From now through November 29, 2011, PlayStation Network gamers can enjoy a feast of savings on SEGA classics including: • Comix Zone™: $2.99 (was $4.99) • Streets of Rage 2™: $2.99 (was $4.99) • Golden Axe™: $2.99 (was $4.99) • After Burner Climax™: $4.99 (was $9.99) Source Press Release
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Sega is Making a BIG DEAL for PSN Users
Skyrim has gotten over 50 perfect review scores, and has shipped 7 million copies across the three platforms! I am currently loving the game, and let me tell you, all the anticipation was worth it. Skyrim is truly amazing! Hit the jump for the full Press Release on Skyrim’s success. Press Release: November 16, 2011 (Rockville, MD) –ZeniMax® Media Inc. today announced that Bethesda Softworks’® award-winning title, The Elder Scrolls V: Skyrim, has enjoyed an enthusiastic reception by gamers across the globe. After shipping seven million units of Skyrim for the Xbox 360® video game entertainment system from Microsoft, PlayStation®3 computer entertainment system, and PC, Skyrim’s launch units are expected to generate more than $450 million in global retail sales. With tens of thousands of fans lining up at retail outlets at midnight on 11/11/11 to purchase the game, Skyrim continued to record strong sales following its release. More than 50% of launch units were sold in the first 48 hours and Bethesda Softworks has been receiving large reorders from major retailers in North America, and across Europe and Australia. Online activity has been notable, with Steam reporting that in the first 24 hours of its release, Skyrim set a record with over 280,000 concurrent players, far outdistancing all other titles. “We are grateful for the fans’ response to Skyrim,” said Robert Altman, Chairman and CEO of ZeniMax Media. “Todd Howard and his team at Bethesda Game Studios have crafted a very special game. Anticipation for Skyrim has surpassed any game in our company’s history, and we are pleased that sales and reviews have reflected the quality and hours of amazing gameplay it provides.” The eagerly-awaited title has garnered more than 50 perfect review scores, earning praise from some of the industry’s most influential and respected critics including: USA Today, G4TV, GameSpy, Wired, Eurogamer, Destructoid, GamePro, Official Xbox Magazine, Joystiq, The Guardian, and GamesRadar. G4TV describes Skyrim as “one of the greatest games ever made” and Eurogamer was one of many outlets to call it a “masterpiece.” “Without a doubt, this has been our most ambitious project ever,” said Todd Howard, Game Director on Skyrim. “After over three years of development, we’re finally excited to get it into everyone’s hands.” Developed by Bethesda Game Studios®, the makers of the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, and 2008 Game of the Year, Fallout® 3, Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world for you to explore any way you choose. The Elder Scrolls V: Skyrim has been rated M for Mature by ESRB. For more information on Skyrim visit http://elderscrolls.com.
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Skyrim Ships 7 Million Units
Team NINJA Studio has released some new screens from the upcoming NINJA GAIDEN 3, and they look great. I’m really looking forward to see more of Dubai, the most modern city in the world. See more photos & info after the jump. Returning to the series’ beloved story of the Japanese dark hero, Ryu Hayabusa, Team NINJA infuses the same level of intense swordsmanship and a hardcore fighting skill set with a new deep story developed by famed writer Masato Kato. Ryu Hayabusa remains the ultimate ninja but in this upcoming installment, players will feel immersed in a new experience as the man, the human being, behind the mask. Bringing new depth and dimension to this mysterious character, in a new direction for this NINJA GAIDEN installment, Team NINJA delivers fans a more personal connection to Ryu Hayabusa. Each one of his enemies is not just an anonymous enemy, but a living soul who writhes in pain as Hayabusa tears them apart. In the past, Hayabusa did not hesitate to kill in order to complete his mission. In NINJA GAIDEN 3, players have the option to spare the lives of some enemies when they beg for mercy. Hayabusa is not just a killing machine but instead, a living breathing human soul underneath the mask – who must think not only with his swords, but also with his heart and mind. However, Hayabusa must also make the difficult decision – to kill; this is what it means to be a true dark hero. In these screens, Hayabusa is transported to the expansive modern city of Dubai. Challenged with all new enemies such as the Alchemist Forces, faced with traps and new threats, Hayabusa must adapt quickly. As his cursed arm inflicts unbearable pain and suffering the more he kills, he must continue to fight for his life and complete his mission. NINJA GAIDEN 3 will be available for the PlayStation 3 in early 2012. Source: Press Release

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NINJA GAIDEN 3 Screens
Between the switch and servers and opening Pandora’s box we got caught up and hadn’t picked the winners for the Eufloria giveaway. Well, that has been taken care of! Here’s the list of the lucky five who’ve won themselves a copy of a very interesting strategy game: ZFM12 (Won with Lottery Entry) Cheeto (Twitter entry) premiersoupir (youtube channel entry) Darklurkr23 (video entry) xDeFcoN_2FasT4Ux (lottery entry) Your codes have been PMed to you from the site so enjoy!
