In a effort to get more people to show up for game nights. Each time I’m going to post a new poll to gauge interest on what games you want to play that night. I’ll play the top 2 games for that night if I have the game. I’ll remove the poll after the game night is over and post the results. PS3Blog.net Game Night Sept 19th Metal Gear Online Killzone 3 Add an Answer View Results I’m open to playing Killzone 3, Metal Gear Online, Tekken 6, Wipeout HD. But if you’d rather play something else add it to the poll and comment below so you can meet up with other people that want to play the same game. Sorry I was a little late in getting this post up. I’ll be hanging around in the PS3Blog.net Home Clubhouse about 10 minutes before we begin if you want to hang out there for a bit. We have arcades machines, pool table and a golden throne for you to try out. We will begin around 5 pm PST, 6 pm MST ( UTC -7 ), 8 pm EST; I can play for at least 3 hours. When I invite you to the “PS3Blog.net Game Night” text chat on the XMB, please join it. It makes it much easier to communicate quickly with everyone. If you’d like to join us, leave your PSN ID below. My PSN ID is xBerserker, but mention “PS3Blog.net Game Night” in your PSN friend request message or I will not add you. If you would like to set up another time for a game night, you can arrange it in the PS3Blog.net Game Night Group. Or even do a post like this yourself.

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PS3Blog.net Game Night | Sept. 19
Earlier this week , I read on IGN that some guy actually reached the current maximum level for PSN Trophies, which is level 50 (1%) ! From the above post, “ He did so with a staggering 13,604 Trophies (259 Platinum, 1,016 Gold, 3,018 Silver and 9,311 Bronze). ” WOW…. ! I just got my FIRST platinum last night at 1:32AM for Ratchet and Clank: A Crack in Time! This allowed me to reach Trophy Level 8. Level 50 seems so far. While I was writing this post, EdEN pointed out to me that several people have already maxed out their trophy levels. I didn’t know about this, but it’s a VERY impressive statement! So what do you think? Do those guys have too much free time on their hands?

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Some Guy Reached The Current PlayStation Trophy Limit!
Via Twitter , Battlefield posted a new trailer for their Physical Warfare pack. The trailer highlights some gameplay action of the Type 88 light machine gun, the SKS sniper rifle flash suppressor and the DAO-12 semi-automatic shotgun. For more information on the Available pre-orders check out our other post . Battlefield 3 will be available on August 25th, 2011.
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Battlefield 3 Physical Warfare Pack Gameplay Trailer
PS3Blog Writer Premier Hello Fellow PS3 Blog Users. Some of you may know the Elder Scrolls series is a first person roleplaying game that, so far, contains 4 games. Elder Scrolls: Arena, Daggerfall, Morrowind, and Oblivion. For all of us people who love the Elder Scrolls, we jumped with joy at the announcement of the 5th game, Skyrim, and all the new features it’s going to bring! During this year’s E3, Bethesda Softworks told us that Skyrim was going to be released 11/11/11. Weird date they picked, but they they showed us what the game would look like and how it played, and I was about to die from the way the new game has evolved from the previous titles of the series. I am in shock by the way they game graphics, attack system, and general movement animations have shot up since Oblivion. Oblivion Orc Skyrim Orc As you can see, the textures of the new skins look amazing. Mostly because they decided to use a new engine for the game. And it doesn’t only affect your character and the other NPC’s. It affects the whole game. Caves, animals, grass, plants; everything in the game has been improved just for this release. Plus, there are going to be 7 major regions of the game to explore, including snowy mountains, forests, tundras, and more! Next thing I wanted to talk about was the combat system. They completely overhauled the system. Now, instead of being stuck with using a one handed sword and shield, or just a sword, they have added dual wielding into this game. As well as being able to use dual swords, you can also perform dual spells for all those mage lovers out there. You can also combine those spells to make a more deadly spell. While on the topic of spells and fighting, they are also adding special looking spells called: “Shouts” Which use a dragon’s power to help you knock back foes, breath fire, and even change the weather for your favor. You’re probably wondering when I said dragons that I meant a dragon-looking creature, well