[minis Review] Ace Armstrong vs The Alien Scumbags!

Help legendary star fighter pilot Ace Armstrong defeat the Scumbag invasion of earth in this modern take on classic old-school shoot-em-ups, with an added 50s Sci-Fi twist and plenty of Scumbag-bursting humour. Fly Ace through several action-packed levels, each featuring a huge boss with unique attack patterns to defeat! Use Ace’s mighty Recycl-o-Ray to suck up the essence of defeated Scumbags and use their own weapons against them. Can you turn back the Scumbags’ tentacled tide of terror?! Controls are very simple to understand. You can move Ace’s ship either with the D-Pad or the analog stick (I used the D-pad to get the proper old school feel), and shooting your standard cannons is handled by the X button. You can use the L or R button to vacuum in the weapon energy left behind by some of the Alien Scumbags, and you can shoot these extra weapons with the Square or Circle buttons. You can still shoot your standard cannons while you’re doing this, so be sure to never stop firing or the Aliens will get you! Also, when you suck in a new weapon, your current one is immediately discarded, so make sure you really want to get rid of it before hitting either shoulder button. What weapons can you take from your enemies? You have access to a laser, to a spread shot, to a 3-way shot, and exploding shot, and a veeery powerful shot that can quickly kill all enemies in 1 or 2 shots at most. The more powerful the weapon, the lower number of shots you have available, so be sure to plan accordingly. A strong weapon in your arsenal when facing a boss can be the difference between survival and defeat. Before you start the game, you are given the option of picking one of the three difficulty settings available (Rookie, Pro and Elite). You should start on Rookie to get an idea of how the game works, as diving right into Pro or Elite can prove to be too much for most. Picking a higher difficulty cuts down the number of extra ships you start with AND aliens are stronger, thus requiring to be shot more times in order to be destroyed. You must quickly understand how to differentiate the things that can kill you from those that are there just for show, especially since all that it takes to bring down your ship is one hit. You can crush against scenery, aliens, spaceships, etc., and it is easier to know what scenery is physically there, and which one is just for show, by constantly firing with X. You can also autofire when holding down X, but you can definitely fire faster by constantly pressing X, thus allowing you to destroy more enemies. When you reach the end of the level, you’ll fight against a huuuuge boss. Learning their pattern is a must, or you’ll never defeat them. Be prepared to lose several ships during this fights if you’re not careful. Luckily, if all your lives run out, you can choose to immediately go on, as long as you have any continues left. Ace Armstrong vs the Alien Scumbags provides us with a fun game that takes us back to simpler times when 2D sidecrollers were all the rage. The art-style and gameplay mechanics allow this minis release to set itself apart from the rest of the options available in the service. Review Pros Cons Easy to control Several weapons you can use Crashing into a building before being able to realize that structures are bad Rating 81% Cost – $3.99 Disclaimer Total amount of time played: 3 hours. Game was completed before writing this review. This review is based on a PS3/PSP copy of Ace Armstrong vs the Alien Scumbags provided by Laughing Jackal.

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[minis Review] Ace Armstrong vs The Alien Scumbags!

