The three main characters in Trine 2 are icons in the gaming industry. They represent to us, gamers, the mysterious dungeons, the prized weapon at the end of a painful quest, and above all, the classic old school RPG that we all adore. However, Trine 2 is NOT an RPG. It’s best described as a side-scrolling action adventure/puzzler/platformer/ … OK, so Trine 2 might not have a definitive nature, or a remarkable story, but I’ll tell you what it does have: lots of charm, sharp controls, and some of the most beautiful visuals I’ve seen. Surprisingly, that combination works! The Story Regardless of the weak story, storytelling in Trine 2 is surprisingly satisfying! Trine 2 tells the story of 3 companions’ adventure through an ordinary tale to save a princess. The iconic trio (Amadeus the wizard, Zoya the thief, and Pontius the knight), return to the magical forests to fight goblins and solve more puzzles, while discovering their path and unveiling the secrets of the Trine 2 universe. You will uncover more of the story through poems found in some of the treasure chests distributed evenly through-out the game. While I found the poems a bet helpful to storytelling, I was a bit disappointed after spending a good amount of time reaching my first chest. You see, the chests in the first Trine were more rewarding, as you can acquire some cool items (armors, weapons …etc) to aid you in your battles. While the story is fairly simple, it has nothing new to offer in general and I found it was merely put for the purpose of transitioning between levels. The Main Characters Despite his ongoing research for finally learning the Fireball spell, the Wizard’s talent is for conjuring peculiar boxes, and occasionally even planks. He can also levitate small inanimate objects. Amadeus is married to a lady by the name of Margaret. They have three children, all of whom know the Fireball spell. . . . The Knight is an eager champion of the kingdom, the protector of the common man with a great sense of justice. Armed with his sword, his shield and the powerful Storm Hammer, he’s a formidable fighter. Pontius’s great weakness is food. This shows around his waist. . . . . The Thief makes her way up to rooftops and over walls with her trusty grappling hook. Zoya is not so concerned about family or duty, but she is content to be a hero of the Trine, for she loves adventure. Zoya’s love for treasure, however, often leads her astray. . . . . The Gameplay Oh look! … a dragon!? While Trine 2 lacks in the story department, it still packs some of the most beautiful visuals and outstanding game mechanics ever created for a platformer. Each of the main characters has a set of unique abilities and you can switch between characters easily during the game by simply pressing the R1 , or R2 buttons on your Dualshock 3 controller. The wizard is the most important character when it comes down to solving puzzles especially if you are running solo. He can create boxes and planks (can be upgraded up to 4 boxes on screen), move certain objects around (including goblins), which was indeed useful and um .. fun, giving the fact that the wizard was proven completely useless during combat in the first game. The knight is the most useful character during combat, as you can use either your sword and shield or hammer to fight enemies, bash certain walls, and deflect incoming projectiles. As for the thief , well .. I found myself using the thief 50% of the time due to her unique ability of grappling onto wooden surfaces, which was proven useful both in combat and in solving puzzles. The thief can also strike with her icy bow (which can be upgraded to fire arrows), simply by using the right analog stick. Each of the characters have their own life meter. If a character runs out of life, he will die and you will be forced to switch to one of the other main characters. Life meters will refill instantly once a checkpoint is reached. Throughout your journey, you will also find magical vials. If you collect 50 of these, you will receive a skill point, which can be used to purchase a single upgrade for one of your characters, keeping in mind that some of the upgrades will require more than 1 skill point. The skill tree in Trine 2 Despite the small improvements made to combat, fighting scenes are barely challenging. The game keeps throwing enemies at you with the intention of slowing your puzzle solving process, which makes it feel a bit forceful, rather boring, and relatively unnecessary. Enemy AI should have been managed differently, with regards to quality over quantity. Although, I have to point out that I’ve enjoyed some of the combat scenery simply based on the smooth responsiveness of the controls. Trine 2 also offers a unique prospective on the way you approach puzzles, as you are given the complete freedom to use all the tools you have to reach treasure chests, get to higher ground, and/or move to the next stage. Each of the three main characters will offer a different approach. Sometimes you will find yourself using a combination of all three. I’ve also found that some areas are inaccessible without the help of a partner, which will force you to either get online, or call in a friend for help. This makes the whole cooperative experience worth checking and adds a bit of a replay value to the campaign. New Features Aside from the upgraded graphics engine, the most distinguished new feature in Trine 2 is the new online cooperative support. You can play with up to 2 other players both locally and/or online. I was able to test this new feature with 3 players online in a quick match. How this works is fairly simple: a player can host a game, keeping in mind that the skill tree (unlockable perks) is based on the hosting player’s progress and only the host can allocate skill