[Review] Revoltin Youth (minis)

Revoltin’ Youth is a new puzzle/platformer from Open Emotion Studios. The evil Big-Wig has covered the characters town in crummy marketing gibberish. It’s up to you to control the three characters through 50 levels of headache inducing puzzles. The game feature a unique pixel-art style and a robust chiptune soundtrack including tracks from George&Jonathan, Sabrepulse and 8Bitlegend. Playing the game for a bit I was instantly reminded of The Lost Vikings and wondered if that game had anything to do with how this game was created… and it turns out that WAS the inspiration for Revoltin’ Youth! Here’s what Open Emotion Studios said: Revoltin’ Youth is a game that I have been wanting to make for about 6 years. As a kid, I had this great game for the SNES by Silicon & Synapse (Now Blizzard), which saw you control three vikings with unique abilities that you had to use to get through Puzzle/Platform levels. I loved it and played it so much that I actually still remember some of the passwords by heart – SMRT (Level 17, I think) – I always waited for someone to come out and do something similar. A couple of years ago I had the idea for a Lost Vikings style game about some Urban Youths (Heaviliy influenced by Jet Set Radio at the time) who have to stop an evil guy whose brainwashed all their friends. I left it at that as I was not involved in the game industry at the time, but when we were trying to figure out our next title after Ninjamurai, straight away I had this idea for a game called “Youth in Revolt” (Not to be confused with the movie/book of the same name… First couple of levels are a minute or two long at most since, as minis have shown us, smaller burst of content that help spotlight all gameplay elements and let us get used to them and eradicate any questions we might have is definitely the way to go. We also get our first taste of the great 2D pixel art on which the game is built AND listen to some of the tracks from the Revoltin’ Youth Soundtrack. You can can listen to all music tracks in the Sound Test Menu and I have to say this is the first game in a while where I HAVE used said option. I just loved the great chiptune mixed soundtrack(already bought it on itunes!) and it helped make the game better. Controls are very easy since you use the D-Pad to move around, X makes your character jump and Square is used to interact with objects and use your characters special ability (when available). I imagine we can all remember that layout, right? You can control 3 characters in total and here’s a small summary of how they’re each different from one another: Badger (spray can user): Can pick up different colors of spray cans which affects which “eye” switches he can trigger with it. For example, on level 3 he starts with a blue spray can which you use to trigger the first switch but then you need to get a yellow one and make your way back to the yellow switch to match on towards the exit. He has 4 HP, normal movement and jump attributes, can create a glider out of thin air when he gets to the right spot and can trigger the aforementioned Eye CE (get it?) Stations. Cole (our tank): He can’t jump… he hops! He moves very, very slowly and can’t jump even if his life depended on it. Always lead with Cole when possible since he can quickly take out any enemies that might cause trouble for others thanks to his punch ability. He can also push around Barrels and Companion Cubes to help others reach higher or lower spots OR to trigger switches. Also remember that Cole is too heavy to be carried around by the wind from fans so he can just walk right past them to turn off said fans. Since he has 6 HP in total he can easily take some damage to protect his fellow team members. Kamiko is fast so she can trigger spikes half a second after crossing over their trigger without being hurt (as long as she doesn’t stop moving). She can also jump extremely high AND climb the green netting you’ll find lying around some of the levels. Unfortunately, Kamiko has a very low HP total (only 2) so you have to be extra careful of not being damaged. Characters don’t always start together so sometimes you have to work with each one on their respective part of the level so you can open up the way for all of them to come together and march to the exit. You can switch between characters with the L and R buttons and you have to juggle controlling all three since while leaving one of them unattended you run the risk of an enemy showing up to deplete their health bar if you’re not careful. Also, all characters must reach the Revoltin’ Youth sign at the end of the level to finish it. You can go back to any level you’ve already completed to try and beat your completion time which is displayed below the level number on the selection screen. How low can you go? Give it a try and relieve your favorite levels! Bottomless pits (or those that are Pro-bottom but that also insta-kill you) MUST be present on this type of game. Falling from a high place (about three times the height of your character) will kill you as well. Not as bad as Lode Runner but something you must keep in mind when trying to quickly make it to the end of the level. Luckily there are checkpoint signs in place in longer levels and touching them will bring back to life any of your fallen team mates. IF they touched the checkpoint sign then they’ll appear near it. Should that NOT be the case, then they’ll re-spawn in the exact same spot in which they started the level. Run into a red “mischevious face” sign (which you can see in the left of the header image for this review)? It means you shouldn’t go any further unless you want to fall to your death. You can spot some Ninjamuai posters here and there. There are ones for Mad Blocker Alpha as well. Great to see Open Emotion Studios promoting their other minis releases, both of which we’ve reviewed here at PS3blog.net. Revoltin’ Youth is a great game that helps validate the minis program as what we really want more of are new games that are exclusive to the service and allow us to experience a fun game that isn’t too expensive, time consuming or complicated. Buy it now! Review Pros Cons Only $1.99! 2D Artwork and an Awesome Soundtrack Lost Vikings! Not enough enemy variety Rating 81% Published and Developed by Open Emotion Studios Cost – $1.99 Other Information Disclaimer – A copy of the game was provided by the publisher for this review. – Total amount of time played: 3 hours. Want to get this game? Then you can: Buy a $20 PSN Card! Buy a $50 PSN Card!

