In a lawless, post-apocalyptic world, Wheels of Destruction: World Tour pits you in a kill- or-be-killed competition of extreme four-wheel wreckage. This arcade-style, third-person multiplayer shooter features team death matches, free-for-alls, and capture-the-flag frenzies. You’ll battle to crush opponents, slaying everything in your path of relentless devastation, both online and off. Wheels of Destruction is an Online “Cars vs Cars fighting to the death” game where everything can happen at the wrong place, at the wrong time. You have to be on guard at every moment because an opponent might sneak up on you while you’re busy chasing that armored car that has been getting all the points for the match, or you might end up flying to your death after being shot with a missile while trying to make a precise, long distance jump towards another area of the map. You have 6 different cars to choose from, and they each have strengths and weaknesses. You have your “all balanced” type of car, and the other are better at offense, defense, speed, durability and jet power. Depending on the game mode you’re playing, you will find that one or two cars are better for the task at hand. Unlike other similar genre games, in Wheels of Destruction you are allowed to switch cars after every time you’re destroyed, which means that no game is ever like the rest. You might be winning by a landslide and everyone switches to the right car type for the job and starts to hunt you down. No one likes the guy in first place! Finding an online match takes only a couple of seconds since you just have to click and search and you’re ready to go! It is easier if you’re not picking and only want to find a specific match type, since the wider you cast your net, the easier it is to find a group of drivers you can call friends or enemies. In case you’re more of a single player kind of gamer, you can still enjoy the game in offline mode and bots (computer controlled A.I. cars) will take the place of the human drivers you’re used to fighting. Wheels of Destruction – World Tour brings us a fun online heavy game that won’t make a dent on your wallet. The map and car variety, the available game modes, and the inclusion of an off-line mode round up a package that, while not perfect, will give you a LOT to do in exchange for your digital purchase. Review Pros Cons Fun game at a low price. All cars truly feel different Requirements for trophies are just plain crazy and hard to keep track off Rating 75% Cost – $9.99 Disclaimer This review is based on a PS3 copy of Wheels of Destruction – World Tour provided by Gelid Games.

IGN posted over 15 mins of gameplay from Borderlands 2, previewing the Siren and Gunzerker classes. I can’t wait for this game. Hit the Jump to watch both full videos!
Go here to see the original:
Borderlands 2 Siren and Gunzerker Class Previews
Infinity Ward, Sledgehammer Games, and Raven Software discuss the ALL-NEW Face Off gameplay style and Collection 2 DLC in this behind-the-scenes multiplayer video for Call of Duty: Modern Warfare 3. This mode actually looks really cool, and I can’t wait to try it out. As usual, no release date has been announced yet for PS3, as this will be a limited time Xbox exclusive. Totally new to the franchise, FACE OFF distills all the fun and intensity of multiplayer into a new breed of 1 vs. 1 and 2 vs. 2 close combat. Featuring smaller, super-concentrated multiplayer maps specially designed for FACE OFF to encourage strategy, skill, and teamwork like never before.
