How Much Are You Willing To Spend On Software Next Gen?

With the growing rumors implying that Sony’s and Microsoft’s next consoles may being revealed within the next year or so, I’m beginning to wonder just what it will cost to purchase software on these new systems. The price for video games has increased with the introduction of every new home console over the years. Back in the day games for the PS1 cost $40, the price for PS2 titles increased to $50 and today a brand new PS3 game will set you back $60. See the trend? Assuming the price for a new console game will set you back $70 will gamers finally ask how much is too much? If the next gen gaming experience is anything like what we’re seeing today – single player campaigns only lasting 6-8 hours, extra content that could easily fit in the game being offered later as paid dlc, online passes- will it be worth it? The first next generation machine we actually know will release in 2012, the Nintendo Wii U, may give us an idea on what we can expect from the future of software pricing. Games on the Nintendo Wii are usually priced at $50, this includes AAA titles like the newly released Legend of Zelda: Skyward Sword. In comparison a big AAA title on either the PS3 or 360 will set you back $60. The $10 difference is partially due to the fact that the Wii doesn’t offer the same kind of high definition graphics that the PS3 and 360 does. What does this have to do with the Wii U? doesn’t According to reports the Wii U is expected to be as powerful as current HD systems which could indicate that software for the console will cost more than its predecessor. If it does this could be a good preview of just how much more we’ll be paying for games on the PS4 and next Xbox. On the other hand if you listen to the analysts who assume that the digital age, made popular by the iPhone, Kindle and other similar devices, will soon replace disc format in home consoles then perhaps that may offset the cost of video game software. But the probability of that happening is unclear at this point since my crystal ball is still in the shop. We do know that Nintendo won’t be relying on digital downloads as the sole format in the Wii U and I’m going to make the bold prediction ( without my crystal ball ) that neither Sony nor Microsoft plans to ditch the disc based format in their next systems. So come 2013 or 2014 when the next big gaming machine launches, how much will you be willing to spend on video games?

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How Much Are You Willing To Spend On Software Next Gen?

[Giveaway] Max and the Magic Marker: Gold Edition

I got to review Max and the Magic Marker: Gold Edition and gave it a 91% rating for being “a very fun game that all PS3 owners (and definitely those that have a PS Move Controller) must add to their collection”. Now, you have an opportunity to win the game! We have 5 US PSN codes for this game, so plenty of winners. Be sure to get all your entries in! Please like & follow them on Facebook & Twitter. It’s because of them we are having this giveaway! So show them some love. Follow @panvision [Worth up to 5 Entries] Purchase Lottery Ticket for 150 Points for a entry into the lottery. Here are all the possible ways to earn points . [Worth 1 Entry] Like the giveaway post on the lottery page (not the actual post itself) via Facebook. Then post a comment to your facebook wall from the lottery page. [EARN 20 Points] [Worth 1 Entry] Follow @ps3blogdotnet on Twitter. Then there will be a tweet button. You just have to click that & tweet the exact text in the pop-up . Then a notification will pop up saying your entry was successful. [EARN 20 Points] [Worth 1 Entry] Use the Google +1 button on the lottery page (not the actual post itself), then share on your Google+ profile to complete your entry. [EARN 20 Points] [Worth 1 Entry] First, be a fan of our our Facebook page . On the left sidebar, there is a [Giveaway] link. Go there and at the bottom there is a “Enter Contest” button you can click for your Facebook PS3Blog.net Fan Page entry. Note: Make sure you’re logged into PS3Blog.net before you click the button. [EARN 5 Points] [Worth 1 Entry] Subscribe to our YouTube Channel . We will post a bulletin. Follow the link & it will count as your YouTube entry. Note: Make sure you’re logged into PS3Blog.net before you click the link. [EARN 5 Points] [Bonus 4 Entries] After you have purchased at least one lottery ticket you are eligible for video entries. Make a video saying why you want to win. It can be funny, unique, strange, etc. Have fun with it. Include PS3Blog.net and the name of the item being given away in your video & in the title of the video. Then use the button above to submit your video for review. Also leave a comment below with a link to your YouTube video. [EARN 20 Points] Here are the most recent YouTube video entries for all lotteries on PS3Blog.net with the most recent ones displayed first.

