Online mode is the Daily International Tournament. Official tournaments are setup daily for you to enter, with most tournaments consisting of either a 9 hole or 18 hole course. This is your chance to pit your skills against the world, and see where you rank in the global rankings. I’ve been shocked at how good some of these players are – with a few players achieving a score of 22 under par on some courses! It’s not impossible to do, but you have to be very good at the game to achieve it! If you’re a serious gamer/golfer and have the patience of a saint then this is just the place for you! *This game was tested using a WiFI model of the PlayStation Vita, hence I cannot confirm whether you experience the same issues with a 3G model or not. Last but not least, this isn’t related to any mode in particular, but rather than go into detail on this, just a little hint (which kept me busy for the best part of an hour): play around with the camera. You’ll find some rather neat things you can do with your Vita! Overall Summary Everybody’s Golf is one of those games which you can just pick up and play, but it will take you quite some time to master! You can easily coast through the holes, as long as you don’t scuff your shots. If you’re well into your golf games, you’re obviously going to take into account all the factors, such as wind, distance, club type etc, which will hopefully help you achieve a birdie, eagle, albatross – or even a hole in one! Although you can’t play with your friends directly over PSN/SEN (unless they’re under the same roof as such), there is a lot of addictive gameplay to keep you busy for a good few months, with the replayability value standing the game in good stead. There is still plenty the developers can do to this title to extend it’s longevity; i.e. add a true multiplayer 1v1 game mode which you can play with friends over WiFi/3G and allow players to forms teams who can take on other teams in mini tournaments (just like clan matches or even add a career mode); why not? Even though there’s plenty said in this summary, it still is a must have title for any keen gamer.It’s certainly fun, it’s exciting and, moreso, it’s extremely addictive! Review Pros Cons Great game modes Replayability value Perfect for portable gaming Plenty of content to unlock and customize 1v1 Multiplayer via PSN/SEN missing Multiplayer lobby tournaments can take a while to start Rating 85% *A review copy was provided to PS3Blog.net by SCEE for reviewing purposes.

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[Vita Review] Everybody’s Golf / Hot Shots Golf

Dynamo Scales New Heights With The PlayStation Vita

Following on from the launch of the PlayStation® Vita on 22nd February, PlayStation is excited to release two short films by TV award winning magician Dynamo. Inspired by the ability to play anytime and anywhere, the films give the viewer a glimpse into Dynamo’s magical world where anything is truly possible. Not one to shy away from a challenge, the first film sees Dynamo putting the PlayStation Vita’s anytime, anywhere functionality to the test, scaling the heights of one of London’s most iconic locations -Nelson’s column – for a spot of downtime gaming, much to the surprise of his friend! The second short film captures Dynamo’s busy life, always on the move and in demand. Playing at home on his PlayStation 3 console, Dynamo keeps being interrupted by his management. Instead of stopping playing, with a touch of Dynamo magic he transforms his PlayStation console into a PlayStation Vita, so he can continue playing on the move. “I’m a gamer myself and always on the move, so it was great to get a chance to test out the PlayStation Vita and see what I could do with it!” says Dynamo. The two films by Dynamo follow the release of ‘Our World in Play’ which captured Rizzle Kicks duo Jordan Stephens and Harley Alexander-Sule, each making their separate ways to one of their gigs, putting the PlayStation Vita through its paces along the way. The hotly-anticipated PlayStation Vita has gaming at its heart; offering users the best possible portable gaming experience, including WiFi and 3G capabilities, PlayStation 3 quality graphics, touch sensitive front screen and back panel, dual analogue sticks and new ways of social interaction with ‘Near’ and ‘Live Area’ functions. “PlayStation Vita is an incredible device that offers the best possible portable gaming experiences. Its revolutionary mix of features combined with social connectivity, delivers a platform for gamers to play games in a whole new way and to connect with their friends and the world around them” says Alan Duncan, Marketing Director, Sony PlayStation. To view Dynamo in the short films go to www.youtube.com/PSVita

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Dynamo Scales New Heights With The PlayStation Vita