points, you assume the role of one of the three main character and if you die, your friends can revive you at the next checkpoint. Having more than one friend helps A LOT in terms of solving some of the inaccessible puzzles in the singleplayer mode and defeating gigantic bosses. I found it rather entertaining to brainstorm some puzzle solving ideas with people I met online. The game will force you to communicate with your partners rather than just running around and killing stuff. As much as I’ve liked the idea of online co-op, I’ve also found it unequally satisfying, merely for the fact that only the host’s characters will gain experience, rather than you all achieve equal progress. Final Thoughts Regardless of the limited story, Trine 2 undeniable charm, soothing soundtrack and outstanding visual design will make for an unforgettable experience through the mind of developer Frozenbyte. The added feature of online co-op brings something extra to the table and defy the way you approach puzzles and fight enemies. If you are looking for a simple entertaining and casual co-op adventure, Trine 2 will deliver. Review Pros Cons Outstanding visual design Online cooperative support Smooth ControlsCharming appeal Limited story Unequally rewarding multiplayer experience Small replay value Rating 89% Trine 2 is developed by Frozenbyte and published by Atlus Price on PSN is $14.99 This review is based on a copy of the PS3 version of Trine 2 provided by Oly (thanks mate). Also, a demo is currently available on the PlayStation Network, so make sure you check that out.

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[Review] Trine 2
Inspired by the stories about the feral child Mowgli from the book of the same name, players can suit up and battle friends in five brand new costumes including the independent man-cub, Mowgli; the ferocious tiger, Shere Khan; the rowdy King Louie; the nurturing black panther, Bagheera and the adorable Baby Elephant. Individual costumes for the “Jungle Book Costume Pack” are available for download for 99 cents each, or as a complete set of costumes for $2.99. The all-new “Jungle Book Costume Pack” joins the wildly popular “Disney Villains Costume Pack” released in November that included notorious villains Cruella de Vil (101 Dalmatians), Hades (Hercules), Maleficent (Sleeping Beauty), The Evil Queen (Snow White & The Seven Dwarfs) and Ursula (The Little Mermaid). The release of “The Muppets Costume Pack” is planned for March with costumes based on Kermit, Miss Piggy and their friends. Source: Press Release
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Disney Universe “Jungle Book Costume Pack” Available on the PSN
Gran Turismo 5 fans are treated with a new update for the PS3 exclusive racer. The new update will bring the game to version 2.03 and add a bunch of improvements to the experience. Along with the update, 2 DLC will be available for purchase as of today. Starting off with the all new Car Pack 3 , priced at $5.99 , which will include six cars: the astonishing Lamborghini Aventador, Jaguar XJR-9 LM, Ashton Martin V12 Vantage, 66′ Volkswagen 1200, Mini Cooper S Countryman, and the Nissan Leaf. A new test Course pack will also be available for the price of $3.99 . The course pack will feature Route X test course , best described by PlayStation blog as a “massive oval with giant banking corners”. Here is Update 2.03 full details: Improvements: – 12 new My Home theme colors and 12 new wallpapers for (GT Mode) have been added to the game. Please find these from the [My Home Settings]-[My Home Design] menu on the left side of the screen. – Tire wear speed prediction has been added to the pit stop decisions in B-Spec, to prevent tires from wearing out completely during long races. – Regenerative braking (which recovers energy by converting kinetic energy into electricity) in electric cars have been made stronger to extend driving distance. – Electric cars will now also creep forward (as in standard automatic cars) when the brake is released without pressing the accelerator. – Regarding the Chaparral 2J race car’s performance points, the increased performance factor due to the downforce produced by the fan is now calculated. Correction of Known Issues: – A issue has been corrected where the car would pit in unintentionally during the last lap of a B spec race. For more details on upcoming Gran Turismo 5 DLC stay tuned to PS3Blog.net
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Gran Turismo 5 Update [2.03] and New DLC detailed
Mark your calenders for January 26th folks, as the good people of Taco Bell will give you a chance to win PS Vita systems before they even go on sale in stores! According to the official PlayStation blog , Taco Bell will offer you 3 ways to win a PlayStation Vita system every 15 minutes until the 11th of March . Winners will get a prize pack that will include a PS Vita 3G/Wi-Fi System , one copy of Little Deviants , a 4GB PS Vita memory card and a choice of one of the following games : ModNation Racers: Road Trip, MLB 12 The Show, LittleBigPlanet. Here is how you win: UNLOCK THE BOX: Beginning January 26th, Taco Bell’s specially marked $5 Buck Box – which includes a Cheesy Gordita Crunch, Crunchy Taco, Burrito Supreme and medium fountain drink – will also provide a code that can be entered online for an instant chance to “unlock” and win a PS Vita. BATTLE: Download Taco Bell’s new mobile app to check out the exclusively designed Reality Fighters Dojo game where you can “battle” your friends to win a PS Vita. BOAST: Taco Bell’s online contest will encourage you to submit a photo or video “boasting” about what you’re willing to do for a PS Vita. Submissions will then go into an online gallery where you and your peers can vote for the winners – it could be you!

