Game of Thrones RPG Trailer

Here is the first trailer for the upcoming RPG based on the internationally bestselling book series “A Song of Ice and Fire” by George R. R. Martin and critically acclaimed HBO television series, Game of Thrones. Narrated by Lord Commander Jeor Mormont of the Night’s Watch — voiced by series star James Cosmo, who also lent his likeness to the game — the new trailer (“The Wall”) introduces viewers to the bitter cold and solitude of the massive barrier of ice that stretches across the northern border of the Seven Kingdoms, protecting it from the wild lands beyond. Each member of the Night’s Watch, the order of black-garbed soldiers tasked with patrolling and guarding The Wall, must swear a solemn, life-long oath to the order, one punishable by death should it be broken. The trailer offers ample evidence of the game’s dedication to authenticity and to properly capturing the grit and drama the beloved fantasy series is famous for. Also launching today is the full official North American website for “Game of Thrones,” which guides visitors through the key locations featured in the upcoming RPG. Guests can explore and discover key characters and events that will shape their journey, as well as learn about unique game features and more. Visitors can also choose to take on mini-quests to receive web-exclusive content. The website is a must-visit for series fans and gamers eager to experience the upcoming RPG, and will reward repeat visitors as it opens new location-based sections over time. “Game of Thrones” is currently scheduled to release in early 2012 for PlayStation 3, Xbox 360, and PC. For more information, visit http://gameofthrones-thegame.com . Expect frequent news updates, content additions, and more between now and the game’s release!

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Game of Thrones RPG Trailer

Risen 2: Dark Waters “Making Of” Video

Here is the first in a series of “Making Of” videos for Deep Silver and Piranha Bytes’ Risen 2: Dark Waters: In this first episode, developer Piranha Bytes talks about the creation of Risen 2′s worlds and the inspiration behind a pirate focused RPG adventure. This game is shaping up to look very good, and I can’t wait to see more. Gothic 1 and 2 were both very good, and hopefully Piranha Byte’s has just improved on those games.

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Risen 2: Dark Waters “Making Of” Video

Dark Souls Patch 1.05

The patch previously released in Japan is finally here for you hardcore RPG fans. Patch 1.05 will offer tons of fixes addressing multiple balancing and technical issues. Dark Souls Patch 1.05 Magic Changes: Pyro Glove nerfed from 270 to 230. You can see resonance signs now. Vow of Silence range increased. Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed. Magic Shield duration lowered to ~11 seconds. Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced. Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect. Iron Flesh effectiveness nerfed. Invisible Body duration remains unchanged. Status Changes: Base Equipment Burden increased (~6-10 points) Humanity Item drop rate increased from 10 to 210 Medium roll recovery faster? (unclear and unconfirmed) Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged. Item discovery gained via Humanity improved. Capped at 20. Equipment General Changes: Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A) Some scaling reported as changing from A to S with higher upgrades Upgrade Changes: Normal scaling buffed by 5-20% (20% at +14). Crystal scaling buffed by 5-20% (20% at +4). Lightning +4 nerfed by 2% (+5 remains unchanged). Raw scaling buffed by 10% (all levels). Magic stat scaling buffed by 10-20% (20% at +9). Enchanted stat scaling buffed by 15-20% (20% at +4). Divine stat scaling buffed by 10-20% (20% at +9). Occult stat scaling buffed by 15-20% (20% at +4). Fire +9 nerfed by 2%. (+5 remains unchanged) Dragon stat scaling buffed by 5-20% (20% at +5). Specific Gear Changes: Grant scaling changed to Strength:B and Faith:A Gold-hemmed nerfed, still can’t be upgraded. Dust skirt nerfed hard (streamlined to match the other pieces). Silver Knights, Sun, Hollow Soldier’s Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability. Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50 Dragon Greatsword buffed from 360 to 390. Silver Knight’s Sword lightning effect removed. Now enchantable. Elite Knight gear nerfed, then buffed slightly in 1.05 Combat Changes: Lock-on acquisition range increased. Lock-on changing/switching got easier (more responsive). Ring of Fog users can now be locked on. PVE Changes: Overall increase in souls gained (~2-2.5 times more) Damage reduced on some mobs? HP lowered on some mobs? Reduced acquisition range on normal enemies. Supposedly reduced poise on some enemies. Bosses drop Humanity and Homeward Bones Ghosts and Skeletons give souls now. Twinkling Titanite drop rate improved. Pyromancers in Catacombs drop Skull Lanterns. Darkwraiths in New Londo drop Dark Hand. Online Changes: You can see resonance signs. Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged. 1.05: Summon restrictions improved slightly again. Amount of souls the Master of the game gains changed. Cracked Eye Orbs no longer get consumed on failure. Confirmed You can hit Select to rate messages. 1.05: Fixed 1.04 bug where summon signs were invisible. Covenant Changes: Covenant Material drop rate improved. Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick) Other Changes: Official Guide nerfed. Forest Hunter NPC farming remains unchanged. Dark Anor Londo NPC farming remains unchanged. Kiln Skip Glitch still works in 1.05 Merchant stock updates: Male Undead Merchant: Also sells bottomless box Female Undead Merchant: Sells Arrows / Crossbolts Andrei: Sells Arrows / Crossbolts Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000) Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes Inglwood: Sells Transient Curses Fixes: Fixed some freeze issues Lvl up screen displays souls needed properly now Dragon-head glitch, snuggly, and magic shield glitches fixed. Fixed a bug where your inputs come out 1 second later. Fixed a bug where the second solaire event wont progress. Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero. Fixed some specific map areas where you’d get stuck or be unable to progress. Changed some english subtitles on the overseas port. Dark Souls was release on October 4th 2011. If you haven’t played Dark Souls yet, check out Pedro’s review . Should you like said review, you can buy Dark Souls right here! You can even get the Collector’s Edition!