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[Giveaway Winners] Eufloria
This video contains target gameplay footage that illustrates the vision of Tom Clancy’s Rainbow 6 Patriots. Creative Director David Sears explains this in the intro. It is not actual gameplay footage. About Tom Clancy’s Rainbow 6 Patriots “In Tom Clancy’s Rainbow 6 Patriots, Team Rainbow faces a new and very real threat called the “True Patriots,” a highly-trained, well-organized revolutionary group that claim the American government is irrevocably corrupted by greedy politicians and corporate special interests. The True Patriots will do whatever it takes to reclaim their country. Playing as Team Rainbow, players will face critical scenarios that will require them to make tough ethical decisions in order to stop this new breed of terrorists.” Tom Clancy’s Rainbow 6 Patriots captures the reality of modern-day terrorism and allows players to experience it from multiple characters’ perspectives. The game is due for release on Xbox 360, PlayStation 3 and PC in 2013. Source: Press Release
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Tom Clancy’s Rainbow 6 Patriots
This new PAYDAY The Heist trailer was just released to celebrate today’s release in North America for $19.99 USD via digital download on the PlayStation®Network. “Dates for release of PAYDAY The Heist on the PlayStation®Network for European territories, as well as for the PC in both North America and Europe have yet to be announced.” Hit the jump for more info, as well as gameplay trailers. KEY FEATURES Six High-Intensity Heists: Whether you’re blowing the roof off a building to extract a safe via helicopter, or emptying the vault at the First World Bank, these action-packed heists will have players on edge and always checking their six. Interactive Co-op Gameplay: Whether AI or live, your crew of four must operate as one to bring in the “big score.” Sharing extra ammo and med kits, helping regenerate wounded partners, guarding key positions, taking civilian hostages, or cracking through various security measures – it’s all for one and one for all. Endless Replayability: Dynamic environments, adaptive enemy behavior,shifting entry points, FBI agents repelling through skylights on ropes, SWAT teams crashing through the windows, and special units crawling through the ventilation shafts makes each play-through of every heist a unique fight. Massive Character Progression Tree: Players choose a specialty – assault, sharpshooter or support – to gain weapons and equipment that fit their preferred form of violence. Unlock trip mines, silenced pistols, machine guns and much, much more. Shout Out Button: Players need to be vocal and shout commands and directions to the co-op crew, as well as hostages and the police if they want to survive to spend their cut of the take. Hostage Trading: Hostages can be used as lifelines. If anyone in the crew is taken into custody, trade hostages to get crewmembers back and increase the odds of completing your objectives. PlayStation®3 system or PC*: For keyboard and mouse marksman, as well as handheld controller snipers, PAYDAY is the uber-FPS for a high intensity shooter fix. *PC release date to be announced. More DLC: Additional heists, weapons and equipmentmeans PAYDAY – a digitally distributed AAA quality title for less than half the price of a retail game – is total OVERKILL. Source: Press Release
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Payday The Heist is Available in NA Today
Dark Souls has a patch on its way to address some of the network issues some are having. The biggest thing I noticed is they are changing the magic to unlimited uses vs the count system which is currently in place. Im not sure if I like this as I was just getting used to keeping my spells stock piled for the later parts of level’s. Here is what is stated- Fixes to certain spells and effects: – Magic Shield, Strong Magic Shield – Tranquil Walk of Peace – Ring of Fog, etc. Unlimited uses of magic and items Regular weapons rebalanced against reinforced weapons Adjustments to the player matching conditions Loading problems when switching between maps I find it rather odd they have not mentioned leader boards resets or a fix for the duplication glitch which many people on the leader board are abusing. Fingers crossed. Expect the patch to go live before the month is up! Source: From Software

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Dark Souls Patch 3 in bound
Max and the Magic Marker: Gold Edition’s PSN debut brings support for HD graphics and the PlayStation Move motion controller. The game is a lot of fun. Make sure you check out Eden’s review here . Source: Press Release
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Max and the Magic Marker: Gold Edition will be Released Nov. 1
