Sorry about the wait folks. I’ve kind of been scrambling and coordinating for coverage on some big events like GDC that’s coming up. That way I can score you fine people more free stuff and even tastier interviews, featuring yours truly of course. This game is fantastic and I encourage everyone to at least check it out – if you have the means. Another contest, another giveaway… and that can only mean two things. Tosh has some deep pockets and you’re privileged enough to see another high quality FooBear408 exclusive video. Firm handshake goes out to Kbear3000 for the fine cinematography work and the steady hands. Want to know who won? Guess you’ll just have to watch and boost up my pathetic youtube numbers, won’t you? Winner will be pm’d by me personally and code will be in that message. I look forward to snagging more goodies for all my loyal minions.

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[Giveaway Winner] Tales From Space: Mutant Blobs Attack!
“ATLUS, in collaboration with Cyanide Studios, today unveiled a limited pre-order bonus art book for “Game of Thrones™,” the upcoming RPG based on the internationally bestselling book series A Song of Ice and Fire by George R. R. Martin and the critically acclaimed HBO® television series, Game of Thrones.” The book looks beautiful and will be a must have for all Game of Thrones fans. The game itself is also shaping up to look very good. “Game of Thrones: Visuals from the RPG” will only be available in limited quantities from Amazon (US and Canada), GameStop, EB Games, and the HBO Shop®. You can pre-order directly from any of them here , or better yet pre-order from our own Amazon page here ! Hit the jump for more info and a preview of this great looking book! The art book stands as one of ATLUS’ finest bonuses to date, offering sixty-four full color pages of sketches, renders, photos, and screenshots from the game accompanied by compelling text and commentary from the game’s developers. The book will also include rare behind the scenes materials, like a portrait of the development team signed with a special message from author George R. R. Martin himself. The art book–measuring 8.5″ wide and 11″ tall–is hardbound, meticulously composed, and printed on premium stock, a true labor of love worthy of the series and its fans. “‘Game of Thrones: Visuals from the RPG’ represents one of the most elaborate, expensive bonuses we have ever offered,” commented Tim Pivnicny, Vice President of Sales and Marketing at ATLUS. “Everything about this premium art book is above and beyond the typical pre-order bonus, and all at no additional cost to the customer. Its larger dimensions, page count, hardcover binding, and exceptional print quality are more in line with what fans would expect from a Deluxe Edition extra or a separate purchase, which is why it will only be available at select retailers and quantities will be extremely limited. The A Song of Ice and Fire series of books and the Game of Thrones TV series are as special to us as they are to the millions of fans around the world; we are thrilled we can offer this unique bonus to complement the first major video game release based on the franchise.” “Game of Thrones” is currently scheduled to release on May 15. I will definitely be picking this one up!

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Game of Thrones 64 Page HC Artbook Free with Game Pre-order
When I first saw a preview of Disney Universe at E3, I thought, “Little Big Planet Disney, my kids are going to love this!” Disney Universe is an off-the-wall non-stop action adventure where Disney worlds and characters mix up for the first time. Suit up in iconic costumes and face challenges in legendary Disney worlds. Defeat enemies, collect coins and powerups, unlock new costumes and explore with friends as you battle in a mix-up of worlds inspired by numerous Disney and Pixar films. Suit-up for action as more than 40 classic and contemporary Disney characters including Alice, Mike, TRON and Stitch. Power up and explore 6 different worlds inspired by Disney and Pixar films Team up with up to four friends to solve puzzles or defeat enemies or toss your friend into trouble! Well, did they love it? Better yet, did I love it? In Disney Universe you play as a little colored creature that wears one of 45 different Disney costumes. You start with six costumes to choose from, but unlock others as you complete levels. There are only 6 themes worlds in the base game, but there are more available and coming as DLC. The ones available in the game are Pirates of the Caribbean, Monsters Inc., Aladdin, Tim Burton’s Alice in Wonderland, WALL-E and The Lion King. “Each world has a specific look and feel related to the film property but with a unique Disney Universe approach.” The first world, Pirates of the Caribbean, has you play through “London, Blackbeard’s ship “The Queen Anne’s Revenge” and other scenes from the film and each of the worlds in the game draw from similarly recognisable film scenes or set pieces.” Each world is broken down into three main levels, with three parts for each level. At the end of each level, you “rescue” a new costume. Your objective is to fix the Disney worlds that have been hacked by a mischievous fellow by the name of Hex. Playing through the levels requires different tasks, pulling levers, pushing buttons, moving items to other locations, etc. These tasks can be made easier by an optional arrow that shows you exactly where you need to go, and what you need to do to progress. This makes it much easier for the younger kids, or even for myself, when there was so much going on I got distracted. It wasn’t too much in the game going on, it was too much going on around me as I tried to help my 4 year old daughter catch up to the rest of us. The game allows, and for certain rewards requires, up to 4 player local co-op. This co-op greatly enhanced the game for me as I got to spend a lot of quality game time with my children. Besides these tasks, there are also baddies, or “minions of Hex,” trying to stop your progress that you can defeat by “button mashing” and hitting them with the costumes unique weapon. This “weapon” changes and becomes more powerful, as you collect in game bonuses to individually level each costume up. If you take to much damage and die, you just re-spawn in the same location with unlimited lives. This is a good bonus for playing with the young-ens. There are also Mickey coins to collect, which are required to purchase the unlocked costumes as well as for new worlds. Each level also has mini-games and other fun antics to make the levels more exciting. You will easily spend an hour or more within each world, and will need to replay them all at least once to unlock all the costumes. I’m not usually a big replay fan, but I actually enjoyed playing through the levels again. The game was fun playing alone, but was greatly enhanced playing with my children. So yes, I think we all loved it! Review Pros Cons Disney Costumes and Worlds Good Looking Worlds Great Family Fun Good Sound Track Endless Possibility for DLC Forced to Replay to Get all Costumes Rating 88%