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Dark Souls Patch 1.05

[Giveaway] Max and the Magic Marker: Gold Edition

I got to review Max and the Magic Marker: Gold Edition and gave it a 91% rating for being “a very fun game that all PS3 owners (and definitely those that have a PS Move Controller) must add to their collection”. Now, you have an opportunity to win the game! We have 5 US PSN codes for this game, so plenty of winners. Be sure to get all your entries in! Please like & follow them on Facebook & Twitter. It’s because of them we are having this giveaway! So show them some love. Follow @panvision [Worth up to 5 Entries] Purchase Lottery Ticket for 150 Points for a entry into the lottery. Here are all the possible ways to earn points . [Worth 1 Entry] Like the giveaway post on the lottery page (not the actual post itself) via Facebook. Then post a comment to your facebook wall from the lottery page. [EARN 20 Points] [Worth 1 Entry] Follow @ps3blogdotnet on Twitter. Then there will be a tweet button. You just have to click that & tweet the exact text in the pop-up . Then a notification will pop up saying your entry was successful. [EARN 20 Points] [Worth 1 Entry] Use the Google +1 button on the lottery page (not the actual post itself), then share on your Google+ profile to complete your entry. [EARN 20 Points] [Worth 1 Entry] First, be a fan of our our Facebook page . On the left sidebar, there is a [Giveaway] link. Go there and at the bottom there is a “Enter Contest” button you can click for your Facebook PS3Blog.net Fan Page entry. Note: Make sure you’re logged into PS3Blog.net before you click the button. [EARN 5 Points] [Worth 1 Entry] Subscribe to our YouTube Channel . We will post a bulletin. Follow the link & it will count as your YouTube entry. Note: Make sure you’re logged into PS3Blog.net before you click the link. [EARN 5 Points] [Bonus 4 Entries] After you have purchased at least one lottery ticket you are eligible for video entries. Make a video saying why you want to win. It can be funny, unique, strange, etc. Have fun with it. Include PS3Blog.net and the name of the item being given away in your video & in the title of the video. Then use the button above to submit your video for review. Also leave a comment below with a link to your YouTube video. [EARN 20 Points] Here are the most recent YouTube video entries for all lotteries on PS3Blog.net with the most recent ones displayed first.