Read the original here:
MW3 New Gameplay Mode FACE OFF: Behind the Scenes Preview
Bethesda today announced that Dishonored, the supernatural assassin action game under development at Arkane Studios, will be available in North America on October 9, 2012 and throughout Europe on October 12, 2012. “We are pleased that Dishonored has captured people’s attention,” said Vlatko Andonov, president of Bethesda Softworks. “We are looking forward to sharing lots more information about the game leading up to its launch in October, and having a hands-on build of Dishonored in our booth at E3!” Dishonored is set in Dunwall, an industrial whaling city where steampunk- inspired technology and otherworldly forces coexist in the shadows. You are Corvo, the once-trusted bodyguard of the beloved Empress who has been murdered. Framed for the crime, you become an infamous assassin, known by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with frightening technologies, dark forces bestow supernatural abilities upon you – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever. Creatively eliminate your enemies with Dishonored’s flexible combat system as you combine supernatural abilities with weapons and gadgets at your disposal. Pursue your targets under the cover of darkness or boldly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make. Source: Press Release

View original here:
Dishonored set for October 9, 2012 Release
Well an Avengers game is definitely in development, but it won’t be coming to the PS3. It will be a Xbox 360 Kinect, and a Wii U exclusive. Read the press release after the jump for all the info. SAN FRANCISCO — May 10, 2012 — Today, Ubisoft® announced a deal with Marvel Entertainment, LLC to develop a video game based on the popular Avengers characters and other heroes and villains from the Marvel Universe. Developed by Ubisoft Quebec, Marvel Avengers: Battle for Earth’s interactive environments are inspired by iconic Marvel comic artwork and the Secret Invasion storyline. This game will be released this fall for the Xbox 360® video game and entertainment system from Microsoft with Kinect™ for Xbox360 and Nintendo’s Wii™ U™ system. “We are excited to team up with Marvel Entertainment to bring some of the most iconic comic book characters from the Marvel line-up to life in motion-gaming,” said Tony Key, US senior vice president of sales and marketing at Ubisoft. “Fans of the Marvel universe and superhero games are going to love the extensive combinations of characters, motion-controlled moves and competitive gameplay.” “For the last few years, Marvel has positioned itself to deliver the absolute best in entertainment, be it in film, animation, comics or games,” said Andreea Enache-Thune, senior vice president of games and digital distribution at Marvel. “Partnering with Ubisoft is a big part of that ongoing movement. We are confident that Ubisoft’s talent matches Marvel’s own commitment to making the Avengers: Battle for Earth the best in the motion-controlled gaming category.” Marvel Avengers: Battle for Earth features 20 different characters, including Avengers such as Iron Man, Hulk, Captain America and Thor, as well as other fan-favorite Super Heroes and Super Villains from the Marvel Universe. For more information on Marvel Avengers: Battle for Earth, please visit: www.AvengersBattleForEarth.com

Read more from the original source:
The Avengers Game Won’t be Coming to the PS3
Focus Home Interactive, an independent French publisher, and the developer Wizarbox today unveils the Wizard, the second of the three playable heroes in the upcoming PSN game R.A.W. While the Warrior excels in hand-to-hand combat, the Wizard is talented at long range attacks, where he decimates entire armies with devastating spells. The Wizard masters the natural elements and can unleash lightning, torrents of flames, tornadoes and waves of pure energy… as long as his mana pool is full. However, such tremendous power has a drawback: the Wizard is the most fragile of the heroes, and he will not stand very long should the enemy reach him! If you missed the Warrior video, it is after the jump, along with a lot more info on the game. Courageous, hot-headed and expert in close combat, the Warrior thrives at the very heart of the battle. Swinging his dual blades with power and speed, his powerful melee attacks are devastating, sometimes allowing him to strike down dozens of enemies at once! And when his health goes bad, bloody rage embraces him and make him even more powerful, more resilient, enabling him to cause even more damage… there is nothing more dangerous than a wounded animal! R.A.W. – Realms of Ancient War is an explosive Hack’n’Slash for PlayStation® Network, Xbox LIVE® and PC developed by Wizarbox, taking you on a continent ravaged by a war that raged ten years earlier. The four Kingdoms of Men, Elves and Dwarves lay in ruins, preyed on by raiders and looters. In this chaos, a new, unknown threat is looming… To discover its true nature, the kingdoms sent detachments to investigate, a dangerous mission from which no one returned. But what about you? You, who were in the wrong place at the wrong time… Take control