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[Review] Revoltin Youth (minis)

Galcon Labs Giveaway Winners

The Galcon Labs Giveaway is over! This is the first time we’ve used the new Lottery system (thanks Tosh!) and it has been a great change! Easier for everyone to enter and easier for us to pick the winners. So easy even I can do it! We had a total of 43 entries and from all of those 3 winners were chosen: Congratulations to mowmow, Insomniac_24_7 and dragon290513! Your codes have been sent by PM so be sure to redeem them at the PSN Store!

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Galcon Labs Giveaway Winners

[Review] Galcon Labs (minis)

Conquer the Galaxy like never before! Galcon Labs is an awesome high-paced galactic arcade-strategy game. Send swarms of ships to defeat enemy planets and conquer the universe! Play an exclusively designed for PlayStation Minis version campaign mode and unlock the four innovative new game modes to you: * Billiards : “Moving Planets” – need I say more? With a constantly changing battlefield this game never has a dull moment. * Stealth : Enemy ships become invisible, changing Galcon into a game of inter-galactic hide and seek! * Crash : Ships battle in mid-flight, bringing a whole different twist to the classic gameplay. You can now defeat the enemy in the air! * Assassin : Each opponent is assigned a target. The first player to annihilate their target wins the round! Want to get a quick idea of how this game works and are you too lazy to watch the trailer above? Ok, here goes a quick explanation: Remember Mushroom Wars on PSN and how fun it was? Same genre here which is great… but this is more fast paced and you don’t have to worry about different types of anything. In Galcon Labs you’re tasked with conquering the universe, one planet at a time. Both you and your opponent are trying to eliminate each other AND gain control over as many planets as possible to increase your ship production and therefore have a bigger fleet than your opponent which will allow you to send him into oblivion… until the next match has started. Eliminate the threat and steal all enemy controlled planets to win! Controls are easy enough and only take a minute to understand. You navigate between the planets with either the D-Pad or the Analog stick, use the R Button to select the planet where your cursor is OR use the L button to select ALL the planets in your control. After that you can send 50% of your entire fleet to attack a neutral or enemy controlled planet by hitting the Square Button or send your entire fleet by pressing the triangle button. Once your choice has been made you can’t control your ships until they’ve finished the attack. You LOOSE the spaceships you use to conquer a planet (my take is that they’re fighting either the neutral forces on unclaimed planets or on enemy controlled ones). Be sure you don’t use your entire fleet to conquer a lot of planets at the same time since it will leave you in a weak and vulnerable state in which your enemy cab easily swoop in and take you out with a small attack group. Unclaimed planets show up in gray and the number shown on their surface represents the number of spaceships it takes to convert them and it’s usually the case that bigger planets require more ships for you to be able to conquer them BUT the bigger the planet the more ships you can produce once you claim it which can help you to quickly recover. To start things off you must battle through all 20 levels available in campaign mode in order to unlock the other game modes that the game has to offer. As you progress the enemy becomes smarter and the number of enemy ships will no longer be displayed on the planet you intend to attack. When you run into a new mode during you campaign AND you beat it you’ll unlock it the second half of this gaming package: Fussion. The Campaign mode is only 20-30 minutes long and it’s just preparing you for Fussion since you can’t replay any of the levels in unless you delete your save file. What IS Fussion? In it you gain points to increase your rank (going up through 10 ranks in all) and you do so by playing in all 5 battle types (and can select between 10 difficulty levels as well) we’ve discussed at the start of the review. How are points awarded? Glad you asked! – Time bonus: How quickly you finish the battle. – Mode bonus: Depending on which one you play you’ll get more points. Classic gives 100 points and it goes up from there. – Hardness bonus: 100 points for super easy and an extra 100 for each difficulty increase. I played Fussion until I reached the top spot in the ranking (Master of the Universe) and then continued to play just for fun for another hour and a half without even noticing it. This is a game that would greatly benefit from some online multiplayer but since its a minis release there’s no way that could have even been considered. Galcon Labs is a great game that is inexpensive and will give you more than enough fun for your investment. As is the case with all minis, it has the extra incentive of being playable either on your PS3 or on the go on your PSP (and remember, you can transfer your saves between said systems). Beatshapers is definitely on a roll and I hope they continue to provide us with great minis and PSN releases (I wouldn’t mind a sequel to Stardrone!). Review Pros Cons Excelent game Great for small windows of gaming time Fast paced action No online MP since it’s a minis Rating 87% Published by Beatshapers Developed by Phil Hassey Cost – $2.99 Other Information Disclaimer – A copy of the game was provided by the publisher for this review. – Game was completed before writing this review. – Total amount of time played: 3.5 hours. Want to get this game? Then you can: Buy a $20 PSN Card! Buy a $50 PSN Card!