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[Giveaway] Max and the Magic Marker: Gold Edition

Ni No Kuni Magical Edition Bundle

Alright, so Japanese gamers were treated yesterday with the latest RPG from Level-5 and Studio Ghibli, Ni No Kuni. Namco Bandai will publish the north America English version of the game, which was confirmed earlier for an early 2012 release, exclusively on the PS3. The Japanese exclusive “Magical Bundle” of Ni No Kuni was released yesterday with a 160GB PS3 in cream-white and gold , a matching Dualshock 3 controller, a copy of Ni No Kuni: Wrath of the White Witch and surprisingly , just like the DS version, a fantastic looking spell book . Sadly, This limited quantity bundle will cost ¥33,780 ($440) and will only be available for Japanese consumers. Well, unless you want to import one … Do you?

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Ni No Kuni Magical Edition Bundle

Dungeon Defenders’ Gameplay Never Ends!

“Trendy Entertainment has released the fifth and final developer diary for its upcoming co-op/action-RPG/tower-defense game, Dungeon Defenders! The video features an in-depth look at all of the content in Dungeon Defenders. There’s the Campaign Missions with four different difficulty levels, which follow the heroes on their quest to rid their castle from evil. There’s also Challenge Missions, which turn the foundations of Tower Defense on its head. There’s Survival Mode, Trendy’s own brand of infinite Tower Defense, and Pure Strategy Mode, an extremely pure version of Tower Defense. For hardcore players there’s even Mix Mode, the ultimate, randomized, challenge – and all of these support extra experience and loot for your heroes, so get ready for a long adventure!” Dungeon Defenders’ hits the PSN tomorrow, so be sure and check it out. The first four developer diaries can be seen here .

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Dungeon Defenders’ Gameplay Never Ends!

Dungeon Hunter – My Impressions

I’m a huge fan of the top-down fantasy RPG genre made popular on the PS2 by the Baldur’s Gate and Champions of Norrath games. There were two in each series, and I’ve played the all. I’ve actually played through Champions of Norrath several times, and I still hold that game as the pinnacle of the genre (on consoles at least – Diablo is on the PC). The current generation hasn’t brought us many of these games,. The two I know are Untold Legends and Sacred 2. Untold Legends came out pretty early in the PS3′s life cycle, and I bought and played the whole thing co-op with a friend. It was alright, but not really anything special. Champions of Norrath was much better. Sacred 2 was much larger in scope, and held lots of promise. But it was very buggy, and these bugs prevented me from doing several things in game that I think are crucial to the experience, like swapping items with friends. It claimed that I was cheating, when I wasn’t. I tried wiping all my data and doing it again, but got the same result. This was really quite frustrating, and I eventually gave up on the game. Now Gameloft has ported Dungeon Hunter to the PS3, and I’ve been playing it online with some friends. How is it? Well, if I wasn’t such a big fan of the genre, aching to play a game like this, I’d probably give it a fail and move on. But because I really like games like this, I’m enjoying it in spite of its failings. What can I say? I love slaying orcs and wizards and big fat beasts with knives for hands. What has this game done right? Well, it has a lot of content for only $13. You get three character classes, inventory management, and skill trees. You level up and buy and sell things at shops. Standard stuff, and enough to make the game enjoyable to someone like me. Torchlight on the 360 did all these things better (much better), but did not have co-op. So I get to play Dungeon Hunter with two friends, which is great. What has the game done wrong? Lots of stuff. First of all, you’ll notice that the load times are terribly long. Like really long. Long long long. For a game stored on the hard drive, that’s deplorable. The game is buggy. It has hung or crashed several times. Last night my friend had to reboot his PS3. I had to quit the game and re-enter it. This has happened three or four times now in our fifteen hours of play so far. As well, as you play through the game, fairies join your quest and you can use their powers. Well, unless you’re Steve, in which case you can only see the default fairy and not the others. Then there’s the monster-off-the-map problem. One of the bosses was sitting out on the black nether region of the map, and we killed him from the sidelines. Lastly, there was also a problem with one person seeing quest completion while the rest of us didn’t. We had to kill the same boss twice! The game tries to make distribution of treasure fair by colour-coding the treasure drops. Only the character of the appropriate colour can pick up a treasure. All fine and good, except that my two friends and I are playing the three classes available, so we’re constantly swapping loot. It would be nice if they colour-coded the treasure according to which character can use it most. Another big problem is the level design, which is uninspired. Boring even. I just saw some video of the Crimson Alliance game that was recently released on the 360, and I felt shame for the Dungeon Hunter creators. The Crimson Alliance levels are so much nicer, it’s hard to make a comparison. When my friends and I are done Dungeon Hunter, we’ll turn to Crimson Alliance. There are lots of little annoyances in the game, many of which I haven’t mentioned, but the worst are the loading times and bugs. My friends and I are plugging our way through the game, and having some fun. But I think we’ll have more fun once we turn our attention to Crimson Alliance.