Cheeto just informed us of the upcoming Collectors Edition for Rayman Origins, and here is a new trailer for the game, followed by a Q&A With Game Director Sebastien Morin after the jump. Q&A With Game Director Sebastien Morin The fight system is very different from the first Rayman game, where possibilities of eliminating an enemy were much more limited. Can you talk about that? In the first Rayman, the fight system was revolving around a simple attack: the charge attack. It created a simple and interesting tradeoff for the player: The more you waited, the farther you would attack. It worked great, but it was static. In this game, we’ve decided to make it more fast-paced. We naturally sought out attacks that kept your momentum, so that you could keep chaining acrobatic moves, never stopping. Jump, slap, land, spin, run on the wall and kick some ass! It’s exhilarating. So for every platforming move we had to invent way to defeat enemies without stopping the flow of the game. That’s where all the richness comes from. How did you come up with so many moves and combos? Our goal was to have players with very different skill sets be able to enjoy the flow of a platformer. So we came up with different moves for different skills. Begin with little punch, learn to kick in the air, and when you’re good enough just sprint your way spinning and taking out the bad guys. Additionally, we accidentally (not really) discovered that slapping your friends was even more fun. So the set of attack moves just grew dramatically with all those new and creative ways to annoy your friends. Can you tell us what is your favorite move and why? The kick in the air is my favorite, it never feels old. This move is central to the design of the game. It’s the key move in the learning process, one that transforms a regular platform player into an actual ninja. Do the different playable characters have different attacks? Yes there are subtle differences between each playable character, because we wanted each to feel unique. Since they have the same set of moves, it’s easy to switch from one to another when you feel like it. Do the different enemies have particularities in the way they attack and in the way to eliminate them, as in the first Rayman game? With this vast attack set, we allow the player to be quite creative. As the game progresses, enemies become more and more challenging against specific attacks. Everything is still possible, but at your own risk. Also, keep an eye out for some of the domino-like situations we have set up throughout the game. Players can really maximize the result of their attacks, strategically taking out several enemies in one shot! There is no health bar in the GUI, how does the health system work in the game? A health bar didn’t feel right in a game where you might lose all those hard earned “health points” by falling into a pit. So it was natural to limit those, and a great opportunity to get rid of the GUI. Instead we took the bubblizing approach. If you take a hit or fall into a pit you turn into a bubble. You can be revived by one of your co-op partners with a simple punch or jump. We also have placed hearts throughout the game which allow you to take a hit without turning into a bubble. Those will come in handy during some of the really challenging maps. Sometimes, we can see lums coming out of enemies, either when we hit them or when we jump on their bubble. How does that work exactly? In a nutshell, Lums are your score. We thought it made sense to reward the player with a lum for a well-executed slap in the face. However, that was not enough, especially in co-op mode. If your friend is running ahead, you are left with fewer opportunities to kick ass. So Michel came up with the idea to bubblize enemies. It was great, because all of a sudden lagging players could finish those bad guys, and earn one of those happy lums too. Rayman Origins will ship November 15th Source: Press Release
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Rayman Origins New Trailer and Q&A With Game Director Sebastien Morin
Trendy Entertainment has released the fourth developer diary for its upcoming co-op/action-RPG/tower-defense game, Dungeon Defenders! The video features an in-depth look at the RPG mechanics of Dungeon Defenders. The devs show off how players can level the four different character classes, find tons of loot, raise and collect a variety of pets with different abilities, and forge and trade equipment. “Dungeon Defenders is AAA downloadable game which is equal parts tower defense and action-RPG. Create a hero from one of four classes and develop your skills, pets, towers and abilities to fight off the evil from Etheria! Take your character online to share your wares, pets and skill with four-player local and online co-op!” This game is really looking good, and I can’t wait to try it out. Dungeon Defenders will be available on the PlayStation Network Oct. 18. Hit the jump for the other three developer diaries.
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Dungeon Defenders Developer Diaries