of a powerful Warrior, a dark Sorcerer or a Rogue master of stealth, and plunge into a grand quest full of action! The world of R.A.W. leads you, alone or in 2-player co-op, through many levels as rich as varied in every corner of the continent. Along your quest, the experience gained through the violent battles you will fight and the weapons and magic items you will loot on the lifeless bodies of your opponents will allow you to develop the power of your chosen character. You will learn new powers and spells ever more devastating, some of which, when mastered, will allow you to inflict tremendous damage and eradicate several dozens of enemies at once… as they will often rally in hordes to fight you! All the power you will be granted will not be too much to exterminate your outnumbering enemies. Thanks to your gift of incarnation, you will even be able to take direct control of the body of your most powerful foes, seeding discord and destruction right at the heart of enemy armies! Invite a friend to join your adventure in an exciting co-op mode, where coordination and teamwork are essential ingredients of victory! R.A.W. – Realms of Ancient War will be released on Xbox LIVE®, PlayStation®Network and PC 2nd quarter of 2012. Source: Press Release
Here is the original post:
R.A.W. the Wizard Video Reveal
The Devil May Cry HD Collection is a bargain at $39.99, but the title may be misleading to many. The correct title should be, “Devil May Cry kind of HD Collection” The collection includes the original in all its glory, as well as part 2 and 3 special edition as well as a vault of songs and art work. Not bad, right? Well the problem is Capcom was either extremely lazy or some technical issue prevented them from giving the HD treatment to the cut scenes and menus. Yes, even the menus are 4:3 SD in all their blurry glory for you to enjoy. How this happened is beyond me. The overall enjoyment is greatly reduced when fighting in HD, collecting your first orb, and are suddenly treated by a small screen explaining what the orb is used for. Extremely disappointing. The game looks dated, but the HD treatment has the characters and enemies looking super polished. You’re getting 2 of the best games in the series, and if you price it at $19.99 for those 2 titles, it’s a bargain for sure, even with the 4:3 FMV’s and menus aside. Devil May Cry 1 will always be held with great regards for balancing out action and a leveling system with a challenging difficulty. Devil May Cry 2, on the other hand, has the difficulty of a sesame street game and should be avoided at all costs. The HD overhaul hasn’t changed anything for part 2. It is still boring and brainless with absolutely zero enjoyment. 3 is the best in regards to difficulty and over the top combo madness. It has aged well and still remains one of my favorite games for the ps2 era. The sound is just like you remember, with over the top rock techno and the ever so familiar sound of going into menus and collecting items. The camera is debatable; some despise it with the ability to control it being zero until the third installment, and even then, you can only slightly move it in certain areas. If you lived under a rock and have never played the game, this will be your biggest gripe most likely. Like I said, I don’t mind it and always thought it was rather innovative for its time. This is something that could have been addressed, but seeing as the menus and story scenes are so ugly with no effort whatsoever put into them for this collection, I am once again not surprised. 3 Platinum trophies with part 2 being the easiest to obtain, trophy hunters will need a good chunk of time for a small price of admission. With my complaints aside, this is a collection that belongs in your PS3 library for nostalgic sake. Most definitely a buy. Review Pros Cons Best Action/RPG around Extremely satisfying combat Gaming History on one Disc $39.99 Camera unforgivable 4:3 Menus and cut scenes Rating 85%

View original post here:
Devil May Cry HD Collection Review
The first Grand Slam Tennis was originally planned as a PS3 release but EA faulted on its first service, and it never saw the light of day. EA are back with their second try with Grand Slam Tennis 2 which has a few things in its locker: Total Racquet control, tons of official licenses, and full Playstation Move support if you’re feeling active. Now if we could have quiet please, we’ll get started on this review. Grand Slam Tennis 2 employs a control scheme called Total Racquet that allows you to move the right stick in a manner similar to that of a real racquet. It’s a method seen before in EA’s NHL series to control the players’ stick, and to an extent in FIFA when executing skill moves. By pulling it back and forth and then aiming it where you want the ball to go, for example pull the stick backwards then follow through upwards for a topspin shot with the speed of movement determining the speed of shot, you can have more control over your shot. You can also slice shots by reversing this action and hitting the ball away and to play a flat shot you just push the stick forward. All of these movements are in the direction you want to