[Review] Burger Time World Tour

For those not old enough to remember, the original BurgerTime was released in 1982 for arcades (arcades were rooms filled with TVs inside wood cabinets, and each TV was hooked up to a single game. Oh, and you inserted quarters in a slot in order to be allowed to play), and it was a 2D game that tasked you with avoiding 3 major enemies (Mr. Hot Dog, MR. Pickle and Mr. Egg, the walking food), in order to assemble several giant burgers to clear the level. You had to climb and drop from all available ladders, to make it to each burger layer, and trapping your food enemies within the burger layers allowed you to increase up your high-score. A top bun, lettuce, a tomato, a beef patty and the bottom bun made for a deliciously pixelated burger. We only had 6 levels to play, and once we reached the last one, we were looped back to level 1…and we liked it! After all these years, Burger Time is back, and this time around we are going on a world tour, to prove to all other chefs that Petter Peper (that would be the chef you control) is the best one there is at making burgers. BurgerTime World Tour is all about retro evolution. The fresh remix introduces burger stomping to a whole new generation of gamers who expect a greater diversity of gameplay fun! • Rotating Environment System that adds visual flair to the whole arcade experience. • Fully 3D world, where you can see behind you and on the other side of the world, to figure out the fastest way to the next burger, or how to beat your friends. • 4 challenging worlds, 50 total maps. Loaded with content! • All new boss battles added to create a rewarding experience in beating each world. • All new platforming gameplay added to make the game even more fun. New features like dangerous interactive platforms, rocket riding, new weapons, as well as the ability to pick up and throw your enemies everywhere! • All new multiplayer modes! Simultaneous Split-screen and Online Multiplayer Modes for up to 4 players. In single player mode, you can either choose to play on easy or normal difficulty. As you can obviously imagine, picking one over the other will make things easier or harder during your culinary journey, since enemy density will not be as high as usual and you’ll get more power-ups when playing on easy. But you must also consider that, when playing on Easy, your score, the number of deaths suffered during the level, your best completion time and other stats will not be tracked. All of these stats are saved when playing the game in Normal difficulty, and you can earn several trophies by the time you complete the game if you obtain a good enough high score (you can tell if you did great since the game will give you 1 to 5 stars for the level AND it will throw lots of burgers under Petter Peper, making him rise towards the upper half of the screen). The game has the same basics as before – you must complete the burgers to clear the level. IF you trap enemies between burger layers, you earn extra points, and the more enemies that are trapped between the layers, the harder that layer will fall, and this opens up the possibility of being lucky enough of trapping even more enemies when, say, the top bun falls on top of two pickles, which makes the lettuce fall two levels, trapping an egg or a sausage, making the whole thing fall straight down to the plate, in one swift move. You can still use your trusty pepper to stun all enemies… and now you can now pick up enemies and throw them whenever and wherever you want! You can stun an enemy, pick it up and throw it on top of a burger layer, and then make the layer drop! Ah, did I mention you can jump? Late 20th century improvements, right in the 21st century! But be careful. Just like in real life, when you jump, pickles jump, as well! You have access to several Power ups this time around – you can obtain a spatula to hit your enemies, a rocket so you can fly up, up and away, a speed boost, invincibility, etc. You can also collect all letters of the word BURGER for a big increase to your score… but they are not available on all levels! BurgerTime World Tour makes us remember simpler, old-school health mechanics from back in the day. Something touched you? You’re dead! Easy to remember, right? Avoid anything that is not a power up, a letter or a layer of the burger you’re making. There are a lot of enemies in the game, and they all react differently to Petter, so be sure to learn their patterns in order to have a better chance at survival. To get you started, let’s look at three of the enemies you will meet: Sonny Guards certain areas; upon seeing the player, commits to a bull rush if not on a ladder and runs straight for the player. Ruthless Dill Guards a certain area, mimics the players jump. When the player jumps the pickle jumps. Frank Furter Hunts the player wherever they may be, can use ladders to get to player. But wait, there is more! You must also avoid fire shooting out form burners, spinning drills that go up and down, moving platforms, trapdoors, rolling barrels, crushing elevators, floor installed drills, and other hazards that are out to get you. There are checkpoints on each level, which is a nice extra. If you touch them, you will spawn right there when you die, with all burgers intact up to the point when you got touched by a bad, bad ingredient! They come in handy when you’re working your way towards the top layer of a burger but get killed before you can reach it, as there is usually a checkpoint that will let you skip half of the trip back up there. All levels are self-contained, and you can complete them in 1-10 minutes at most. The longest levels in the game are always the boss battles, since you’re tasked with crafting burger after burger in order to come on top. Two of the four boss battles add a little something-something to to spice things up, so be on the lookout for special cues that will let you know exactly what you need to do to triumph. The game includes an offline multiplayer mode, and it also provides an online multiplayer mode. Up to four players can compete at the same time, either in split-screen or by the magic of the internets, trying to get as many points as possible while completing all the burgers available in the MP level while, at the same time, avoiding the other chefs and their nasty tricks! We are presented with several cutscenes in between some of the levels, which do their best to try and move the story along. Cliff notes version? You start to complete some burgers on the first level or two, then, suddenly, one of the Chefs will challenge you. They do this by way of a story printed in the newspaper (which you’re reading on an airplane), and the challenge is for you participate in a burger duel, because the other chef says that his burger is better than yours. You fight, you win. Do this 4 times. Congratulations! Roll credits. As mentioned before, when making a burger, the enemies you crush are added to the burger. Some combinations give you a special burger that in turn provides you with extra points. For example: Add some sausage to your burger, and you have an Italiano specialty! Discover all the new burger specialties that you can create! You should also remember that it is best if you always start to make your burger from the top bun! Every layer hits the one below, and then the one below, and so on. Each time this happens you get more points, and you have a great chance at trapping an enemy in between any of the lower layers when using this method! BurgerTime World Tour signals the return of a classic, and it does so in style. You will travel through 4 distinct locations, fighting against crazy food that is alive (accept, and embrace this!), and battling bizarre chefs that will try to end your reign as the top burger chef. There is a lot of content in the single player mode, and the multiplayer, both offline and online, will allow you to continue playing this well after you’re done with the story mode. Review Pros Cons BugerTime is back! Easy to control Finding an online match takes a while Rating 86% Cost – $9.99 Disclaimer Total amount of time played: 7 hours. Game was completed before writing this review. This review is based on a PS3 copy of BurgerTime World Tour provided by MonkeyPaw Games.