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[Review] Galcon Labs (minis)

The Impossible Game – Review (minis)

The best-selling indie hit The Impossible Game comes to PlayStation®3 system and PSP® (PlayStation®Portable) system! Jump your way through the levels, where any mistake sends you back to the beginning – with an awesome soundtrack you’ll quickly become addicted! Simple controls – time your jumps to perfection with just one button to guide your orange square through the levels. As well as the original levels and level packs, this version of The Impossible Game also contains a new level exclusive to PlayStation® platforms, making it the definitive version and a must-buy for fans of the series. • Rhythm-based platformer game. • Great retro graphics. • Practice Mode – lay checkpoints along the way to practice your timing. • Stats page and Medals – show off your achievements! The Impossible Game… what an excellent name for the game. Really nails down the feeling and it DOES come pretty close to being impossible. But it’s a lot of fun! Everything starts slowly and since you only need to hit one button to jump you figure… how hard can this be? Well, the first level? Took me 78 attempts to complete. I actually made it until attempt 33 before caving in and using “Practice Mode” so I could finish it. In this mode you press R or Triangle to set down a flag which acts as a continue point for when you die (yes, that is a when and not an “if you”. You’ll die. A LOT) and should you feel adventurous you can delete your flag by pressing the L button but if you die you’ll go baaaaaack to the start of the level. Finishing while in practice mode does unlock the next level (thank you!) BUT you miss out on the special medals awarded for completing a level in one go. At least we get a shiny “Completed in Practice Mode” medal for our puny performance. Music plays a huuuge part in being able to get to the end since music and level synchronize as one. When the beat drops so does the level layout (metaphorically speaking). Playing with headphones is a must since it allows you to focus on the visuals while at the same time allowing the music to enter your brain and never leave again. I unlocked my first medal (make 999 jumps) at around attempt 60 on Level 1 which gave me enough of a confidence boost to complete the level before shoving my PSP across the room. Ok, I TOTALLY tried to do it but since I was wearing headphones it didn’t go very far and fell right in front of me without any harm to either said portable or my physical form. Stats help you keep track of the total number of jumps made, total number of attempts and exact progress made on each stage (with separate tracking for Normal and Practice Mode) so you always know how far along you’ve come thanks to the blood, sweat and tears left in the battlefield. You do get better with practice as I was able to do the next level in 63 attempts (with flags) as it was a “variation” on Level 1 (called Original which might mean is the first level ever created for the game) and the one right after it in 57 attempts. Then again, levels get harder by a factor of “x8″ once you get into the next level and my total number for attempts before finishing the level was a very respectable… 206. A new element was included in this level that threw me off for a bit: the level flips upside down! Everything else is still the same and the controls don’t change but having the cube “jump down” messes around with your perception for a bit. How do you solve this? Well, you just flip the PSP itself upside down (sorry PS3 only users!) if any section is giving you trouble and then just pause and return it to it’s original position until such a drastic action has to be taken again. Level 3 took me 420 attempts and you can imagine how big the number was for level 4. Suddenly, blocks, spikes and everything nice start to pop up out of nowhere which reduces your time to react to said obstacles from 1.5 seconds to 0.75 (or by half, whatever is easier for you to wrap your head around) and THEN is when the game gets even more fun! The Impossible Game. For those times when Demon’s Souls or Dark Souls are not a masochistic enough (but fun) experience. Review Pros Cons Hectic and fun game Anyone can beat it with practice Finishing a level in a single run without flags IS very close to impossible Rating 87% Published and Developed by GripGames Cost – $2.99 Other Information Disclaimer – A copy of the game was provided by the publisher for this review. – Game was completed before writing this review. – Total amount of time played: 3 hours. Want to get this game? Then you can: Buy a $20 PSN Card! Buy a $50 PSN Card!