play the ball so there is a lot of flexibility but I found it unreliable when it came to the crunch. The same can’t be said for Move as well which makes serving tedious to time and still relies on buttons to play different types of shot. I was hoping I could slice shots with a cutting movement to create spin or even having to do a backhand swing to play backhand shots but you can just swing the same way each time. It makes it easy to get into but hard to execute the shot that you wish. Ultimately after trying these two control schemes I reverted back to the arcade button layout as it provides a greater sense of timing and precision. On the court, GST 2 plays a good game of tennis with fast action and tactics coming into play allowing you to cultivate your own play style whether it is power shots from the baseline or volleys at the net. Playing against different players forces you to adapt to your game resulting in you needing to change your tactics to overcome them. You can play as 23 different pros that are evenly split between current to old pros including Novak Djoković, Maria Sharapova and Pete Sampras. They don’t just look realistic, they also benefit from some custom animations, so McEnroe does his little hop, Nadal flails his arms everywhere and Federer serves in his graceful manner, which all helps to bring out the personalities of your opponents who have their own unique play styles too. Notable absences include Agassi, Caroline Wozniacki and Sue Barker(!), but fortunately internet whizz kids have created missing pros, which are available to download in the create a player section, making their absences bearable. Naturally, there are 738 versions of Anna Kournikova, along with Cristiano Ronaldo and Whitney Houston, which kinda brings a whole new meaning to My Love Is Your Love when used in Tennis. The multi-year spanning line-up results in a bizarre career mode where the likes of Boris Becker and Andy Roddick fight it out for the US Open title. It doesn’t quite feel right considering EA have made a point of featuring all the major Grand Slams, and I fail to see what makes them more realistic than Virtua Tennis. At least that has Laura Robson even if she is rubbish. I mean only 4 current women’s tennis pros? I’m pretty sure the women’s Grand Slam tennis finals don’t start at the semi-finals. There are fictional players to make up the numbers, but it still feels week compared to the thousands of licensed players in other EA Sports’ titles. Career Mode has taken a nod from the FIFA series “Be A Pro”, allowing you to import your own face, even accessing that same photo you uploaded for FIFA 3 years ago when you had that rubbish beard that you still regret. Fortunately, you can always reupload your photo sans the it-seemed-like-a-good-idea-at-the-time facial hair and acne. It’s great to see it seamlessly integrated, as I had my pro on the court in a matter of minutes, and there’s no doubting the appeal of seeing your smug face celebrating a backhand winner against Nadal. Your aim is to climb the ranks and become the world’s number 1 by gaining XP throughout your career, and each match has specific goals to boost your score, such as 5 backhand winners or win a point after a rally of 10. Interestingly, your XP can also be lost if you fail to win a match, making every match count. The 10 year Career mode pans out as you’d expect with you spending the time between Grand Slams training, taking part in minor tournaments, and buying new items from the shop like sweatbands (yay!). Training is available between each event and aims to improve a couple of you stats categories from Power to Accuracy and Speed (these pretty much entail you hitting the ball a certain way to a particular area of the court whilst McEnroe shouts at you). There’s little margin for error, meaning not only does it punish you by awarding no upgraded stats, but it also stops you from training again until after the next tournament. It’s a frustrating affair in that it doesn’t improve you helping to work at the weaker areas of your game, and you end up just being rewarded for what you’re already good at. There’s also little doubting that the training is less fun than Virtua Tennis 4’s mini games. Granted, Murray may not warm up for Wimbledon by chasing chickens around a court, but then again he also doesn’t play Bjorn Borg in the final… Other than career mode, you can relive classic tennis moments with the ESPN Grand Slam Classics challenge mode, placing you in the middle of iconic matches: you either recreate history or change it. The classic players make sense in this mode, as you get instantly stuck into epic tennis matches, playing against the best players ever. There’s some decent multiplayer too, with not only head to head matches but online tournament mode where you face other players online to win the cup. Bafflingly there is an online pass, but it is not necessary for online play, and without redeeming my code I didn’t come across any content unavailable to me, so why it’s present is beyond me. Commentary is provided by Pat Cash and John McEnroe, and is limited at best. They’re both seemingly obsessed with shots from the back of