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PlayStation & Taco Bell Promotion | Win A PS Vita
What can I possibly do after reviewing such a great game as Fighting Fantasy: Warlock of Firetop Mountain ? How about getting you guys some free copies for the game? That good enough for you? Thanks to our friends over at Laughing Jackal, we have 3 US codes for this great game! You know the drill by now, so get to it! This time to enter the giveaway you only need 75 points for each ticket. Please like & follow Laughing Jackal on Facebook & Twitter. It’s because of them we are having this giveaway! So show them some love. Follow @Laughing_Jackal [Worth up to 5 Entries] Purchase a ticket for 75 Points for a entry into the lottery. Here are all the possible ways to earn points . [Worth 1 Entry] Like the giveaway post on the lottery page (not the actual post itself) via Facebook. Then post a comment to your facebook wall from the lottery page. [EARN 20 Points] [Worth 1 Entry] Follow @ps3blogdotnet on Twitter. Then there will be a tweet button. You just have to click that & tweet the exact text in the pop-up . Then a notification will pop up saying your entry was successful. [EARN 20 Points] [Worth 1 Entry] Use the Google +1 button on the lottery page (not the actual post itself), then share on your Google+ profile to complete your entry. [EARN 20 Points] [Worth 1 Entry] First, be a fan of our our Facebook page . On the left sidebar, there is a [Giveaway] link. Go there and at the bottom there is a “Enter Contest” button you can click for your Facebook PS3Blog.net Fan Page entry. Note: Make sure you’re logged into PS3Blog.net before you click the button. [EARN 5 Points] [Worth 1 Entry] Subscribe to our YouTube Channel . We will post a bulletin. Follow the link & it will count as your YouTube entry. Note: Make sure you’re logged into PS3Blog.net before you click the link. [EARN 5 Points] [Bonus 4 Entries] After you have purchased at least one lottery ticket you are eligible for video entries. Make a video saying why you want to win. It can be funny, unique, strange, etc. Have fun with it. Include PS3Blog.net and the name of the item being given away in your video & in the title of the video. Then use the button above to submit your video for review. Also leave a comment below with a link to your YouTube video. [EARN 20 Points] Here are the most recent YouTube video entries for all lotteries on PS3Blog.net with the most recent ones displayed first.

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[Giveaway] Fighting Fantasy: Warlock of Firetop Mountain
Fighting Fantasy: The Warlock of Firetop Mountain revisits the iconic first entry in Steve Jackson and Ian Livingstone’s 16m selling Fighting Fantasy saga. Your quest is to find the Warlock’s treasure, hidden deep within a dungeon populated with a multitude of terrifying monsters. You will need courage, determination and a fair amount of luck if you are to survive all the traps and battles, and reach your goal… This PSN-exclusive version of Fighting Fantasy: Warlock of Firetop Mountain features a Tarot Card character generation system and choice of classic dice-rolling or all-new Battle and Luck systems. With an intuitive Inventory system and Log Book to aid you in your endeavour, this is the perfect way to relive the classic adventure that started it all. May your Stamina never fail! I got to review the first minis release in the Fighting Fantasy series, Talisman of Death , so be sure to follow the link to get an idea of how this game series (we WILL get more, right?) works. Once you’re done, be sure to rush back to THIS review so you can see what Warlock of Firetop Mountain is all about. All done? Great! Fighting Fantasy: Warlock of Firetop Mountain is actually the first book created by Steve Jackson and Ian Livingstone and now we have a chance to enjoy it on our PSP or our PS3. Reading is ALWAYS fun! The wikis of the pedias brings us this information on the series, EXCLUSIVELY tailored for your entertainment: But Will It Blend Genres? The Fighting Fantasy gamebooks were created by British writers Steve Jackson (not to be confused with the US-based game designer of the same name) and Ian Livingstone, co-founders of Games Workshop, and provide an original