my Friends, no I didn’t. This time around, you are going to have to fight with and against full, fire breathing beasts So you can help save the Skyrim World. And the best part is that the dragons are not scripted. They can come from anywhere at anytime. One more thing on the combat subject. They have added a new Execution System in the game. At certain points in a fight, you can preform a finishing move and Kill the enemy in a amazing display. A Dragon This game, so far, has sounded amazing. And you know it seems like it will be. But we will just have to wait until it comes out for Ps3, and other platforms, on the date of 11/11/11. It’s going to seem like forever. But the wait seems like it’s going to be worth it. I hope you enjoyed this post, and hope you enjoy the Elder Scrolls: Skyrim as much as I (hopefully) will. just don’t stop playing the others. And check out the E3 Gameplay Demo Right here: E3 Skyrim Demo

With the official name announcement, and the price to go along with it, Sony has promised that the Vita will be hitting all major territories by the end of the year (as mentioned through this FAQ (which, in itself, has quite a bit of information). Reading between the lines, this was an interesting one, as it sounds like it could be a possibility in the future: Q: Why didn’t you introduce stereoscopic 3D (without glasses) to PS Vita? . A: In the development process, we studied the possibility of introducing stereoscopic 3D feature to PS Vita, but decided not to install it. After careful consideration of our goal of offering users the ultimate portable entertainment experience with revolutionary user interface, we have decided to focus on the features and spec announced first. Then again, I could be wrong and Sony might just be wording it bad. Anyway, the Vita is nothing without any titles, and the PSVita EU YouTube page has quite a few trailers and videos you can check out (after the jump; all of them are first party titles). A few of them are pretty cheesey, but that’s besides the point. In all, the trailers include Product Features, Developer Diary, ModNation Racers, LittleBigPlanet (both of those I already posted), the E3 trailer, WipEout 2048, Top Darts, Super Stardust Delta, Smart As, Reality Fighters, Little Deviants, Hustle Kings, and Everybody’s Golf/Hot Shots Golf. Keep in mind, these are all EU trailers (except Uncharted). Personally, I got a kick out of Reality Fighters. Also, sorry of this post kills your internet .
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A Bunch of Trailers for Vita Titles
So something like a week ago, I was given the power of writer. Charged with duties of illustrating the imagery of my mind with the inferior medium of words. To paint tapestries of my opinion using text (and not the ASCII art kind). That’s when I realized I actually need to write something instead of rely on people telepathically reading my mind. And I can’t imagine you want to hear about my new puppy, so let’s, instead, talk about something we collectively care about more. Namely that E3 is just around the corner. Previews to be shown, Swag to be gifted, Excessively huge TV’s and projectors displaying need to know information, Neon lights, and huge electricity bills. I’m sure there’s more to it than that, but the list would go on for a long time. Also, it reminds me of how I’m not going. Which makes me sad. But we can make guesses at what’s to be shown. Or want to see. So lets make this post here the place to throw wishes around; a proverbial water cooler, except less likely to drown you if you were to say you didn’t like the latest episode of “The Office”. Me? I’m personally really, really interested in seeing more development about Hawken . It’s basically Unreal Tournament done with walker mechs, and I just can’t refuse either of those. Also, it’s incredibly pretty. I would Embed this video and This other video but small screens and low resolution just don’t do it justice. Also, it’s been a long time since I’ve dealt with HTML and I haven’t found my high school notes I had about it. But that’s my hopes and dreams. I’ve put them here for you all to crush and sprinkle them into coffee for flavouring. Or maybe I actually did a good job writing this thing. As my first post, I’m sure there’s issues, but as they say “Gotta start somewhere” . Now onwards with Discussion! Update by Jay: Video Links to 720P versions