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[Review] Disney Universe
The Starhawk Beta has finally opened to the public. To kick it off Harvard Bonin stopped by the Sony Blog to share some tips from the staff and top players. Check out his tips, and some very helpful diagrams of all the different controls in the game after the jump. General Starhawk Beta Tips Kill to build, build to kill. Kill enemies to get more Rift Energy to build more stuff to kill more enemies. Shoot glowing Rift barrels to collect more Rift Energy. Do not repeatedly build the same structures. Things like Garages or Launch Pads allow you to create new vehicles without building a new structure. If you stay in the vicinity of your base area and Rift Extractor you will auto-magically collect Rift energy. Each structure does something specific. Discover its purpose! Most all the structures have a glowing yellow panel. If you go up to one, you will be prompted to either create a new vehicle or remove the building. Removing repeated buildings is a great way to ease the strain on your structure cap. Use mics for the best experience….and sometimes to learn a few new words. Pick your Skill wisely. You can also change them during a match during respawn. Remember that you need enough XP points and the listed prerequisite for a Skill to unlock. Top 10 Starhawk Beta Tips from Real Beta Players! Wall Spam, What Is It Good For? Absolutely Nothing! If you place a ton of walls they will suck up structure cap space – and the enemy will fly over them anyway! Use them intelligently. Look to create choke points and use them efficiently. It’s very tempting to build them as they are relatively cheap and they scratch the “build a base” itch. Stand firm! Avoid spamming the battlefield with unwanted clutter! – From H-BOMM Take My Knife, Please! When you’re knifing an enemy try to jump and knife at the same time. You can also get higher (stand on a rock, etc). Sniper Time! If you aim the LR-3 Railgun for a long period of time the laser will show and your location will be revealed. Use it quick to avoid detection. – From Matt-Moore Chose Your Friends Wisely! Working as a team is absolutely critical to have a shot at winning. Teamwork is key. – From Outast_Graves Mic Up! Use your mic. Encourage your friends to use their mics and work together for optimal fun. — From Sharp Dagger For The Love Of God, RUN! Hold R2 to run. Do it always. Never walk. Always run. Run, run, run. – From TuckTay Enemy Mine! The mines are magnetic…you can stick them to your Hawk or Razorback. Get close enough to enemy Hawks or Razorbacks and they will “jump” onto them and explode. –From Seven11 To Build Or Not To Build. If you need a Razorback or a Mech, look around your base first. Don’t build another structure if they are there already. Run up to the yellow panel and build the vehicle. – From SmokScr Sell You Down The River. You can sell and remove most buildings by using the yellow control panel. Just run up to it, choose to “remove” and down it comes — From Ikeler Bite The Hand That Feeds. If you EVER see a player with the handles LBI (insert name here) or SONY (insert name here) kill, kill, kill…. – From RobbieK The following are the controller layouts to familiarize yourself before jumping into battle Source: Sony