twist on traditional fiction in that the reader takes control of the story’s protagonist, being required to make choices that will affect the outcome. The text does not progress in a linear fashion but rather is divided into a series of numbered sections (usually between 300-400). Beginning at the first section, the reader chooses a non-sequential option (e.g. Section 1 to Section 180) which in turn provides an outcome for the decision and advances the story. The story continues in this fashion, the player continuing to choose other numbered sections, until their character is either stopped/killed or completes the quest. Fighting Fantasy books typically feature a system whereby the protagonist is randomly assigned scores in three statistics (named Skill, Stamina, and Luck) which, in conjunction with the player rolling a six-sided die, are used to resolve combats and test the protagonist’s success in certain situations. Some titles use additional statistics or additional conflict resolution mechanics. A typical Fighting Fantasy gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure. A successful play of a Fighting Fantasy gamebook usually ends with the player reaching the final numbered section of the book. Many of the titles only featuring one path to the solution, and in some cases this can only be achieved by obtaining various story items. What’s different this time around? Not much really… but not much needed to be changed. The book is blue this time around (it was red for the last book. Trust me, I checked to make sure). My only complaint about Talisman of Death was how the logbook would “reset” every time you went back to the game which meant that if you wanted to check if I you had already visited a particular page or if you’re repeating a previous action you’d have to change the logbook section to that you could browse the pages you’ve already “solved”. Now, the logbook remembers what section you browsed last time which considerably speeds up the whole process. For some reason, the whole game felt faster. Maybe some changes were made to the coding, or maybe I got used to how the game works after playing Talisman of Death for so many hours. But, unlike in the last game in the series which had more of a set path and you didn’t do any backtracking at all, in Warlock of Firetop Mountain you can end up going in circles if you’re not careful. This makes sense since you’re actually working your way through a dungeon and a maze, so maybe it was because of it that I felt a bit of an adrenaline rush every time I found the access to the next section, and that in turn made the game feel faster. Oh well. We might never know! Fighting Fantasy: The Warlock of Firetop Mountain is a very fun game that brings us another release in the Gamebook series in a tight and well made digital package. There’s still a LOT of Fighting Fantasy games so I hope we get a chance to experience them all in this way. Do hurry and pick up this awesome game today! Review Pros Cons Another Fine Entry in the Gamebooks series available for your PS3 and PSP! Improvements to the Log Book Very Fun and Addictive We want all the other books as well! Rating 92% Developed and Published by Laughing Jackal Cost – $4.99 Available on PSN Other Information Disclaimer – A copy of the game was supplied by the publisher for this review. – Game was completed before writing this review. – Total amount of time played: 8.5 hours.

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[Review] Fighting Fantasy: The Warlock of Firetop Mountain (minis)
This month’s PlayStation Online Rewards Program is sure to get you moving this holiday season and features Medieval Moves: Deadmund’s Quest, Carnival Island, LittleBigPlanet 2: Special Edition and EyePet & Friends, as the theme. Reminder: This is not a physical party, but rather an online experience. Earn enough points, which is very easy, and you can receive: 0 – 660 points: LittleBigPlanet 2 Plush 661 – 1000 points: LittleBigPlanet 2 Bookends 1001+ points: LittleBigPlanet 2 Plush, LittleBigPlanet 2 Bookends and Gran Turismo 5XL game for the PS3™ I’ll be receiving Medieval Moves: Deadmund’s Quest, Carnival Island from last months rewards, so don’t miss out again. What are you waiting for? Sign up and apply today!!