Sony today released more information about pre-order incentives for the upcoming Insomniac produced game Resistance 3. The pre-order incentives vary from a wearable necklace, to the typical multiplayer perks. No word yet if these will be available outside the United States. Here are the pre-order incentives by company, as posted by the PlayStation Blog. GameStop Joseph Capelli wears a necklace of Chimeran teeth during Resistance 3. Show that you are the resistance with this authentic replica that symbolizes the battle against the Chimera. Pre-ordering at GameStop grants access to a unique multiplayer booster, which allows you to start Resistance 3 multiplayer at Level 5. This also offers immediate flexibility and character customization options from the moment you begin the online competitive game. Wal-Mart Show off your Resistance 3 fandom in competitive online play with this pre-order package that offers a special set of five custom name titles, including Sentinel. The Sentinels are an elite group of soldiers in Resistance, and the only way to obtain these exclusive multiplayer PSN tags is by pre-ordering at Wal-Mart. Amazon The No. 60 Air Fuel Grenade has been issued for combating Chimera in tight spaces commonly found in urban conflicts. The grenade will adhere to almost any surface, biological or otherwise, and deploy a cloud of flammable vapor. Once released, the cloud ignites, creating a massive explosion. This fan favorite grenade makes a special return to the single-player campaign of Resistance 3 – but only for those who pre-order from Amazon. Best Buy Lt. Nathan Hale skipped his viral inhibitor treatments in the final hours of Resistance 2 in order to continue the fight against the Chimera. Play as him in his final hours with this special multiplayer skin, letting you bring Hale to the battlefields of Resistance 3. Love a good victory dance after a win? Show off your skills by using a special Best Buy exclusive ability in multiplayer to taunt your fallen enemies. Only the most skilled players can forsake another ability in order to taunt their enemies. Canada and other U.S. retailers The backbone of the US effort against the Chimera during the war, Black Ops troops were a common site at SRPA facilities and during special operations. Mostly killed and destroyed, this special multiplayer skin lets you return as one of the most mysterious soldiers from R:FOM and R2. Resistance 3, the latest installment of the post-apocalyptic franchise from Insomniac Games, invades North American store shelves on September 6th, 2011.

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Resistance 3 Pre-order Incentives Announced
Rockstar Games is hitting its stride now. Two straight games that are genre defining, and potentially revolutionary, they’ve released now, both of which to fan and critical acclaim. But which one is better? Team Bondi’s homage to film noire or Rockstar San Diego’s western classic? I’ve already stated on this blog that Red Dead Redemption is among my favorite games of all time, and L.A. Noire was my most anticipated game of 2011. But, which game will I say is better? I have to warn you, this post contains spoilers for both games. If you haven’t finished it, I suggest you wouldn’t read the “plot” section of this post. Graphics Both games are beautiful. No one’s disputing that. However, L.A. Noire’s graphical prowess has been widely discussed. And considering that L.A. Noire was released almost exactly a year after Red Dead Redemption (RDR was released in North America on May 18, 2010, and L.A. Noire was released in North America on May 17, 2011), and has a potentially revolutionary facial animation feature that was highly touted during promotion of the game, you can guess which game is going to look better. L.A. Noire runs smoothly, with no framerate lag, even with the new motion-scan technology. L.A. Noire is one of the best looking games around Occasionally, certain textures load slowly on L.A. Noire, but that’s the only graphical hiccup I can think of. When Red Dead Redemption came out, it was a beautiful game. It still is a year later. However, framerate lag plagued Redemption and, as time has worn on (even though it’s barely been a year), better looking games have come along. It’s still a great looking game, but it’s been eclipsed at the top of that mountain. A mountain it was barely at the top of to begin with. Both games look great, but we have to give this one to the newer release. EDGE: L.A. Noire Gameplay L.A. Noire had to be different from it’s Rockstar predecessors, as now you’re put in the shoes of a straight-laced detective rather than just an I’m-just-here-to-kill-people badass. There’s still gunplay in Noire, but there’s a lot less of it. Plus, you can only hold one gun at a time. Your handgun and a longer weapon, like a shotgun or Tommy gun (or the flamethrower in the final mission). Because there’s so little gunplay, though, you’ll only find it in the incredibly action oriented parts of the game, like towards the end, is when you’re