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[Review] Burger Time World Tour

[PS3 Review] Need For Speed: The Run

Cast your mind back to a distant past, November 15 in the year 2011 to be exact. Modern Warfare 3 and Skyrim have just been released and Uncharted 3 has been out for 2 weeks already… even Whitney Houston is alive. Need for Speed: The Run was released on this day. Now you might be asking what was so significant about this event to be brought up now? Was Need for Speed: The Run a truly amazing game that slipped us by? Let’s find out in our review. EA’s fixation with going fast has taken a dramatic turn in NFS’ 18th outing, adding a plot to the action once again, along with foot chases to complement its car based action. Rather than doing a Driver 2 and allowing you to walk around, these are reduced to quick time events, so I hope you like pressing X not to die! The plot is little more than an excuse for the action with a simple set up: win the race from coast to coast otherwise, the world will end or something of equal dramatic effect. In fact, we’re never given a reason why these mobsters want him dead or what he needs the money for. Maybe Jack didn’t pay his gas bill or will be forced to repeat a year at school if he doesn’t win. It made me so unempathetic towards the Jack and his impossibly attractive female companion, even the ending is more anti-climactic than Lost’s. The plot merely serves as a reason to drive from point A to point B across the USA as fast as possible. The only difference in events being whether you overtake a certain amount cars, make checkpoints in time, or avoid hazards whilst evading police/the mob. There isn’t as much diversity as in the previous Hot Pursuit, which featured weapons and swapping sides to the police in pursuit. In fact, the lack of means to defend yourself leads to some frustrating races towards the end as your car gets turned to Swiss cheese whilst you’re trying to win a race. You’ll get to the end quickly, too, with The Run mode lasting around 2 hours. It’s not long game by any stretch of the imagination, especially when I recall driving from SF to Vegas in real life taking a few days. It’s a racing game, though, so plot doesn’t matter. It’s all about the on track action and it can’t get that wrong, surely? Unfortunately, this is where things get even worse, as The Run displays some of the heaviest, bogged down and perennially understeering cars ever to grace a video game. These Porsche 911 Carrera’s, Mustangs and Audi R8s are supposed to be supercars, yet, they all handle like front wheel drive tanker ships missing every apex. Trying to coerce them into a drift is like asking your divorced parents to get along for your graduation; they both want to be there but just don’t work well together, ending in an awkward mess. They just refuse to do it without grinding to a halt for becoming an uncontrollable mess. Thankfully Autolog makes another fine appearance in The Run, adding a Speed Wall to every event. It’s still a genius idea that adds life to a short career mode for those who enjoy one-upping their friends. Updates alert you when your records are broken and experience points are earned for beating your friends’ records. These experience points and unlocks carry over into all the game modes on and offline, unlocking cars, avatars and profile backgrounds, allowing you to go back to that previous event with a faster car. Driving coast to coast in the USA provides ample variety in racing locations, from the Plains to Death Valley and the Rockies, with dust storms and avalanches creating some interesting hazards to keep you on your toes. All the racing action takes place on public roads and even subways, resulting in plenty of traffic to evade, particularly in the busy streets of Las Vegas, New York and San Francisco. Driving around Chicago has a nice cinematic feel, too, due to many blockbusters being filmed there in recent years and being underused in the gaming sphere. The Run, in fact, aspires to be like the blockbusters it is emulating a little too well. It might all be Teal and Orange with over the top action, but it’s also desperately light on plot and fun. Include the awful handling and a cripplingly short run time with challenges that offer little variety, and you have quite the box office flop. Need for Speed: The Run leaves you with that same unsatisfied feeling after watching that big, dumb summer flick with some short thrills, nice visuals and sound design, but ultimately offers little else. It’s impossible to recommend The Run when there is a vastly superior Hot Pursuit was released just a year ago. Buy that instead. Review Pros Cons Autolog Varied locations Awful handling Rubbish plot Short campaign Long load times Press X not to die Rating 40% *A review copy was sent to PS3Blog.net by EA for reviewing purposes.