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Dungeon Hunter – My Impressions

Dungeon Defenders: Dev Diary #1 – Gameplay Overview

Dungeon Defenders is an AAA downloadable game which is equal parts tower defense and action-RPG. “Create a hero from one of four classes and develop your skills, pets, towers and abilities to fight off the evil from Etheria! Take your character online to share your wares, pets and skill with four-player local and online co-op!” It is coming later this year for the PSN. If you are interested, here is a brand new Huntress-themed wallpaper for you to grab.

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Dungeon Defenders: Dev Diary #1 – Gameplay Overview

Ugly Americans: Apocalypsegeddon Released on PSN

Carlos Giffoni, Creative Director over at 345 Games is pleased to announce that their new game, Ugly Americans: Apocalypsegeddon, is now available for purchase at the PSN Store for only $9.99! Let’s see what else he has to say: For those of you that haven’t been following our development, Ugly Americans: Apocalypsegeddon is a four-player, co-op, dual-analog arcade shooter (think Robotron on crack…with plenty of raving zombies and delinquent man-birds, of course). What’s really fantastic about the game is that we’ve been lucky enough to work extremely closely with the über-talented staff over at the Ugly Americans. All of the voice actors from the show lent their talents to their characters, the writers created a completely new story for the game, and Devin Clark (animator and series creator) came up with all the character design including some insanely twisted end-level bosses. As a result it really feels like you are playing inside an episode of the show, every element from the world of Ugly Americans forms a crucial part of this game experience. At its core, Apocalypsegeddon is a co-op game that hearkens back to the endless hours I would spend with my buddies playing Gauntlet and Robotron in the arcades – tons and tons of enemies coming at you from all angles, distinctly varied character classes, constant action and simple controls that allow for pick-up-and-play. Add in the ability for either local or live multiplayer co-op and the same hilarious sense of humor that has made the Comedy Central show such a success and you have a recipe for a fun and addictive arcade experience. Each of the four characters – Mark, Callie, Grimes and Leonard – all feature specific base attributes and special attacks that set them apart from each other. For example, Callie is the fastest character whereas Grimes has the most stamina and plays more like the “tank” archetype. RPG elements have also been tossed into the mix, ensuring that you’ll need to level up the right attributes and equip the right weapons for each boss battle to triumph over world-ending evil! We’ll soon have a review for Ugly Americans: Apocalypsegeddon here at PS3blog.net!

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Ugly Americans: Apocalypsegeddon Released on PSN

This Dead Island Release Trailer Has Some Blood in It

Dead Island is now less than a week from release. This release trailer give you a great sense of how important teamwork will be in the story. I just hope my TV screen doesn’t have to be constantly wiped down from all the blood splatter. Dead Island, is a gruesome zombie action game with RPG elements, that combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode. Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on discovering and utilizing items as weapons for self-defense and fighting off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction. It will be in stores on Sep. 6th.

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This Dead Island Release Trailer Has Some Blood in It

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