going to be using a shotgun or Tommy. His handgun is usually all the stopping power Phelps needs, as you rarely take on more than three enemies at one time during most of the game. L.A. Noire has a lot of different gameplay aspects, as there has to be in a Rockstar game that’s completely different than any Rockstar game before it. Trying to find all clues at crime scenes and trying to read the faces of the people you’re interviewing will be easy at first. But once the first few missions are out of the way, the game stops holding your hand. Clues are in harder to find places. Faces are harder to read. It will get harder to tell whether if a person is telling the truth or lying. The one and only surefire way to know if a person is truly lying is if you have the evidence to call them out on. If you don’t, but are pretty sure the person is lying, you can call the response into doubt. It’s rare when a person is telling the truth. One of the only times when I got a person telling the truth was a little old lady who owned a boarding house in north LA. And even she tried to lie to me with the third question I asked her. I guess no one is angelic in the City of Angels. Noire also has more platforming. Not in the Mario/LittleBigPlanet sort of way, but you’re gonna be climbing ladders and shimmying up drain pipes a lot in L.A. Noire. Like a whole lot. Seriously, it’s every other action sequence. It’s a bit confusing about how to run up a fire escape when a person you’re pursuing on foot, as the camera will stop following you, and instead do a cinematic thing where it will show you from the side, and it gets disorienting, as you’re not sure which way to push your analog stick. Red Dead Redemption was pretty much the same as Grand Theft Auto. I’ve always hated when people used “it’s just Grand Theft Auto on horseback” when talking about Redemption, because I always felt Redemption was so much deeper than that. But that’s mostly because of the plot. The one truly new gameplay aspect in Redemption is Dead-Eye, which slows down time so you can shoot enemies better. Sure, you grow more attached to your horse in RDR than you ever did to any car in GTA. But besides Dead-Eye, the plot, the fact of me almost crying when my horse accidentally died, and the setting, what else is truly different between Red Dead Redemption and Grand Theft Auto IV? Detective work is getting the tally. EDGE: L.A. Noire Open-World Aspects Both Red Dead Redemption and L.A. Noire had a much more linear storyline than the other major Rockstar series, Grand Theft Auto. Noire, however, gives off more of a Mafia II feel, as it seems you’re just driving to the next cutscene and action sequence. Sure, there are side missions that come over the police radio, but many of them are very far away from your current location, especially when you’re on the Vice desk. I can’t tell you how many times I was in Hollywood investigating musicians who overdosed on morphine when there was a street crime going on miles away! That brings me to a larger point: Los Angeles in L.A. Noire is massive. Easily the largest and most detailed world Rockstar has ever produced. But, the amazingly accurate Los Angeles is simply too big. If you’ve played Just Cause 2 you know what I’m talking about. The island nation of Palau in Just Cause 2 was too massive to move around easily. It’s harder in L.A. Noire, because there is nothing drivable that flies in L.A. Noire to move around the world quickly. At least you had planes in Just Cause 2. There are collectibles in L.A. Noire, like the golden film reels spread throughout the city, the hidden vehicles marked with question marks on the full map, and the Los Angeles landmarks at their actual street addresses, but beside that there’s really no reason to explore Los Angeles, and it’s so big that it’s often awkward to do so. On the other hand, there seems to be an endless amount of things to do in Red Dead Redemption. I’ve had the game for a year and I haven’t run out of things to do. It seems to be the opposite with the much more linear L.A. Noire. Red Dead Redemption’s world was decently sized for a sandbox game, but also very detailed and calming. The world in Red Dead Redemption seems to be living, while I get a vaguely “Truman Show” feel for L.A. Noire. That’s not saying Los Angeles isn’t detailed, quite the contrary, but it doesn’t feel like it’s “living” as New Austin/Nuevo Paraiso/West Elizabeth were, or even Liberty City was, in the preceding games. As has been the consensus throughout this section, I’m giving the open world aspects to Red Dead Redemption. EDGE: Red Dead Redemption Main Character John Marston is an ex-outlaw who just wants his family back. Cole Phelps is ashamed of