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December’s PlayStation Online Rewards Program from House Party Has Begun
Okabu centers around the conflict between two tribes – the Yorubo and the Doza. Many generations ago, a ideological rift tore the population into two factions – those that felt a deep affinity with nature and wanted to maintain a simple life in harmony with the environment, and those that felt that their life could be improved by harnessing machinery to exploit the land. While the Yorubo dedicated their lives living harmoniously with nature, the Doza travelled to a far part of the continent, pursuing an industrialised existence and exploiting their environment. As many, many years have passed, the Doza have exhausted all of their resources, and their hunger for raw materials has driven them out of their borders, in a search for fresh lands to devour. Their path of destruction has finally arrived on the doorstep of their distant cousins, the Yorubo, and the Doza have begun to enslave and imprison these peaceful people and tear apart the natural beauty of their homeland. With hope fading amongst the Yorubo, the pollution from the Doza smog stacks has spread far and wide, eventually reaching the habitat of an ancient race of Cloud Whales, high above the ground. The pollution has begun to cause a great sickness, leading the elders to dispatch our heroes, the brothers Kumulo and Nimbe, to investigate the source of the pollution. ● In this brand-new Action-puzzler from the creators of Rolando, guide Kumulo, Nimbe and four cloud-flying heroes as they battle to save their people and their world from the industrialized threat of the Doza. ● Dive into a hyper-tactile toybox world filled with a huge number of puzzles, playthings, adorable creatures and devious machines spread across an epic co-op campaign. Enjoy endless fun with the unique and compelling mini-games and compete with your friends online. ● Designed to be instantly accessible to both seasoned players and those new to PlayStation, Okabu is even more fun when played with a friend. Here’s a look at the heroes you’ll directly control in the game: Kumulo and Nimbe The Cloud Whales Liquids and small objects make great fodder for Kumulo and Nimbe – they are able to suck in water, oil, honey and other liquids, and then spray or rain them to grow plants, put out fires or wake up sleeping Yorubo. They can do the same with smaller objects too, such as acorns and fire nuts, to plant seeds, smash pots or take out Dozabots. In addition, all of the other heroes can catch a ride on their backs. Captain Monkfish The Fisherman Monkfish is our first hero. Using his trusty plunger, he can harpoon all manner of objects in the environment. Allows a huge amount of interaction with the game world, from yanking open gates and catching fish, to pulling down drawbridges and wrenching exploding fruit from trees. Picolo The Pied Piper A master of charming, hypnotic rhythms, Picolo can bring to his aid a huge variety of creatures and friendly Yorubo. Once entranced these creatures can be persuaded to perform all manner of tasks, from operating switches and climbing ropes, to healing trees and making bulls charge and smash though planks of wood . Roki The Doza Mechanic Horrified by the actions of his own people, Roki took a stand against the Doza to join the fight, helping Kumulo and the others to clean up the lands and free the Yorubo. He can take control of many Doza machines and vehicles, from bulldozers and turrets, to giant robotic spiders and wrecking balls. Kat and Toto The Warrior princess & fearsome pet Teamed up with her flying pet, our Yorubo warrior’s swiftness and combat ability are unsurpassed. Don’t let her pet’s appearance decieve you, this can be one vicious little creature thats more than happy to sink its teeth into a Doza. Her pet can be used to get into narrow areas that Kumulo and friends cannot, as well as neutralising Doza foe and rewiring Doza circuits. As you’ve probably realized by now from the trailer an the character pics, Okabu is a colorful, cel-shaded game that brings to life all the characters, environments and enemies you’ll meet in your adventure, bringing diversity to each of the four major areas available for our long, long journey. This is a huuuuge game (even has a Platinum!) and is a brand new IP. We’re thankful of new IPs when they’re done right… and done right Okabu truly is. As soon as you start you’ll notice some very upbeat, tribal infused music (with vocals!) that duly complement the on-screen action. I really liked the music and felt it made it easier to relate to what was going on in this new universe and, in the end, it made the whole experience better. This video showcases the process by which they made it all click: Okabu can be played by yourself (since in single player mode the other Cloud Whale will follow you closely, every step you take, every move you make) or you can decide to take on it in Co-op. In single player you can switch between Cloud Whales by pressing the triangle button which can help you speed things up. Dip one into water and you can then spray it out with circle button (and aim the reticule to where you want to do so). Or you can also use X to let go and make it rain. Both actions can be used to take out wildfires, make young fruit grow or even attack your enemies. Dozabot (robots) can be destroyed by spraying them with water. X can also be pressed near acorns or other specific items that can be used as ammo to destroy objects, start (controlled) fires or sound of alarms when needed. Swapping in single player is useful since you can, for example, have one Cloud Whale carry water while the other one has acorns to be prepared for any obstacle… or have each one carry around one of the heroes so you can use their special abilities! There’s lots of collectibles, objectives, NPCs that never overwhelm you and do bring several