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[Giveaway] Max and the Magic Marker: Gold Edition

Rage Demo Coming to the PSN; Rage on Sale for $29.99 on Black Friday

Bethesda has announced that a RAGE demo will be available on December 6th on the PSN. The press release stated: The Ghost Clan, a cult of murderous fanatics, has infiltrated the waterworks beneath the town of Wellspring with plans to poison the water supply. You are the only one with the weapons, talent and courage to stop them. While in Wellspring, you can also meet the townsfolk, try your hand in games of skill and chance, peruse the wares of the local vendors or hit the Speedway for some racing. So it looks like there will be one pretty good mission, as well as a chance at walking around the town and even a race to demo. This should give you a good feel for this great game. If you’d like to read more about the game, check out my review of Rage here . Also, if you don’t want to wait, I’d suggest picking up RAGE on Black Friday, because it will be for a sale price of $29.99 at GameStop and other select retailers. Trust me, once you play the demo, you’ll regret not picking it up while it was on sale.

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Rage Demo Coming to the PSN; Rage on Sale for $29.99 on Black Friday

Rayman 3 Hoodlum Havoc Coming to the PSN in HD

Today, Ubisoft announced that in celebration of the return of Rayman in his all-new adventure, Rayman Origins, the fan favorite Rayman 3 Hoodlum Havoc, released in 2003, is returning with an all-new high-definition makeover for PSN this spring. In Rayman 3 Hoodlum Havoc HD, fans and newcomers alike can now enjoy this piece of video game history with stunning new HD graphics. Rayman 3 Hoodlum Havoc HD provides 15–20 hours of gameplay and a wealth of extra content to unlock, including nine fun stand-alone mini-games, achievements and worldwide online leaderboards. In addition, the game has been updated to run at 60 frames per second and offers improved audio quality! Check out some more screens after the jump.

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Rayman 3 Hoodlum Havoc Coming to the PSN in HD

Skyrim Patch due Next Week

Bethesda PR boss Pete Hines has let us know that a patch for Skyrim will launch the week beginning Monday November 28th, pending certification with Sony. He said that this patch will improve performance for “long-term play on PS3″, which should fix the reported bug in which the save file becomes so big that the game won’t play with out a system reset. I haven’t ran into it myself, or even talked to anyone who has, but I’m glad it is being fixed for those that have.

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Skyrim Patch due Next Week

Max Payne 3 Special Edition

Are you excited about this? I know I am! March 6th 2012 is the release date what a better way to celebrate the return of New York’s favorite detective than this special edition of the game? For $99.99 it all can be yours! – A copy of Max Payne 3 – 10″ tall Collectible Max Payne Statue created in a collaboration between TriForce and Rockstar Games – Series of game-inspired Original Still Life Art Prints that depict some of Max Payne’s inner demons and vices – Copper and brass-plated iron, bullet-shaped Bullet Keychain featuring a screw-off back – Classic Multiplayer Character Pack of eight playable multiplayer characters for Max Payne 3 Multiplayer, including fan favorites from the original Max Payne and Max Payne 2 like Max Payne from Max Payne 2, Mona Sax and Vladimir Lem – Disorderly Conduct Multiplayer Weapons Pack for Max Payne 3 Multiplayer that includes the Hammerhead Auto Shotgun, G9 Grenade Launcher and Molotov cocktail – Max Payne 3 Official Soundtrack featuring the game’s instrumental score Hurry up and pre-order now!