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The Impossible Game – Review (minis)

Releases for the Week (September 26th-October 2nd)

Welcome again to a small recap of all the games you’ll be able to enjoy (if you have the money) with your Sony portable and console (if it’s a PS3 or a PSP). How awesome are all the releases for this week? This awesome: PS3 RETAIL RELEASES You can buy The ICO and Shadow of the Colossus Collection Right Here! You can buy Child of Eden Right Here! You can buy Tom Clancy’s Splinter Cell Classic Trilogy HD Right Here! You can buy FIFA Soccer 12 Right Here! You can buy Pro Evolution Soccer 2012 Right Here! You can buy Atelier Totori: The Adventurer of Arland Right Here! Or maybe you would like the Collector’s Edition with an Artbook and a Soundtrack CD! You can buy X-Men: Destiny Right Here! PSN RELEASES minis Waaaaaaaaaay too many releases worth of our time and money this week. What will be your priority purchase at retail and on the digital front? Are you more of a FIFA or a Pro Evolution sorta guy? If you’re open to suggestions… you should get ICO/SotC Collection, Atelier Totori and Rochard. I’ll probably get a chance to review the minis as well so I’ll let you know what is what next week.

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Releases for the Week (September 26th-October 2nd)

Releases for the Week (September 12th-18th)

And then the light started to shine over the monolith under the gaze of the shooting start unicorn… and more and more releases started to pop out that should be added to your collection! PS3 RETAIL RELEASES You Can Buy God of War Origins Collection Right Here! You can buy NHL 12 Rigth Here! You Can Buy White Knight Chronicles II Right Here! You Can Buy Penguins of Madagascar: Dr. Blowhole Returns Again Right Here! PSN RELEASES You Can Buy Bulletstorm Right Here! minis PSOne Classics God of War Origins Collection is a great option for GoW fans that don’t own a PSP since now they’ll get to experience two very fun games in HD and with trophy support! And who doens’t enjoy some penguin lovin here and there every other month? Renegade Ops from SEGA is a game that takes me back to Jackal on the NES which will allow it to take my money this tuesday. And then we’ve got Cyberbots: Fullmetal Madness, a fighting game from CAPCOM that is part of the Japan Import line of PSOne games that, thanks to the wonders of technology, can be enjoyed by PS3 users worldwide! How much are you willing to spend this week?