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Starhawk Beta is Now Open to All
It sucks when you’re hungry. Sometimes you just want to bury your face into a burger, or tear into a taco. Out on the African savannah, a Hungry Giraffe feels your pain. A 20 foot tall, 1200kg animal like the giraffe needs to chow down on tons of food each day, just to stay alive. But, oh no! All the tastiest leaves have been eaten, while up in the sky endless quantities of snacks, fruit and junk food hover just out of reach! Hungry Giraffe features the world’s largest and hungriest even-toed ungulate. Through skillful steering of his neck, you can propel your half-starved giraffe on his twisty-turny upward journey, chomping on strawberries, fries, sandwiches and naughtier treats. But beware! The skies are also strewn with hazards. Poison, Anvils and non-prescription Drugs also hover up there, ready to send unwary giraffes plummeting to earth. Hungry Giraffe is by FAR the greatest giraffe-feeding game of all time! Dare you miss out? Intro text and trailer give you a pretty good idea of what you need to do in this game. The giraffe is hungry, feed it! Move the giraffe and eat as much food as you can to rise and rise as far up as you can. Junk food gives you more calories, thus giving you a bigger speed increase. Healthy food has less calories, but is still useful when you need to make it to the next set of fries and burgers. While climbing, you better watch out for dumbbells since they will make you heavy and will take a bit to leave the digestive system (go eat one and let me know when it is out). You also need to stay far, far away from anvils since they instantly stop you, looney toons style. Poison is bad as well as it will make you vomit over the screen, obstructing your view of the action. Oh, and you must also avoid pills. Pills will send you flying on a different trip, bringing a technicolor haze to the screen while also inverting your controls. You know, like regular pills. But it is not all doom and gloom for our giraffe, as we can also get some help from two particular items: Hard hats and Chili Peppers. Hard hats act as a boost that makes you invincible (anvils, beware!), sending you flying up for a handful of seconds. You should save them as a last resort for those times when you just couldn’t reach the next food item. Chili Peppers will also provide you with a speed boost, but you must still avoid any hazards since you’re not invincible. If you’re good enough, you can play all stages at once, starting from the first one and unlocking each new one as you eat and climb to the sky. If you lose, you can start back from stage 1, or you can continue from the last stage you managed to unlock. There is an in-game awards system that recognizes your achievements in this minis adventure, and those are always great for bragging here and there. Some examples are: Fast Food King: Eat 3,000 Fast Food Items Caliente Jirafa: Eat 400 Chili Peppers Fully Pumped: Eat 100 Dumbbells After you have complete level 10, the scenery loops back to stage 1, but the difficulty increases. How many laps can you complete? Doing a single run is not that hard, but making it to a second lap in one go will definitely require your complete attention and devotion. The game might sound simple, but it is very addictive! Time will fly as you try to beat your last highscore, or when going for a full Stage 1 to 10 run. Laughing Jackal managed to make the game look better when playing on the PS3 (which is a first for a minis release), and it was a nice surprise when going back and forth between the PS3 and the PSP for this review. Hungry Giraffe is a very addictive minis that will give you hours of fun before you even realize it. The need to beat your high score, unlocking all achievements, and making “one last try” will make you get the most mileage out of this minis purchase. Review Pros Cons Easy to pick up, hard to put down. Nice, simple presentation Things can get a bit hectic in the later levels. Rating 83% Cost – $3.49 Disclaimer Total amount of time played: 4 hours. This review is based on a PSP/PS3 copy of Hungry Giraffe provided by Laughing Jackal.

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[Review] Hungry Giraffe – minis
#1: Specialized Hardware Has a Place People buy digital cameras in addition to the cell phone cameras they already have because the quality gap justifies a separate device. In the future, even if smartphones and tablets do eventually catch up on the software front, there is always the potential for some gaming specific hardware. Today, analog sticks and face/shoulder buttons are the key differentiating piece of gaming hardware, but tomorrow it might be a head tracking device. #2: The gap between home consoles is small When laptops were far inferior to desktops, people stuck with desktops. When the gap got small enough, the whole market switched to laptops and never came back. The game performance difference between a PSP and a home console (PS3/360) was huge, but between a Vita, it’s not. The PSP launched in 2005, right on the eve of the 360 launch. Today, there is probably still another two years or so until the next big home console. #3: People love portability Portability isn’t just for a long train ride or flight. Look at how people use their laptops: they use them in coffee shops, meeting rooms, on their front porch, into their beds, etc. People want lifestyle flexibility and they want the same thing from games. People don’t want to be confined to enjoying their games in a specific missionary position in their living room. #4: Nicer hardware and system OS than home consoles The Vita hardware is nicer, newer, and has a more premium feel than home consoles. Additionally, the system OS is more elegant in terms of managing your games, multitasking, and chatting/messaging/party functionality. The downsides relative to home consoles are the controls are smaller, the display and resolution are smaller, and the Vita uses much more expensive Flash memory and cartridges compared to home consoles with their cheap 50GB blu-ray discs and their huge laptop hard drives. #5: The Vita is Unique For today, the Vita doesn’t have a close competitor. There is a lot of competition from the 3DS, iOS/Android, and home consoles, but nothing plays high-end console games in a portable form factor like the Vita. Bottom Line Other platforms need exclusive franchises to attract a player base. The Vita’s appeal is that you can play games from the the same pool of top-tier console titles with nearly full parity of the home systems, on a portable handheld device with the physical and system OS improvements. I predict that once some of the hit 2012 multi-platform games get Vita releases, the system will really take off.