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Max Payne 3 Special Edition

Official Review: Ace Combat: Assault Horizon

I do apologize for the delay of this review. Many of you know why it’s been delayed, but I was out on ‘medical leave’ and couldn’t even manage to sit and play a game. So, with that out of the way, I gotta get this review out for you. You might notice gratuitous use of the word “intense,” but I don’t have any better words to describe the use in the context of this review. Let me start by saying I’ve been a fan of the Ace Combat franchise since the games first released on the PlayStation. Though I never owned any until the PS2 titles came out, I did spend a bit of time playing them. Ace Combat was the first title I’ve played that introduced me to flight combat games, and they’ve always been very well done. But this addition to the franchise is, more or less, a reboot of the series. Gone are the imaginary worlds you played on. Gone are the boss battles. Gone are the super-fortresses at the end of the game. Does this hurt the game at all? The Important Stuff General Gameplay and Single Player In a word, no. Not at all. Rather than being set in a fantasy-based storyline, the goal of this Ace Combat is more about having a realistic tone. You now play on our Earth rather than an alternate version of it (only the second time in the series, and the first on home consoles), with, of course, countries we should all be familiar with by now. Without going into too much detail, the synopsis of the story is that a Russian crime syndicate, Batnoi, is working with an insurgent group (the SRN), where UN and NATO forces discover the group has a WMD by the name of “Trinity”. Needless to say, they have more than just the one, and wound up invading other areas in the process, from Miami to Dubai. Though you don’t have the aforementioned super-fortresses, you do still have that thorn-in-your-side of a squadron that basically haunts you throughout the game. Typical Ace Combat for ya. This game is loaded with intense moments. One of my favorites is a part where you’re scrambling to get in the air. During a lot of the cutscenes, when you’re sitting inside of your plane, you are able to move the camera around. On this particular mission, I just gotta say, look toward the right as a plane comes in for an emergency landing. It’s freaking insane. Anyway, most people would be familiar with the controls of this game. However, the default settings, for purists, aren’t sufficient enough, so I’d advise switching the control scheme to the classic controls (which allow you to have better pitch, yaw, and roll control; the default is limited to be more user-friendly to newcomers of the series). In this sense, the game plays exactly how you’d expect, select between targets, switching weapons, firing missiles, etc. There are a couple new additions, though. The main one, which you may use more often than you think, is the DFM (Dog Fight Mode). If you get close enough to an aircraft, a circle will come up around the plane. Pressing L2 and R2 enables this mode, which puts your plane on semi-auto flight, allowing you to focus more on shooting down your enemies at close range. This can get pretty hectic. On some missions, these are somewhat scripted, but they’re done in a way to make for a super intense dogfight, with flying close to ground level, explosions on buildings as they collapse, etc. If there aren’t any other immediate enemies nearby, the camera will switch to a cinematic style following your missile/bomb to its target. I can’t fully describe how awesome these dogfights can get. DFM also has a defense mode. Since other enemies can engage in DFM as well, you have to be alert. Though you have full control over your aircraft when they’re engaged, you do have the ability to sweep up behind them in an awesome, albeit unrealistic, way. I’ve sometimes had a hard time with this, but you’ll see the circle around you, and you can either try to outmaneuver it the normal way, or take your chances by letting them get up close behind you. At this point, you’ll have to line up the red and green indicators which let you know that you can now do a quick loop and get behind them, automatically entering you into DFM yourself. It’s a lot of fun, but you have to be at the right angle to pull it off, so it can get frustrating, especially online. Now, there are a couple other additions to the game that really help make it stand out. You have helicopters and bomber missions. The helicopters have a much steeper learning curve than the jets, so it might take a little time, initially, to grasp the controls properly. The nice thing is that it’s pretty lenient as far as running into buildings and stuff goes, as you’ll often be flying low to stay out of enemy radar. The number of missions is pretty limited, though, which kind of sucks, but they’re done very well. These also allow you to dodge enemies by performing barrel rolls to avoid enemy missiles. Of course, doing these in a helicopter is a LOT easier than avoiding missiles in a jet, so, in theory, you’ll have an easier time avoiding fire in the helicopter (jets do have flares as well, though). As for the bombing missions, one requires you to avoid an enemy radar dragnet, which requires careful maneuvering of your large aircraft through a canyon. Ah, just like the old Ace Combats! Except with a larger plane. But the meat and potatoes of these missions is the ability to do carpet bombing. You must enter a bombing path at the right angle, and once engaged (it’s called ASM), you’ll go from the third person view (which can’t be changed during regular flight) to the bomber’s sight, where you’ll essentially paint blast radius circles upon the ground, which is where each individual bomb will land. It makes for an awesome effect if I do say so myself. Unfortunately, this, too, is limited as far as the number of missions go. The nice thing about ASM is that it’s not reserved to the bombing missions. Some missions have you take control of attack planes, like the A-10, and you enter into these, laying ground fire on enemy targets. When in this mode, missiles and bombs reload much faster, so you can better focus your attacks on congested areas to get rid of the bigger threats like AA and SAM sites. Of course, the most limited mission type, with just one, is the AC130 gunner mission. You might be familiar with