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Releases for the Week (September 12th-18th)

One Epic Game Review (minis)

The world needs saving… again. But this time, it needs protection from an alien invasion right in the middle of a zombie outbreak, in a fantasy land somewhere in a post-apocalyptic wasteland, with World War II also involved somehow! And there’s just one hero who can save us all. Unfortunately, he has something better to do, so it’s all up to you now! Become one tough action hero, choose your favorite weapon and get ready for a thrill ride bursting with action – Race through all the levels. Kill everything and anything. * 5 worlds you have definitely seen before in other games! * Story mode, challenges, free run mode and over 30 awards to unlock! * Great graphics and a pumping soundtrack. * Tongue-in-cheek story and humor. We’ve already talked about this game before and we even provided you with the announcement trailer for it so be sure to check that out and come back to the review. Glad to see you value your life and are back with us now. Gaming cliches seem to be the thing that will finally end civilization as we know it: “An alien invasion right in the middle of a zombie outbreak in a fantasy kingdom, somewhere in a post-apocalyptic wasteland, with World War II also involved somehow”. That’s how the bad, bad boss man wants to kill all the gamers in the world and it’s why we must stop him at all cost! The main menu has several game modes available for you which are “detailed” below: Story Mode (with Story): This tale is told as it it was established in the prophecy oh so many years ago – by non-animated scenes where several lines of dialogue are exchanged between those involved in the game’s story. Watch them interact in five different environments and collect all of the gaming cliches placed here and there and there and here and everywhere! Free Run (without Story): Here is where all the challenges come into play. Once you’ve completed the game what is left to do? You can challenge your skills with the Challenges that challenge you to challenge-ly challenge specific situations placed before you. Challenge. When trying to complete them you should always select the gold requirement as it does stack and you’ll get recognized for the other two as well. Saves you time in the end! Hall of Fame: This space right here is sorta like the trophies we’ve gotten used to from PS3 releases. There’s even one extra special one for getting all the others, just like a platinum! You’re running non-stop and can’t stop at all (hence why I just said you’re running non-stop) and you’ve got only two commands to use: pressing any direction on the D-Pad or the L button makes you jump. The longer you hold it the longer you jump. On the other hand, Square, Triangle, Circle, X or R buttons make you shoot (yes, any one of them). Two buttons makes this sound like a very simple game and while that is somewhat true there is more to the game than running and jumping and shooting. Well, not much really… but that is great news! To bring some stategy to the table (to go along with the ham and the salad), you’ve got several pickups at your disposal: Weapon power ups (being hit by and enemy or hitting an obstacle will reset things back to your main single firing pistol): Machine Gun = Better than your regular gun but that’s about all that can be said. Rocket Launcher = Too slow to be of any real use. Does pack a punch and can kill a group of enemies with one shot but that’s a rare scenario. Shotgun = Avoid at all cost! Too slow to shoot, to small a burst. Laser = Shoot one laser that can kill all enemies in it’s path, even those that are behind obstacles! Flamethrower = NEVER LET GO OF THIS WEAPON! Constant shooting over a long and wide area that can obliterate any enemy on it’s path. Do look out for friendly units as once you let go of any of the “shoot” buttons it still takes a second for the fire to go away. BFG = Rare weapon that destroy everything on screen. Not as great as it sounds as it takes a while before you can shoot again. Other non-weapon pickups are as follows: Health pick ups Your Hit Points are represented by big red hearts on the upper right corner of the screen so getting this will give you back one of those if you’ve lost it for some reason. Score pickups: The higher your multiplier, the higher the number of points awarded for it so you better keep that chain going. Green and Red Arrow pickups: First one increases your overall speed and the second one slows you down. Sometimes they’re placed in spots where you NEED them to make a jump and sometimes they’re there just to throw you off and make you wonder if they will make you not be fast enough/be running way fast as to make the next perfectly timed jump. Jet Pack pick up: Hold any jump button to fly away into the velvet sky. Works only for a limited time so don’t think you can hover all you want. If you’re hit this will be instantly canceled. Once the tutorial is over you’re given specific goals for each level that must be met or else you won’t be able to ever get to the finish line! First objective? Kill 30 enemies. Another objective could be to get X number of jump kills, to complete a level without killing enemies, killing ONLY marked enemies or just as simple as reaching the goal at the end of the never ending road. If you’re Epic enough as to Kill enemies one after the other (what you youngsters call “in a row”) without being hit you’ll start up a tab and marvel at the sight of a combo chain. You can even jump on enemies to get a jump kill to go along with your chain and after every 5th enemy you kill like this you’ll get back one of your hearts (should you need it) which is a nice bonus. The bigger the chain the higher your score multiplier which makes it easier to reach specific level goals or to get a high score in the free run mode. Each environment features obstacles, enemies, falling pieces of ground and friendly characters you MUST NOT DAMAGE or else you loose your score multiplier and your kill chain. Not all obstacles are 100% bad for you as you can walk on top of some if you time your jump right and you actually HAVE to do so during some parts of a level as it is what the developer wanted from you. Will you humor them? And just to be clear… as much fun as it would seem, DO NOT SHOOT THE COW! Checkpoints are available on longer levels which saves your chain, score multiplier and weapon in case you die and since you die a LOT in this game it’s great that once you restart at said checkpoint all is well as you’ll be here and I’ll be there, by your side. Checkpoints are something to be grateful of when going for the awards (un-trophies!) that the game keeps track of as making a mistake or dying gives you an instantaneous second chance. One Epic Game is a fun and inexpensive experience you will greatly enjoy on your console or your portable of choice (unless that choice is the Wii, the 360 or a member of the DS family) for a small investment that is easy, midget horse and simple to justify. Better to play this on the go as you can just put the PSP into sleep mode and carry on wherever, whenever for a minute or two… or maybe more? Minutes are hard to keep track of! Review Pros Cons Non-stop action… literally! Enough fun for your buck What, no dancing game mechanics in all this cliches? Rating 91% Published and Developed by Grip Games Cost – $3.99 Other Information Disclaimer – A copy of the game was provided by the publisher for this review. – Game was completed before writing this review. – Total amount of time played: 6 hours. Want to get this game? Then you can: Buy One Epic game Itself! Buy a $20 PSN Card! Buy a $50 PSN Card!