what he did in World War II and is one of the few straight-laced cops left in 1940s Los Angeles. Personally, I like Marston a lot more. He seems more like the average person doing what any of us would do faced with our family being taken without our consent in the old west. He seems like a kinder, gentler person, even though he’s committed many more atrocities than Cole Phelps. Phelps seems scarred by his actions in the war. He’s over-educated, and occasionally comes off as pompous because of that, at least in my opinion. Phelps’ decisions during cutscenes (with no input from the player) for the pure process of continuing the occasionally stupid plot are frustrating, and often leave you hating Phelps. I’m giving this to Marston. He’s the single best character Rockstar has ever made. Cole Phelps, Niko Bellic, Carl Johnson, Tommy Vercetti; none of them compare to the Man from Blackwater. EDGE: Red Dead Redemption Plot Among the recent Rockstar releases, plot has become a central factor, rather than the background as it had been during the company’s PS2 games, as L.A. Noire and Red Dead Redemption don’t need the zany violence of the Grand Theft Autos to hold the game up. I’ll be honest, though. I’m not a fan of L.A. Noire’s story. It’s long, confusing, convoluted and takes forever to get to get going, and is occasionally pointless. Choices Phelps makes towards the end of the game are completely out of the blue, and are given no explanation other than to move the plot along, which you don’t care about because it took so long to get going. Because of the cutscene decisions made by Phelps, you end up hating him by the end of the game. For the final few missions, your point of view is taken from Phelps to Jack Kelso, an insurance fraud investigator with California Fire and Life turned Los Angeles County District Attorney’s Special Investigator. Kelso served under Phelps during World War II, and Phelps uses Kelso to investigate faulty housing developments in the Wilshire district, as he’s frozen by the LAPD because he commits adultery with lounge singer Elsa Lichtmann (as adultery wasn’t stripped from the law in California until 1976). Kelso is good, but the game then teases you with cuts to Phelps trying to find atonement while stuck in the LAPD purgatory of the Arson desk. When the game shows what Phelps is doing while you’re playing as Kelso, I can’t help but thinking that I’d rather be playing as Phelps and investigating crime as him, even though Kelso is the one actually advancing the plot. Maybe it’s because of the fact that the plot really doesn’t start to get going until about halfway through the third act. The ending is very depressing, and sort of odd. I honestly felt sad at the end of L.A. Noire, and a bit betrayed. A bit like I felt after Red Dead Redemption, only with more betrayal. Despite similar endings, L.A. Noire and Red Dead Redemption’s stories are totally different. Red Dead Redemption’s story is simple: do whatever it takes to get your family back, and maybe try to help people along the way to atone for the hurt you caused while you were in outlaw. Regardless of the cliché, that’s still a classic story that will stand the test of time. While Marston gets sidetracked often along the way, which has led to a metric crapton of complaining by some people who’ve played the game about Marston being nothing more than an “errand boy”, the characters you meet along the way of Red Dead Redemption are practically real people. You go through so much with some of them that it’s almost sad when one of them leaves. No amount of motion-scan technology can make a person truly real. Sure, they’ll look real, but it’s what’s inside those pixels that counts. Both have good stories, but this one goes to New Austin rather than Los Angeles. EDGE: Red Dead Redemption Music I loved the music in Red Dead Redemption, composed by Bill Elm and Woody Jackson, so much so I bought the CD of it. The music was minimalist when you’re just riding through the plains, but set the tone for a horseback chase. L.A. Noire’s music is 1940s jazz that sets the time period perfectly. While some may argue that L.A. Noire’s music is more akin to the actual time period, it’s my opinion that the music in Red Dead Redemption is more varied and simply better. Red Dead Redemption is among the greatest video game soundtracks of all time. To be honest, I liked L.A. Noire’s soundtrack a lot better than I thought I would. I especially liked the menu music. In fact, I liked the menus a lot more in L.A. Noire than I did on Red Dead Redemption. Seriously, the menus in Noire are sweet. But we’re not here to talk about menus. We’re here to talk about music. And if I had to choose, I’m choosing Bill