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Top Five Reasons To Be Optimistic About the Vita Platform
Motorstorm: RC The Vita has several other great launch window games, but this is the one I am really dying to play. This is also the one launch window title that has a new game mechanic that I am dying to try versus just an extension of an older favorite. RC’s focus on asynchronous multiplayer, with target race lines integrated into every race sounds perfect. I hear a lot of predictable complaints about the lack of a traditional online real time race mode, but that is completely missing the point. Every other race game under the sun already has a traditional real time online racing mode. This game sounds like it is more suited to my play style. While Motorstorm games are normally full priced $60 titles (and worth it), this game is a budget priced title AND you get both the PS3 and the Vita versions of the game for the same purchase. The PS3 version also has stereo 3D support and local multiplayer options. Nice! Journey The only PS3 exclusive on this list. Based on the developer’s pedigree, the rave previews, and the cryptic teaser screenshots and videos, I’m expecting the best non-traditional game experience of 2012. Max Payne 3 In 2012, a shooting genre game has to do something really special to get my attention. This game looks like it will have some super innovative mechanics, quality production, and more importantly a brilliant narrative from the best writers in video games: Dan Houser and his team. The same writing team that wrote for GTA, Red Dead Redemption, Bully, and Manhunt. This will be a must play. Wakfu The only non-PS3 game on the list (it’s Windows/Mac/Linux) and the only game from a studio that I never heard of before. This is one of the more innovative freemium MMO games out there. The entire ecosystem, including mobs (monsters), gear, crafting resources, and all shops are completely controlled by the player base. No NPC merchants or no auto-spawning mobs. The graphics engine is isometric and the combat is turn based. The game is in free open beta right now. Armored Core 5 I don’t know if I will actually like the end game, but I’m excited about it for three reasons: The developer’s Demon’s/Dark Souls games were absolutely brilliant, fans of this game have convinced me that this is a deep game that is unlike the other action games on the market, and this sequel is supposedly getting lots of major improvements.

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Top Five Anticipated Games of the First Half of 2012
A few days back some source posted a video of what appears to be Far Cry 3 next cinematic trailer. Ubisoft released the official trailer later that day with September 6th as the release date, check it out above. Also, a 5 minutes gameplay video was released over the weekend. It is mostly segments cut out from the singleplayer campaign. You can notice some of the improvements Ubisoft made to the game engine. The game is clearly taken a more “Michael Bay” direction, with all the explosions and the cinematic moments. Are you interested? Do you think the gameplay is a bit generic shooter material? Leave us a comment below. Far Cry 2 is currently available for PlayStation Plus members free of charge , so go play that!
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Far Cry 3 Cinematic Trailer & 5 Minutes Of Gameplay
Rockstar games has just released this explosive, trailer for Max Payne 3. It reveals “more of the game’s story, beginning with the kidnapping of Rodrigo Branco’s beautiful young wife, Fabiana, while under Max’s protection. Max fights to uncover the truth and return her to safety amidst a treacherous web of lawless street gangs, ruthless paramilitary units – and his own personal demons.” Rockstar has been on a long streak of great games, and this looks to continue that streak. I can’t wait to see more.
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Max Payne 3 Trailer #2
When you’re usually trying to buy a game, you can only play it on one platform. If you own more than one gaming device then you tend to have to pay for the same game again to play it on your 2nd system. Sony has announced today the days of purchasing a game on two seperate platforms are on their way out. The PS Vita has a fantastic feature which allows cross platform play – between the PS Vita and the PS3, and vice versa. With the imminent release of the PS Vita, you’re getting a fantastic deal from Sony for the games available at launch. Buy the game once and knock yourself out by playing them on both your PS3 and your PS Vita. This may be the future – it’s yet to be decided on whether Sony will decide to do this for future titles, it certainly wouldn’t surprise me if this was to become a permanent move, but for now the launch games are going to benefit from this decision. With the pricing of the launch day downloadable games being at an all time low – Sony has certainly hit the right spot when it comes to tempting the gamer to spend their hard earned cash on their new, shiny device – I for one am already having sleepless nights as I can’t wait to get my hands on my PS Vita next week! So far, only certain games can be played on both systems since you have to remember that he Vita features at touch screen and a touch-pad on the back, so be sure you check for cross-platform compatibility before making your purchase. Here’s to the future of cross platform gaming, and here’s to hoping Sony finally see sense in offering a 1 price, multiple platform gaming for the forseeable future.

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2 Platforms 1 Price – Sony Tempts Gamers With Some Mouth Watering News