this type of mission from the likes of Modern Warfare 2, but this one is a lot harder. You can, of course, switch to the different size rounds/guns, but as far as finding targets go, it becomes a lot harder. Enemies don’t stick out nearly as much as in MW2, so you really have to be able to focus your eyes. It can definitely get pretty challenging, as you have to take out enemies before your ground troops are overrun, and with the difficulty in finding enemies, it becomes somewhat frustrating. When you find your targets, however, you’ll see bodies and whatnot fly into the air with the explosions. I liked this mission, even though it took me a few tries, because near the end is pretty intense. In fact, pretty much this whole game is. Multiplayer For me, this is hit or miss. There are a few modes, with Capital Conquest, Domination, Deathmatch, and Mission Co-op. I say hit or miss because Capital Conquest and Deathmatch seem to be the only game types people play. I haven’t, yet, been able to play the other two. Connectivity, though, is pretty quick. You can do a Quick game or search for a Custom game based on your preferences (your best bet is to just include all the parameters). A Custom game will bring up servers meeting your preferences, as well as connection stability, etc, so you can find the best game to connect to. More games need to have server search functionality. Deathmatch is pretty standard. You choose a plane (and select colors and weapons; colors can be made custom, too, but I believe you have to finish the campaign before you’re able to mess around with those; custom colors also work on single player, but they really shine online) and try to shoot down other players. Pretty simple, but can also be pretty hectic, as these fireballs can sometimes result in you getting more deaths than kills quite frequently. My favorite mode, however, is the Capital Conquest mode. It’s basically like conquest modes in other games, where the goal is to take over smaller bases before attacking the big ones. Strewn throughout the battlefield are bases you can capture by blowing them up (sometimes, they can take a few passes of bombings, though). If you have enough bases captured, you can enter into the ASM bombing path of the enemy’s main base. Attackers like the A-10 really do a number here. Of course, you’ll have that guy that has his helicopter protecting the base, and he can be quite the nuisance while you’re doing your bombing runs, so there are multiple roles you can take. I just do best as an attacker myself, but yes, you can choose between helicopter and jet online (assuming the host allows for them). My only gripe with the online portion is the slow progression of stats. After about 8-10 games, for instance, I finally increased from level 1, but it’s not too big of a deal. There are some simple perks (which I haven’t unlocked yet), but nothing too ridiculous (more ammo capacity, faster recharge, etc). Online is a lot of fun. It’s just underused and probably only hardcore fans will play it often. And the maps are a bit smaller than in single player, but they don’t need to be bigger, really. For you team players, you can set up squadrons of up to 4 people, and leaders of squadrons can also set their call signs, of which more unlock as you progress online or perform certain tasks. Winning the MVP for Attack Ace, for instance, unlocks the Falco call sign. Or, if you were the person to deliver the killer blow to a base in Conquest, you’ll unlock the Mobius call sign, etc. Graphics and Sound For a flight simulator/arcade game, and its vast maps, the terrain still looks presentable. It may not be the flash and realism you’d like to expect, but it’s done well enough to be satisfactory. However, the plane and helicopter models? Very well done. It’s got a bit of a grittiness to it that doesn’t make it seem too artsy (unless you’re weird and give your F-22 a pink coat with purple trim). The particle effects are nice, too, though they may not be the best you’ve seen. Explosions are done well enough, and watching as planes blow up in the air and rip apart is quite satisfying. One of the cooler particle effects, however, is oil spray on your screen as you pass through the wreckage of that plane you just took down. As for the cutscenes, it’s a mixture of in-game and CG. What’s nice is, since the game looks good enough, the transition from CG to in-game is pretty seamless. Voice acting is decent, too, but not the best. At least they fit the characters. It’s definitely not going to win any awards, though, but still sufficient. Sound quality is great, too. They might not be all that much different than past titles, but why fix what isn’t broken? The ambiance of explosions in the background and your missiles trailing away from you, to the missile warning tone as an enemy closes in on you, it’s all there. But in slightly more detail. As for the soundtrack, it’s pretty fitting. It has what I like to call Military Rock. You know, heavy riffs like you hear from Battlefield 3 to more intensive instrumental scores like in Metal Gear Solid. In fact, it comes with a soundtrack CD if you’re into that kind of stuff. Conclusion I believe I covered everything I needed to. To recap, I think this is one of the most intense games I’ve played all year, but I’m not sure if that opinion is biased, as I’ve always been a fan of the series. For what it’s worth, though, if you’re even remotely into the Ace Combat games, or even warfare games in general, you might take an interest in this. Sure, there might be a few hiccups here and there like the issue I had trying to avoid enemy missiles in DFM, but it doesn’t ruin the overall experience. Another small issue I have with this game is that it does seem rather short. A few missions shorter than past Ace Combat titles, but that may also just be because the intensity in this game is a lot more than past titles, so it might quite literally seem like time flies when you play this. Review Pros Cons Intense pretty much throughout Lots of gameplay variety compared to previous titles A large variety of planes with the ability to make custom paint schemes Online is fun and relatively addictive Co-op is available on some missions Bombing, helicopter, and AC130 missions could have been more common Not enough people playing online You’ll get the most out of it if you had friends who also own it and play online Rating 90%