objectives that must be completed… along with optional ones that encourage you to search every single spot around the world. For example, there’s a lot of large fruit all over the place and if you bash into them you can collect the smaller cloudberries that pop out. Collect lots of cloudberries to obtain the medal for each level… and lots of trophies as well! Since this has a full retail-like trophy list you’ll hear the “Ding” sound in this magical mystery quest many, many times. You can hold down either the L2 or R2 to boost your speed and dash along which is helpful for flying through strong winds and finishing levels “on time”. Why “on time”? Well, there’s a timer that counts downs to the all mighty zero. This only counts for obtaining the Time medal on each level since you can still complete the level even if time “runs out”, but if it indeed runs out you’ll have yo replay the level for the time medal… which makes it easier to finish within the time limit as long as you’ve already obtained the other 3 medals for the level. Either way, you at least have a choice on how to tackle each level! You can replay levels from a Main Hub (one hub for each world) to pick up any medals you might be missing (eggs, time, dozabots destroyed or cloudberries collected) which is great since it means that no trophy is missable! That’s the way ALL games should be since replaying a game just because you didn’t know you had to hop on top of the goat statue on the entrance to a small shack on the side of the main path that can only be accessed when playing the game at 2 a.m. so the game can use the internal clock to make the full moon shine on said statue… wait, what was I talking about? Anyways, moving on. Eventually the Dozabot (and the Doza as well) start attacking you (and you loose your hero and some cloudberries if hit) AND they also greatly reinforce their armor which forces you to first get rid of the extra armor (by any means necessary) before carrying on as usual with the “wicked witch of the west” tactics. If you loose your heroes (for whatever reason) you can get them back at the sanctuary tree. Just fly around it quickly while touching its fruit. All other allies that are helping you in that level will also be brought here which really helps speed up the process since they sometimes decide it’s a good idea to get stuck behind a tree and a rock and a rolling hard place and going back all the way to the start of the level to tell them to get out there is a bit of a hassle.. There’s a bonus minigame available on each world…as a bonus. First one is Bushybeat Rampage – the objective here is to lure several Bushybeasts to the elder for bonus points. All minigames have a trophy that unlocks once you complete wave 10 so you better get better at being better at it. Practice makes perfect! Leaderboards are in place so you know how well you REALLY did on each level and mini game Brag about your score or hide in shame from your friends thanks to your puny efforts! Nice extra to have on a game with so many things to do and a great way to motivate your friends to try and beat your best effort. Okabu is an awesome game that merges old school platformers with new school mechanics and ideas. I’ve had a blast playing it for this review and I hope you can give it the chance it deserves. We need more new IPs for our hobby of choice… and the more sales Okabu gets, the closer I get to playing a sequel! Buy it NOW! Review Pros Cons Very fun game that has a lot to offer Only $14.99 AND it has a platinum trophy! The AI for your allies can make them get stuck here and there Rating 93% Published by Sony Computer Entertainment Developed by Hand Circus Cost – $14.99 Other Information Disclaimer – A copy of the game was provided by the publisher for this review. – Total amount of time played: 16 hours (and counting!).

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[Review] Okabu
If you didn’t get to watch “Cave of Forgotten Dreams” in a movie theater with 3D, you truly missed out. It was a surreal experience. It’s a movie about cave art found in France that’s perfectly intact from over 30,000 years ago! It is beautiful art too, not at all what I imagined art that old to be like. Every human reading this should rent or buy this movie! Anything interest you this week? Highlights for this week: Cave of Forgotten Dreams, Adele Live At The Royal Albert Hall, The Smurfs / The Smurfs: Christmas Carol, Smallville: The Complete Tenth Season, Friends with Benefits, Tucker & Dale vs. Evil, 30 Minutes or Less, Another Earth, Our Idiot Brother, Horror Express, Chaos;Head: The Complete Series, Jackie Chan 4 Film Collection, Yu Yu Hakusho: Season Four, Star Driver Part 1, Nature: Radioactive Wolves.
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Blu-ray Releases For The Week Of 11.28.11 | Cave of Forgotten Dreams
First of all, this was announced a couple days ago. And no one posted about it. Slackers, I tell ya. Anyway, if you’ve checked out the Official Blog over the past couple days, you’d have seen the announcement of Crackle coming to PlayStation Home in the Home Weekly Update. PlayStation Home is proud to announce the release of Crackle on all LOOT EOD Screens this week. Now you can watch hundreds of full-length Hollywood movies and thousands of television shows with your friends for free. The LOOT EOD Screens can be found in the LOOT EOD Theater, Sunset Yacht, and the Hollywood Hills House. Catch up on these must-see movies available from Crackle: Step Brothers, Cruel Intentions, Snatch, Resident Evil, A Few Good Men, Final Fantasy: Advent Children, and many more! What will you watch first? This could have the potential for a lot of people to finally hop onto Home. There’s no catch, either. It’s all free! I haven’t been able to check it out yet, though, so if anyone has, how is it?
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Watch Full Length Movies in PlayStation Home