the court whilst constantly repeating themselves. The crowd do a great job of building up atmosphere by quietening down before each service, yet still containing the odd twit who shouts if the player takes too long. They also grow more excitable as a rally progresses, and give extra applause for a well won point which is a great touch. Grand Slam Tennis 2 does a grand job of simulating tennis with highly detailed players and stadiums, with a novel total racquet control scheme which remains simple enough to understand it in no time. It may lack the fun of Virtua Tennis 4, or the simulation depth of Top Spin, 4 but it finds a good middle ground offering up licensed tournaments and a great challenge mode. Without being too difficult for newcomers, Grand Slam Tennis 2 is a great recommendation for Tennis fans who don’t like their wacky minigames, but want a tennis game that is easy to pick up and play. A game winning second service, but EA still has a little way to go to become a match winner. Review Pros Cons Licensed tournaments Simple yet deep gameplay Be A Pro Classic challenges No fun minigames/training Time travel tournaments Total racquet is a bit naff Rating 70% This review is based on a copy of Grand Slam Tennis 2 provided by EA

See the original post here:
[PS3 Review] Grand Slam Tennis 2
This new trailer shows “all the ways in which you can grab on, climb up, hold on, pick up, and carry around.” Capcom has just confirmed that the playable demo of the open world action–RPG, Dragon’s Dogma, will be available to download globally via the PlayStation Store on Tuesday, April 24 for NA, and on the European PlayStation Store the following day, Wednesday April 25. Hit the jump for details on what you can expect to see. With your party of three Pawns, the demo allows you to experience the different styles of two of the game’s character classes in two challenging encounters. A melee specialist skilled in both attacks and counterattacks, as the Fighter you will make your way through underground tunnels and chambers before taking on the deadly Chimerain a Prologue quest, set before the events of the main game. Swift and nimble, the Strider’s weapons of choice are bow and daggers, use them well if you are to defeat the mighty Griffin in the open plains surrounding the capital of Gransys. Let your imagination run wild and design both your playable character and main Pawn using the game’s incredibly in-depth character creation tools before you take on the Griffin; purchasers of Dragon’s Dogma will then be able to export both these characters into the full game on its release. Dragon’s Dogma is scheduled for release on Xbox 360 and PlayStation 3 in North America on May 22 and across Europe on May 25. Source: Press Release
Read the original here:
Dragon’s Dogma Demo Details and a New Trailer
In a well established, post-apocalyptic theme era, I Am Alive proudly presents itself as a psychological survival horror game, with emphasis on the psychological part. While I Am Alive’s unique concept distinguishes the game from other titles in the genre, some poor executed decisions made my walk-through a “displeasing experience”. [Story] Set in a fictional American city called Haventon, most of the human civilization were wiped out during a catastrophic event, covering the world by clouds of toxic dust, and thus making it barely habitable. You assume the role of an unknown man in his journey to reunite with his wife and daughter. The hazardous environment is your biggest enemy in I Am Alive. Ubisoft has also created a genuine feeling of tension in the sections you meet other survivalist, whom will either: A: request your aid, B: point a gun in your face, or C: simply attack you for the goods you are carrying. However you react to these encounters, the choices you make will affect your, and others’, survival . The first thing you will notice when playing I Am Alive is the colors. Everything is tuned down to grey, red or black. The ruins of past civilization adds a depth of reality to the overall experience. Ubisoft managed to create a unique atmosphere in I Am Alive, but my anxiousness to explore the environment was shattered by the limited exploration the game offers. Buildings, cars, bridges … etc, are only created as parts of the environment in a sense that you can explore a little and interact with a few . The graphics are not the prettiest I’ve seen. Given the time spent on the game, nearly 3 years since 2008 E3, makes you wonder why characters have no facial expressions, or why everything lacks polish and look somehow .. unfinished. Even the commonly polished cut-scenes are not commonly polished in I Am Alive . I should mention that Darkworks , known for games such Alone in the Dark: The New Nightmare and Cold Fear, was in charge of development from 2008-2010. Ubisoft Shanghai took on the project from 2010-2011. Personally, I loved the 2008 version the Paris based studio Darkworks had. If you are wondering, in 2011, Darkworks was placed into compulsory liquidation and was closed, but their 2008 E3 trailer will always be the “I Am Alive” version I’ve always wanted. [Gameplay] How the media portrays the protagonist