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Official Review: Ace Combat: Assault Horizon

Ni No Kuni Magical Edition Bundle

Alright, so Japanese gamers were treated yesterday with the latest RPG from Level-5 and Studio Ghibli, Ni No Kuni. Namco Bandai will publish the north America English version of the game, which was confirmed earlier for an early 2012 release, exclusively on the PS3. The Japanese exclusive “Magical Bundle” of Ni No Kuni was released yesterday with a 160GB PS3 in cream-white and gold , a matching Dualshock 3 controller, a copy of Ni No Kuni: Wrath of the White Witch and surprisingly , just like the DS version, a fantastic looking spell book . Sadly, This limited quantity bundle will cost ¥33,780 ($440) and will only be available for Japanese consumers. Well, unless you want to import one … Do you?

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Ni No Kuni Magical Edition Bundle

Metal Gear Solid: Rising Gets a New Producer. Again.

According to Joytiq , there seems to be some shuffling going on over at Kojima Productions. Hideo Kojima passed the producer role for MGS: Rising to Shigenobu Matsuyama in June 2010, but now it has been confirmed that production responsibilities will now land on Yuji Korekado, who is also working on ZOE HD. The game is scheduled to have more of a showing at this year’s VGAs (on December 10th), but it begs the question: with the shuffling of producers, is there something inherently wrong with the game or is the game’s direction so questionable that these guys don’t want to take the reigns? I guess we’ll have to wait until December to see what we’re getting.

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Metal Gear Solid: Rising Gets a New Producer. Again.

Modern Warfare 3 Review Added – Single Player Campaign

We have added the first Call of Duty: Modern Warfare 3 review for the single campaign. Click here to read the Modern Warfare 3 review. We will post the Modern Warfare 3 multiplayer review later this week. If you would like for your review of Modern Warfare 3 to be featured on our website contact

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Modern Warfare 3 Review Added – Single Player Campaign

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