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One Epic Game Review (minis)

PSP Redefined!

During Gamescom 2011, Sony announced a new regular PSP exclusivly for the European consumers. The PSP E-1000 with a fingerprint free surface (matte!) will do what every other PSP does, but it just won’t have build in Wi-Fi. You will still have access to the full catalog of PSP games on UMD or the PlayStation Store via Media Go. The re-designed PSP E-1000 is lighter, moved a few hardware features around and no longer has below screen buttons, instead there is a single touch strip on the bottom. This new model will price at €99.99 and will be accompanied by a new range of PSP titles that will retail at €9.99 each.

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PSP Redefined!

PS3BlogCast Episode 14

It’s that time again, when we all gather round and listen to the podcast. Ok, so maybe that’s not how it’s actually done, but I can dream it can’t I?! Tune in to catch Ace, FooBear, and I discuss all the news that has come out of Gamescom this week, as well as a few other things! SPECIAL NOTE: For those of you who haven’t yet beaten L.A. Noire, there is a spoiler spot in the podcast between the 58:00 and 59:20 mark. So just skip that small section when you get to it if you don’t want to hear any spoilers. You’ll hear it coming as well, so I give you plenty of time incase you forget. As always, we want to remind you that the PS3BlogCast is listed on iTunes! So please subscribe and rate/review us there. You can also leave a voicemail for us by calling PS3-888-BLOG or if you want to contact us via email for us you can do so here . Here’s a list of some things we discussed: Battlefield 3 co-op Revealed EA Requires Origin Connection for Battlefield 3 id Software tries unique Online Pass for Rage PS3 Price drop New PSP model PS Vita games will be on the PSN as well Lollipop Chainsaw Trailer GoldenEye 007: Reloaded gets release date Counter-Strike: Global Offensive Rockstar’s Agent image leaks Resistance: Burning Skies inFamous 2: Festival of Blood Uncharted: Golden Abyss trailer Assassin’s Creed: Revelations Gamescom trailer

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PS3BlogCast Episode 14

Carnivores: Dinosaur Hunter Review (minis)