VS. What your character actually looks like My biggest upset with this game is the poor controls . They are either slow, delayed, or unresponsive. When you are climbing a 20 story building, hanging from a small pipe (come to think of it, I wonder why skyscrapers have pipes), you’d expect to have a level of control over your environment. What you get is the most frustrating climbing system I’ve ever encountered. Pulling my character up a ledge was my biggest challenge throughout the entire game. When you run out of health or stamina, you will obviously fall to your death and restart from the last check point. In I Am Alive, you can’t save your previous progress. You can restart the last check point, but it could be somewhere far behind your current progress. There is no actual method to tell where in the timeline the saved point was. Also, you have only 3 (Rewinds) from the last checkpoint. Rewinds are actually collectible throughout the game, or acquired by doing favors for strangers. Think something like an old school platformer, 3 lives left. When you run out of rewinds, you will have to restart the game from the last saved point. That could be anywhere from 2 minutes back, or the entire time you spent climbing up a building to reach an objective. There is no actual way to tell. In I Am Alive, you can’t jump! There is no actual button for jumping. There are certain areas you can access and others you can’t. Say if you are standing near an object you can climb, like a wall or a fence, pressing X will make your character jump and climb this object. I find it annoyingly strange that you can’t get on top of a car or climb small walls if there is no purpose of doing it. If it is not part of the story, you simply can’t do it! The developer introduces a new concept with the Stamina meter . Everything you do will affect your stamina meter. Running, climbing, being exposed to toxic gas, getting shot at, getting stabbed, hanging from a ledge; every action you make will effect your stamina meter. In some cases, the meter will refill when you rest. In other cases, some items are required. Items you can find by exploring a little more, such as bottles of water, food cans, pain killers, soda .. etc. You can access your inventory at any given time, check out the items you have collected and select the one you think fits most for your particular situation. Your resources are very limited . Getting to one of the objectives can be undeniably challenging During my play-through, I had many encounters with strangers in need. Some will ask for particular items, such as fresh fruits, cigarettes, water, and pain killers. You can always come back once you acquired the needed item. Strangers will grant you rewinds and access to some goods, which proved to be useful in many cases. The soundtrack of the game is annoying. It is not realistic, authentic or related somehow to the actual story. It is simply annoying. When you are presented with a situation where your stamina is running out, and you will encounter many of these, the game makes a noise to indicate that your stamina meter is running low. In my 20 years of playing video games, I haven’t ever turned any game volume down because I was annoyed. I am not bashing on the work of the sound artists, but man, what were you thinking? There are a few unique concepts to explore. The psychological act of pointing a gun at someone and witness their reaction was somehow .. satisfying! You won’t find much ammo for your gun, but once you do, you will have to use them wisely. Other survivors in the game will be intimidated if you point a gun at them. Some will ask you to “take it easy .. man”, while others will challenge your morality and ability to actually fire your gun. Making your decision based on the facts you are presented with can make a big difference. For example, I was presented with a situation when three strangers attacked my character because “I stepped into their territory”. I had only one bullet to use, so I aimed at the most intimidating character in their group, who happened to be the big guy, and fired my pistol. The remaining two characters attitude changed into fear and they decided to put their weapons down and I was able to pistol-whip them unconsciousness without them knowing that my gun was empty. [Final Thoughts] Although “I Am Alive” poses some unique ideas, the game still falls short in all other areas. Since the 2008 E3 trailer, the game had lot of potential to stand among other great titles in the genre, but came out somehow disappointing. You can clearly tell that it was rushed for release by the publisher regardless of some major improvements that could have been done to the gameplay. If you still want to experience the story and the intense atmosphere, I would suggest that you wait for a price drop. Review Pros Cons Intense Atmosphere Some unique Ideas Poor Controls Aggravating soundtrack Feels Unfinished Disappointing Rating 65% Price on PSN is $14.99 Disclaimer This review is based on a PS3 copy of I Am Alive developed by Darkworks (2008–2010) and Ubisoft Shanghai (2010–2011) and Published and provided by Ubisoft.

Original post:
[PSN Review] I Am Alive