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[PS3 Review] Need For Speed: The Run

Unit 13 Explodes onto PlayStation Vita

Sony Computer Entertainment Europe (SCEE) today announces the release of Unit 13, a third-person military shooter created exclusively for PlayStation®Vita (PS Vita) by Zipper Interactive, available via the PlayStation Store or from all good retailers on March 9th. Players join the ranks of Unit 13, a counter-terrorism squad deployed with only one objective; complete the mission. Missions focus on contemporary ‘ripped from the headlines’ scenarios creating an experience that is loaded with authenticity. Unit 13 takes advantage of all the input and connectivity features PS Vita has to offer. Dual analogue sticks offer bona fide shooter controls on the go, and SIXAXIS combines with front and rear touch to offer an intuitive, immersive experience. The 3G connectivity of PS Vita are at the core of Unit 13 and bring all-new challenges and ways of playing to the genre. Missions are concise, intense, and non-linear, allowing for a huge variety of approaches depending on the player’s favoured style. Coupled with a five-star scoring system, each mission has huge replay value. 3G allows on-the-go online leaderboard access to check how performance rates against PSN friends, or any player in the local area or worldwide. If your friends overtake you in the leaderboards, 3G will alert you instantly. An always on connection is also essential to acquiring High Value Target (HVT) missions. These are rare mission alerts that only appear for a limited time. Players use 3G connectivity to access these anytime, anywhere. Once played, HVTs can be passed onto others via near or to PSN friends. Each day players are briefed with a Mission of the Day delivered directly to their PS Vita wherever they are via 3G. As with the game’s standard missions these will challenge players to find the best way to complete the objective, ranking their performance via online leaderboards. With a choice of connectivity options PS Vita offers completely connected, rich and immersive gaming experience. As the preferred provider for 3G, Vodafone* will ensure that PS Vita users have a great connected experience wherever they are owing to the high speed and extensive market-leading network coverage. With 3G and Wi-Fi connectivity users can stay constantly connected to their PlayStation world and their gaming friends using PS Vita’s native gaming and social network applications. This state-of-the-art portable device has games at its heart ; Unit 13 joins an impressive roster of PS Vita launch titles that already boast game-changing 3G features: Uncharted: Golden Abyss In Nathan Drake’s latest adventure, 3G is used to discover, collect, and trade Bounty Collectibles in the Black Market. The near application lets PS Vita users check in to real life locations and pick-up and leave gifts for other gamers to find and use in their own games. Reality Fighters In this customisable, augmented reality fighting game, players use the cameras of PS Vita to put themselves in the game and create their own unique fighter. Take pictures of your fighter either posed or mid-fight, and use 3G to instantly share these with friends on Facebook. WipEout® 2048 In the prequel to all WipEout® games, 3G allows players completing Speed Lap Challenges to have the option of dropping challenges in for other WipEout® users to encounter. As well as being able to see their friends updates live via UI. MotorStorm RC Discover a unique blend of old school and contemporary gameplay in this top-down racer that features classic vehicles and environments from the MotorStorm series. Enhance the experience by using the 3G connectivity to update leader boards and challenge other PS Vita and PlayStation®3 players using Cross Play. Other launch titles include the fun-filled collection of mini games Little Deviants , plus ModNation Racers , Everybody’s Golf , Hustle Kings , Top Darts , EA SPORTS FIFA Football , Ridge Racer , Ninja Gaiden Sigma Plus , Rayman Origins and Virtua Tennis 4: World Tour Edition to ensure an impressive lineup that caters for every type of gamer right from launch.