[Review] Disney Universe

When I first saw a preview of Disney Universe at E3, I thought, “Little Big Planet Disney, my kids are going to love this!” Disney Universe is an off-the-wall non-stop action adventure where Disney worlds and characters mix up for the first time. Suit up in iconic costumes and face challenges in legendary Disney worlds. Defeat enemies, collect coins and powerups, unlock new costumes and explore with friends as you battle in a mix-up of worlds inspired by numerous Disney and Pixar films. Suit-up for action as more than 40 classic and contemporary Disney characters including Alice, Mike, TRON and Stitch. Power up and explore 6 different worlds inspired by Disney and Pixar films Team up with up to four friends to solve puzzles or defeat enemies or toss your friend into trouble! Well, did they love it? Better yet, did I love it? In Disney Universe you play as a little colored creature that wears one of 45 different Disney costumes. You start with six costumes to choose from, but unlock others as you complete levels. There are only 6 themes worlds in the base game, but there are more available and coming as DLC. The ones available in the game are Pirates of the Caribbean, Monsters Inc., Aladdin, Tim Burton’s Alice in Wonderland, WALL-E and The Lion King. “Each world has a specific look and feel related to the film property but with a unique Disney Universe approach.” The first world, Pirates of the Caribbean, has you play through “London, Blackbeard’s ship “The Queen Anne’s Revenge” and other scenes from the film and each of the worlds in the game draw from similarly recognisable film scenes or set pieces.” Each world is broken down into three main levels, with three parts for each level. At the end of each level, you “rescue” a new costume. Your objective is to fix the Disney worlds that have been hacked by a mischievous fellow by the name of Hex. Playing through the levels requires different tasks, pulling levers, pushing buttons, moving items to other locations, etc. These tasks can be made easier by an optional arrow that shows you exactly where you need to go, and what you need to do to progress. This makes it much easier for the younger kids, or even for myself, when there was so much going on I got distracted. It wasn’t too much in the game going on, it was too much going on around me as I tried to help my 4 year old daughter catch up to the rest of us. The game allows, and for certain rewards requires, up to 4 player local co-op. This co-op greatly enhanced the game for me as I got to spend a lot of quality game time with my children. Besides these tasks, there are also baddies, or “minions of Hex,” trying to stop your progress that you can defeat by “button mashing” and hitting them with the costumes unique weapon. This “weapon” changes and becomes more powerful, as you collect in game bonuses to individually level each costume up. If you take to much damage and die, you just re-spawn in the same location with unlimited lives. This is a good bonus for playing with the young-ens. There are also Mickey coins to collect, which are required to purchase the unlocked costumes as well as for new worlds. Each level also has mini-games and other fun antics to make the levels more exciting. You will easily spend an hour or more within each world, and will need to replay them all at least once to unlock all the costumes. I’m not usually a big replay fan, but I actually enjoyed playing through the levels again. The game was fun playing alone, but was greatly enhanced playing with my children. So yes, I think we all loved it! Review Pros Cons Disney Costumes and Worlds Good Looking Worlds Great Family Fun Good Sound Track Endless Possibility for DLC Forced to Replay to Get all Costumes Rating 88%