Elm and Wood Jackson of Red Dead Redemption over Andrew Hale of L.A. Noire. EDGE: Red Dead Redemption DLC It’s far too early to think about any prominent DLC coming L.A. Noire’s way. All that I can really talk about is the extra missions that came with certain preorders and launch day purchases. The PlayStation 3 gets an extra mission, the Traffic case “The Consul’s Car”, about the stolen car of the Consulate General from Argentina to the United States in Los Angeles. No one, outside of Rockstar and Take-Two, has played The Consul’s Car, as it requires a redemption code in the PlayStation Store, which is unfortunately unavailable. Separate cases also came with certain pre-orders and launch day purchases, as stated above. GameStop offered “The Naked City” Vice Case, about the supposed suicide of a famous fashion model, and the Badge Pursuit Challenge, collectibles hidden throughout Los Angeles for an extra incentive to go through the open world. You got both of those with a pre-order from GameStop. Wal-Mart also offered a separate case, another Traffic one, “A Slip of the Tongue”, about how Phelps’ investigation of a car theft turns into an investigation in the largest auto fraud racket on the west coast. Other bonuses were extra weapons and suits. Since no one who has a PlayStation 3 has played any of these, including me, it’s impossible to compare them to Red Dead Redemption’s DLC. It’s safe to say that every one of these will end up on the PlayStation Network eventually, as pre-order bonuses always do. Until October, the DLC for Red Dead Redemption wasn’t that great. Run-of-the-mill stuff, like things to spice up online play, extra weapons and the like. But then, Rockstar released perhaps one of the greatest DLC packs of all time. Red Dead Redemption: Undead Nightmare. If you read my review for Undead Nightmare, you know it’s an absolutely wonderful expansion to Red Dead Redemption. It’s almost like a full game added, with (a lot of) new single player missions, two new multiplayer modes, and even new characters. It’ll be a tall task for L.A. Noire to compare to Undead Nightmare alone in terms of DLC. Only if Rockstar releases a DLC that puts you in the shoes of Cole Phelps during his time on the Burglary desk (unseen in the game) and offers a way to save cars (you can’t in L.A. Noire) could L.A. Noire possibly beat Red Dead Redemption in terms of DLC. EDGE: Red Dead Redemption Box art So, we’ve come down to the most superficial of all my criteria. But, if this was the 1980s and when there was no Internet and your mom wouldn’t let you get Electronic Gaming Monthly, all you had to go on when choosing a video game was the cover. Yes, that is the only justification I’m giving to having this section. Red Dead Redemption: Minimalist. The protagonist, Marston looking badass, gazing slightly to his left (our right), holding a shotgun, looking like he doesn’t care about the potential ramifications of his actions. All that matters is getting “redemption”. Guys riding horseback in the background to show you that we ain’t in Liberty City anymore, stranger. The font (Chinese Rocks) has become well known as the “RDR font”, as your eyes are immediately drawn to the title after gazing into Marston’s shameless, pity-less gaze. A great cover. However, it’s not necessarily unique, and almost on the boring side. It’s great, but I the designers could’ve done better. L.A. Noire Much more active than the Red Dead Redemption cover. Again, we have the protagonist, Cole Phelps, holding a gun and looking angrily off at our right side of the box. Instead of predominantly red, we have predominantly blue with a touch of red. Personally, I like L.A. Noire’s cover art much better than I like Red Dead Redemption’s. The fonts, the colors and the art style are all better in my opinion than RDR’s. EDGE: L.A. Noire Overall L.A. Noire and Red Dead Redemption are spectacular games, and are among the best ever for this generation. Both are genre defining, no matter how small those respective genres are. And if you don’t have one or both, I highly recommend you go and buy one of them. But, there has to be a winner. One game has to better. And that is… Red Dead Redemption Red Dead Redemption is still among my favorite games of all time. I’m not sure if L.A. Noire will even crack the top five at this point. Redemption’s deep story and masterfully crafted characters edge out L.A. Noire’s revolutionary graphics style and intuitive gameplay. This doesn’t mean L.A. Noire’s a bad game, by any means. Both are phenomenal. It just means that I think Red Dead Redemption is the better of the two. Pick up L.A. Noire right now for $59.99 and Red Dead Redemption used for about $23 and new for about $35.