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Unit 13 Explodes onto PlayStation Vita

Special Guest Character Joins The Fight In Dead or Alive 5

Team Ninja has revealed a new gameplay trailer for its upcoming fighter, Dead or Alive 5. The footage shown in the GDC 2012 video gives us our first look at returning super ninja Kasumi who-like everyone eles in the game-sports a fresh new character design. Also revealed in the trailer was a new character to the series but a familiar face for Virtua Fighter fans. Yep. That’s Akira Yuki from Sega’s Virtua going toe-to-toe with Kasumi. Akira will serve as a playable guest character in Dead or Alive 5. “Gamers will have an opportunity to enjoy an unforgettable battle with an esteemed competitor in Akira Yuki set in the Dead or Alive environment,” said Yosuke Hayashi, studio head of Team NINJA. “This year will prove to be an amazing one for our loyal fighting fans as we are delivering a fantastic fighting game that can only been experienced in Dead or Alive 5.” While this may be the first time Akira has appeared in a 3D fighter other than Sega’s, guest characters in DOA isn’t anything new as I’m sure DOA 4 owners are aware of. Dead or Alive 5 is due out this September for both the PS3 & 360 and I can’t wait!

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Special Guest Character Joins The Fight In Dead or Alive 5

Version2Games Has Announced PSVita/PS3 Exclusive – T.U.M.

Not too much is known about T.U.M right now other than it has a slightly creepy trailer. I get an I-robot feel meets Ratchet and Clank with a little Flower. Nope, doesn’t make any sense to me either but it is worth a watch. The game is being developed by Version2Games who developed made “Smash ‘N’ Survive that was recently released on PSN. Here is the description of the game from Version2Games: Jay wakes up from cryogenic sleep. He does not know who he is and where he is. As soon as he gets out, he discovers a world that is entirely made up of concrete and metal. There are no traces of life, no animals, no trees, not even weeds among the stones. The only remnants of nature are dried out plants with no leaves on them, just roots and dead vines. He soon comes across creatures that have enslaved beings like himself. He must escape them to save his live and there’s only one way is to fight those creatures which makes him an accidental hero. That’s when he hears a voice, the voice of Gaia, the mother nature. She asks him to restore life to this once-thriving place. The game is a mix of puzzle and combat with dark humor embedded in the dialogs, surroundings and even characters.

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Version2Games Has Announced PSVita/PS3 Exclusive – T.U.M.

[Review] Super Stardust Delta for the Playstation Vita

Super Stardust Delta is akin to a modern day Asteroids on crack but that doesn’t even come close to painting the whole picture for this game. For those of us who played Super Stardust HD on the PS3 know exactly what I’m talking about. I always explain this game to others as a game that will make your eyeballs sweat because there are some defining moments of action that if you blink, you’re dead. Much like the PS3 version, Super Stardust Delta on the Playstation Vita offers a variety of enemies, asteroid types with a few different weapons at your arsenal. The key differences between the Vita version and the PS3 version is that Delta only offers two main weapons types instead of three, but it offers a few special power up moves instead of just the EMP burst in the PS3 version. In Delta, you also get a black hole weapon which does exactly what you think it would do. It swirls around sucking in anything that gets caught in its gravitational pull. Delta also offers several other game modes that utilize the control aspects of the Vita. One game mode in particular (that drove me mad) allowed you to fire two main weapons with the analog sticks and steer with the gyroscopic motion control. It was infuriatingly fun. In comparison to Super Stardust HD, Delta does not let down and I would even venture to say that it exceeds the original in most categories. The total price for the game is a tad steep at $15.99 for the game and expansion however the core game is perfectly priced at $9.99. So if you are not a fan of getting some extra trophies or a fan of using the motion controls for mini-games it offers, then all you need is the $9.99 package and it is a blast. As far as graphics are concerned, its eye candy to say the least. Beautiful graphics, sleek controls and hours of fun. Review Pros Cons Beautiful Graphics Great Soundtrack Fast Paced In Your Face Action Great utilization of other control methods Expensive DLC One less standard weapon than Super Stardust HD offered Rating 85%

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[Review] Super Stardust Delta for the Playstation Vita

Dragon’s Dogma Demo confirmed

Dragon’s Dogma Demo is a go! The fan’s requests have been heard and the Demo will arrive shortly. I’m extremely thrilled to get a hold of this one and try the crafting system. Here is the official announcement detailing what to expect. “We’re pleased to confirm today that indeed, there will be a playable demo available prior to the game’s release on Xbox LIVE and the Playstation Store. Within the demo, you’ll be able to try out two of the nine classes, including the melee-inclined Fighter and the swift and nimble Strider. With the Fighter, you’ll take on a Chimera in the depths of an underground cavern, while the Strider will use bow and daggers to take on a ferocious, airborne Griffin. You’ll also be able to take advantage of the game’s elaborate customization system by creating your own playable character and Main Pawn, which you’ll then be able to import into the full game when it comes out on May 22nd in North America, May 25th in Europe. Joy!” Source: Capcom