Carnivores: Dinosaur Hunter is a dynamic hunting simulation game which lets players explore huge non-linear locations as they attempt to track down a variety of dinosaurs that are armed with advanced AI – these are dangerous creatures that are able to see, hear and sense the hunter. If you’re not careful, it’s very easy for the hunter to become the hunted. With 15 different dinosaurs across 5 distinct environments including pine forests, muddy marshes and rolling hills, how you approach your target is important. Wind direction, scent and the use of a special dinosaur call are all key elements in tracking your prey. Game Features: * Interactive 3D dinosaurs, from the Herbivorous (plant-eating) for novice hunters to the Carnivorous (meat-eating) for experts; * Choose from among 6 weapon types – from a sniper rifle to an X-bow; * Utilize the map and radar feature to locate and track dinosaurs; * Exciting hunting: a non-linear hunting experience where players roam through vast landscapes, tracking and hunting a variety of dinosaurs; * Interactive Dinosaur Trophy Room After reading what the game is about… would you like me to show you how the Controls work? L: Change to wapon R: Fire D-Pad: Left and Right to use the Dinosaur Call; Up to use binoculars; Down to toggle the map. Analog Stick to view around Right side buttons (Square, X, Circle, Triangle): Used to move as if it was a 2nd D-Pad. From the five areas available you can only visit 2 at the start since you have to use the points in your account to be able to visit the other three. How do you obtain said points? You get them for each kill made during each individual hunting session. You also need these points to be able to select the dinosaur you want to try and hunt as well as the weapon you use so DO consider that as you can’t just jump in and try and kill the biggest, baddest dinosaur since you first need an appointment AND a better weapon than the starting hand pistol. Your ammo is limited and once it’s gone it’s time to hit the pause menu and select the Escape option to get end things and call it a day. Listen carefully for the sounds of nature as they lead the way. Making dinosaur sounds will help you hear where the dinosaur you’re hunting is currently at which is why headphones are a must so you can locate the dinosaurs and avoid the deadly predators all around you. Some dinosaurs are very, very dangerous and if they get too close… you’re lunch! Don’t waste your time shooting all the dinosaurs you find in your path as you will only get points for killing the dinosaur type you’re specifically hunting for. Here’s a list of all the Dinosaurs you can try and change into a stuffed replica for your trophy room as well as the points needed to be able to hunt them: Parasaurolophus (10) Ankylosaurus (15) Stegosaurus (20) Allosaurus (30) Chasmosaurus (50) Velociraptor (100) Spinosaurus (250) Ceratosaurus (300) Tyrannosaurus Rex (500) If you keep navigating down on the weapons select screen (after picking up your map and dinosaur) you reach 4 extra abilities that are great at helping you in your hunting diet. They reduce the amount of points you get per kill by a set % so be careful as you might be able to kill them dinos fast but will get only single digit points in return for your worthless effort: Camouflage: This special suit decreases the dinosaur’s ability to detect you by sight. Reduces your points total by 15%. Radar: This allows you to view the dinosaur locations on the map. Only the dinosaurs you’re hunting will show up on the map. Reduces your points total by 30% (but it’s worth it!). Cover Scent: Allows you to mask your scent, reducing the likelihood of you being spotted. Reduces your points total by 20%. Tranquilizer: Tranquilizing a dinosaur is an alternative to killing it. This will drop the dinosaur where it stands with a quick-acting drug… and is the exception to the rule as it ADDS 25% to your total points per kill! You can use the Radar and the Tranquilizer to almost negate the reduced percentage from the Map ability as you’ll only loose 5% in all and you’ll be able to see where the dinosaurs are and spare their lives (PETA would approve!). Camouflage and Cover Scent are useful too but that depends more on the specific dinosaur you’re hunting and how easily it can track you down and make you lunch. Not having to spend 10 minutes making dinosaur sounds and listening closely to find them makes this a completely different game and you can pick which style you prefer. Carnivores is a fun little diversion from your day to day activities that doesn’t cost a lot and will provide you with a couple of hours of fun. Sure, there are things to improve but the whole point of the minis range is for us to have a lot of smaller, inexpensive games we can enjoy on our PS3 or our PSP for those times when we’ve got a couple of minutes to kill. Review Pros Cons Hunting dinosaurs is always fun! Low price Pop In Rating 71% Published by Beatshapers Developed by Tatem GAmes/Action Forms Ltd. Cost – $2.99 Other Information Disclaimer – A copy of the game was provided by the publisher for this review. – Game was completed before writing this review. – Total amount of time played: 5 hours. Want to get this game? Then you can: Buy a $20 PSN Card! Buy a $50 PSN Card!

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Carnivores: Dinosaur Hunter Review (minis)

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