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[Review] Disney Universe

We Introduce To You, 4Gamers

Before I begin, I’d just like to briefly introduce 4Gamers – a UK based PlayStation Approved accessory brand. 4Gamers have been developing quality console accessories for over 6 years, and have since established themselves as a quality brand whose products can be found in every gaming establishment, supermarkets and online stores within the UK. 4Gamers are an Official PlayStation Approved Accessory developer, so you can have the peace of mind that you are buying a product which has been carefully designed and pieced together, and has met the seal of approval from the big cheeses within the Sony corporation. Their products range from affordable PS3 and the more recent PS Vita cases to headsets and packaged kits which appeal to the more prominent gamer. Currently their products are not available in the US, however this is about to change very soon! I was recently invited to the 4Gamers UKHQ to see their products first hand, and I’m still wondering how I can share with you everything that I saw and had the opportunity to play with. I met with Tony Walton, Product Development Manager for 4Gamers – the genius behind the product design. We sat down in the main board room, where the walls were covered in numerous accessories they’ve developed over the years. After a brief introduction, Tony advised me that I was about to see products which currently are in the public domain, and some which have only just been approved by Sony themselves and haven’t yet been revealed to the outside world. Although I would love to share with you everything that was presented to me, today I’m going to focus on one particular piece of kit which I feel is the must-have kit for any PS3 gamer, new or old. so, without delay – let me present to you, the COMM-PLAY Performance Gaming Kit! What’s Included In The Box Presented in a very sleek box, the package includes the following products: – 4Gamers Stereo Gaming Headset – Dual Charge ‘N’ Stand, with 2 lengthy USB cables – High Speed HDMI Cable with Ethernet 4Gamers Stereo Gaming Headset The headset looks VERY sleek – it sports a leather strap across the headband, it’s extremely light, comes packed with some nice and tidy cables – and the major plus for me, a noise cancelling microphone. Before I go into specifics I’d like to mention that I currently own a set of Turtle Beach P11′s – and I couldn’t help myself but compare the 4Gamers’ headset to the P11′s – due to both being very similarly priced. The first and most obvious difference I noticed between both headsets were the volume controls. Whilst the P11′s controls aren’t all that bad, the 4Gamers’ headset’s controls just look and feel far superior – with the solid sliders giving you more control over the volume levels. The headset’s controls were very robust, and had a solid feel to them. Whilst playing with the P11′s controls, I felt like I’m 8 years old again, back in the 80′s playing around with the volume control dial on my Sony cassette player/Walkman. We’re in the 21st Century and to be honest, we should be moving away from circular dials regardless of the feature it controls. The other noticeable difference was the shape of the earcups. The P11′s consists of oval/eggshaped earcups, whilst the 4Gamers’ headset consists of round earcups – with both headset’s cups nicely padded, making them very comfortable to wear. Next up was the noise cancelling microphone offered by 4Gamers. This is a mega plus point, whereas my P11s unfortunately do not offer a NC mic. If you’re wondering what noise cancelling is all about, here’s a quickie from the Wiki: “A noise-canceling microphone is a microphone designed to filter out ambient noise from the desired sound, especially useful in noisy environments.” The mics on both headsets are different in length – with the 4Gamers’ mic being shorter. When testing the 4Gamers headset via an online session of Battlefield, although I hadn’t told my friends I was donning a different headset, they had obviously noticed the difference by telling me I actually sound much clearer. Both headsets sport a metal adjustable arm on the mic, making it nice and sturdy and ensure the mic doesn’t drop from it’s adjusted position. How often do you feel that there’s just too much cabling between you, your headset and your PS3? I get this all the time with my P11s. Although the P11s offer a generous 3.7m of cabling, it quite annoys me that I have to interconnect quite a few cables to then connect upto my PS3 – making the floorspace in front of me look like a mess. OK – so sue me, I’m complaining about the wiring in front of me. Let me put it this way, I have my P11 headset, connect the headset to the USB slot in your PS3 and then to the audio splitter cable. You then connect the audio splitter cable to your PS3 A/V cable which is then plugged into the back of the PS3. So, all in all you have to connect multiple cables each time you want to use your headset – it can be a pain when you’re trying to get online quickly. I thought this was one of the better features of the 4Gamers’ headset. No extra cables to interconnect, the headset had one 4m cable, consisting of a USB and A/V plug – which were adequately spaced out and seperated, which. All that was required was to plug the headset into your PS3 and got on with your gaming. Easy peasy! Finally, the most important feature of any headset – the audio quality. I must say my ears have been put through quite a lot over the years and although this is the case I can confidently say they are still in mint condition. Although I tend to tune out of my wife’s nagging – that’s a special skill that doesn’t take long to learn, my ears were picking up all the little sounds you would normally miss when you’re playing your games on your 42″ TV! I noticed very little difference in terms of audio quality. The P11′s had a slightly higher level of bass, but this for me wasn’t the dealbreaker. The 4Gamers’ headset on the other hand, was crystal clear! I was exceptionally happy with the sound quality generated by the 4Gamers headset. Once I was involved in my game, I didn’t really care about the bass levels – I was more bothered about whether I could hear opposition creeping up behind me, or the tank taking me out from my right hand side – and it didn’t let me down in that department. Dual Charge ‘N’ Stand I’ve occasionally found myself with 2 USB cables just dangling out of my PS3 with 2 gamepads lying in the middle of the room, charging whilst my wife gets her daily dose of Come Dine With Me. For folks across the Atlantic, Come Dine With Me is a reality show where 4 or 5 individuals cook for each other over a span of 5 days and they then score each other on how good the food was and how their evening went – it is quite amusing! The winner takes away with them £1000 GBP. However, the 4Gamers Dual Charge ‘N’ Stand doesn’t have any functional features. Although there’s no major added value to it, I love the way it adds a little style to your TV unit/PS3/room. To charge your pads, if not already done so, simply sit your pads onto the stand, plug your USB cables into your pads and let them recharge themselves without worrying about someone tripping over the wires! High Speed HDMI Cable with Ethernet If you’ve not yet switched over to HDMI, then you’re missing out on a fantastic trick. Once you’ve played your PS3 in HD, you will never go back to A/V! The HDMI cable included in this pack offers the following: – Support for 3D games and movies – 4K resolution – Gold plated connectors – Nickel plated cable heads – High quality triple shielded 2 metre cable The cable itself consists of a robust build. The one feature that stood out for me was the triple shielded covering – it looks solid! When a few of my friends saw the cable, they instantly wanted one as they do look very nice, and like they will last for a loooong time. Overall Verdict I’m VERY impressed with the quality of the goods developed by 4Gamers. It’s no surprise they’re receiving raving reviews for their products. If I need another headset, this package would definitely be on top of my shopping list. The package itself is certainly value for money. The quality and build of each of the products is of a high standard, and as they’re PlayStation Approved – that gives me peace of mind and comfort knowing they will have been through some thorough testing before Sony will have rubber stamped their approval for mass production. For those that reside in the US, although these products are currently not on sale within the States, 4Gamers are working very hard behind the scenes to bring their products to you very soon. The next time you’re in a games store – keep an eye out for some 4Gamers gear – you may just find a 4Gamers COMM-PLAY Performance Gaming Kit sitting on that shelf! Last but not least, keep your eyes on this site – we’re going to be giving one of these packages away to ONE lucky winner! Please note: Dualshock Wireless Controllers are not included in the package. 4Gamers Website: www.4gamers.net Twitter: @4GamersElite

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We Introduce To You, 4Gamers

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