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Dragon’s Dogma Demo confirmed

EPIDEMIC ALERT: Japanese Adventure Game Strain Identified in North America

Thousands expected to succumb by year’s end! Regional Office of the International Disease Organization, Washington D.C. – February 28, 2012 – IDO agents working in California report that preliminary findings indicate the exceedingly dangerous Japanese adventure game known as “Zennin Shiboudesu” has somehow crossed the Pacific. Attempts were made to contain it, but some carriers seem to have escaped the quarantine and are now at large. This game is extremely virulent and can be transmitted through physical contact (via the dual “Nintendo 3DS™” and “PlayStation®Vita” retail vectors) as well as through the air (via the “PSN” vector), which has prompted the IDO to declare this a level 6 pandemic. All uninfected persons are advised to remain indoors and avoid contact with others. If you suspect you have been infected, or suspect a friend or family member of being infected, report, or have them report, to the nearest IDO quarantine facility. Similarity to an earlier strain known as “Nine Hours, Nine Persons, Nine Doors” has lead to a reclassification: Both strains will now be considered members of the “Zero Escape” game series. Exposure to North America also seems to have caused Zennin Shiboudesu to mutate, and after much deliberation it has been determined that it will be referred to in all future literature as “Virtue’s Last Reward” (see forthcoming department memo re: choice of strain name). Virtue’s Last Reward—or, alternatively, “VLR”—has been known to exhibit the following symptoms. If you begin to display any of these, distance yourself from friends and loved ones immediately, and proceed at once to the nearest IDO center. Dual Language Support – Early cases show that VLR allows communication in both English and Japanese, with dialog playable in both languages. Whether or not this indicates damage to the languages centers of the brain is under investigation. Puzzles and Story – Preliminary investigations show that this game progresses rapidly through a repeating cycle of two distinct stages, which have been termed the “Novel” and “Escape” stages. During the Novel stage, subjects find themselves engaged by a complex and mysterious story. During the Escape stage, subjects have been observed solving numerous puzzles. Fully-Voiced Novel Sections – One of the indicators of the Novel stage is reportedly fully-voiced dialog: All characters except for the protagonist can be heard speaking during this stage. Numerous Endings – VLR has been shown to exhibit numerous paths of infection, most of which are lethal. At press time, 24 different “endings” have been observed, each unique. Immersive Three-Dimensional Environment – Many infected patients have reported a feeling of increased immersion in their surroundings, often manifested in the ability to rotate the camera around a 3D room rendered in-game and select and manipulate objects in three-dimensional space. Introduces New Characters, Brings Back Old Ones – Our files on 999 indicate that a number of the characters featured there appear again in VLR, although in what capacity is still unclear. This strain also introduces several new characters, all of whom merit additional investigation. Source: All the above is a direct quote from an Aksys Games Press Release.

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EPIDEMIC ALERT: Japanese Adventure Game Strain Identified in North America

Releases for the Week (February 27th-March 4th)

After the crazy “let’s hurry up to release our game during launch week, or even the week before the full release” rush, Vita skips this week as no new games are released. The highlights for this week include SSX, Hyperdimension Neptunia mkII, and Primal, a PS2 classic that most of us didn’t get a chance to play when it originally launched for Sony’s last console. One interesting release on PSN is the Killzone 3 Multiplayer. Yes, you read that right, you can now buy the Killzone 3 Multiplayer mode all by itself. Actually, you download the mode for free and you can play it as long as you want… with a catch. The release/almost demo comes with a level cap that can only be overcome by purchasing the activation key. Apparently, the single player part of the package will not be available at a later day, so it will be interesting to see if this is treated as a stand alone game with its own Trophy list, or if trophy hunters will have to track down a retail copy to complete their trophy list for the game. We also have Storm, an interesting game that is more laid back in nature and that tasks us with making seeds grow by using the power of the wind, of rain, and even by summoning lighting to do our bidding. Full list of games after the break. PS3 Retail Releases You Can Buy SSX Right Here! You Can Buy Binary Domain Right Here! You Can Buy Hyperdimension Neptunia Mk2 Right Here! PSN Releases You Can Buy Medieval Moves: Deadmund’s Quest Right Here! You can Buy Deus Ex: Human Revolution Right Here! minis PS2 Classics

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Releases for the Week (February 27th-March 4th)

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