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Marston or Phelps? A Comparison of L.A. Noire and Red Dead Redemption
First of all, I’d like to make an apology to Zipper Interactive & SONY for taking longer than expected on this review. A few reasons for that, but the majority of the time was spent waiting for PSN to come back up as I was looking to give the multiplayer a test drive. Now, before I go ahead to give you an overview of the game, I’d just like to clarify that this review is purely based on the single player campaign. As briefly mentioned above, before I got around to give the multiplayer a chance, PSN was taken offline. Hopefully, once PSN is up and running, I’ll be able to give the multiplayer a whirl and give you my thoughts on that too. So, where were we? Ahh…yes. I decided to play the single player campaign on normal mode. The introductory video certainly kept me glued to the screen, but once the game got started I wasn’t quite sure about the initial impression the game was giving me. You start the game in an office building, along with an additional squad of 2 – whom you can control by simply pointing your gun and selecting tactical positions, which they take place and either gun the opposition down while you sit back or cover you when you decide to go all gung ho. The concept of the game is to work as a team, and even in the single player, you find yourself in situations where you cannot progress unless you decide to distribute your squad members into specific positions where they can clear the road for you to proceed. However, if your tactical positioning fails, they’re very likely to get shot down. The first stage provides some very average experiences and a very slow start. The 1st stage felt like it was merely created for you to simply get used to the controls, all due to the fact the continuous prompts that kept popping on screen to advise you of the weaponry you can use at that particular moment in time. Gameplay The gameplay also felt a little dated, and at times, it felt like I was playing the game on a PS2, but with much better graphics and with the added functionality of the Move wand. Even though new technology features have been added, a little attention to detail where gameplay & storyline is concerned couldn’t have gone amiss. Even though I do have PlayStation Move, I’ve always preferred to play games like SOCOM using the sixaxis/dualshock controlller. I guess I should’ve given the Move wand a try before writing this review. Heck, I’ll do just that and update the post at a later date. So, the review so far does sound a bit harsh, doesn’t it? The game starts slowly, but I do have to advise that it does start to pick up gradually as you move through the levels. However, I just didn’t feel that urge to pick up my controller and play this game for hours on end. This game had a more casual feel to it. So, you’ve moved past the 1st level and you’re used to the controls; your squad then gets increased from a squad of 3 (including yourself) to a squad of 5 as soon as you complete around 2% the 2nd level. Even though I only managed to play through majority of the single player campaign, I couldn’t help but get a feeling that the multiplayer for this game was the main focus point – in fact why kid myself – multiplayer these days is the main focal point on 99% of the games that are released. AI The AI could be improved. At times, right in the middle of gun fights, the AI simply ran into my gunfire. There were times when I managed to walk past the enemies, whereas, if I attempted that same level again, the enemies easily spotted me and my squad and completely battered us with bullets. Graphics The cut scenes look great. When the initial single player campaign video came on, I was amazed by the quality of the character texture and facial expressions. The actual gameplay graphics are also good. Due to most of the gameplay taking place over the shoulder (maybe I’m missing a point here – camera views? I think I should look into this), the background scenery on my 37″ Full HD TV looked colourful, but pretty standard. I mentioned above, once PSN is back, I hope to review the multiplayer aspect of the game. I do think I may have been a little harsh whilst doing the review, but I may be proven wrong once I get to taste the multiplayer portion of the game. Review Pros Cons Cut scenes look great The ability to command squad members into tactical positions Total gameplay exceeds 30+ hours (including cutscenes) AI needs to be improved. You can either get your hands dirty in gun fights or just sit back and let the AI do the work (maybe that’s a Pro as well?), and the AI needs to realise when it’s getting shot at rather than run directly into gunfire. Single Player Campaign plot is too weak, and, at times, boring Rating 68%

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SOCOM 4 (a.k.a SOCOM Special Forces) Single Player Review
Video Entries are now worth 7 entires out of the now possible 18 entries. Past videos will already get 7 entries. Check out this post to see our video entries so far. You can even use your PlayStation Eye to record, edit and upload your video to YouTube all from your PS3. To see all the other ways to enter this giveaway check out this post .
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Portal 2 Giveaway Video Entries are worth more entries now!