LittleBigPlanet 2 Price Drop; Move Support Enabled!

I am a LittleBitLate with this news, but LittleBigPlanet 2 is now $39.99 “at participating retailers”, so if you haven’t picked it up because of the price, now might be a good time to do so. Also, earlier in the week, there was a new update available for LBP2. One that allows you to play the game using the Move controller. To go along with that, Media Molecule will also have the Move Pack DLC available next week, a video showcasing that can be viewed up top. From the looks of things, it adds quite a bit more to the already great gameplay the game provides! Here’s some information about the Move Pack (from littlebigplanet.com ): Featuring a brand new story mode; Rise of the Cakeling, a new power-up for Sackboy called the Brain Crane, and a suite of creative tools to help you build your own Move games, paint your own stickers and record movements, the Move Pack is our biggest DLC add-on pack to date! No pricing details available just yet, though. Source

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LittleBigPlanet 2 Price Drop; Move Support Enabled!

Accessory Review: Flex-Fire Battle Rifle for the PlayStation Move | Prodagen

Prodagen’s Flex-Fire system for the Playstation Move provides a gun-shaped bracket in which to mount the Move and Navigation controllers. Thus, the Flex-Fire is similar to Sony’s own Sharp Shooter battle rifle system, but Prodagen aims to ameliorate the Sony design in a number of ways. The most obvious difference is its aesthetics: The Flex-Fire is black and vicious, whereas the Sharp Shooter resembles yet another Nintendo Wii add-on, but one that is making a half-hearted effort to imitate a phaser rifle from Star Trek: The Next Generation (yes, from 1987). But the more important innovation of the Flex-Fire is its articulated barrel, which allows one to hold the rifle steady with one hand while turning its muzzle with another, increasing the speed with which one can adjust one’s aim. Read on to see what this means for your game. The idea is that when one is using a typical rifle mount for the Move (such as the Sharp Shooter) in a first-person shooter, in order to aim or to turn one’s character, one must shift the entire gun assembly. The Flex-Fire makes this process more speedy by allowing one to turn just the front of the barrel, which requires the motion of one hand instead of two, and which relies on less rotational movement to achieve the same motion in game. Also, one may certainly shift the entire gun as one would naturally do with the Sharp Shooter while simultaneously shifting the articulated barrel, which speeds up the process of moving or aiming still more. I also discovered another nice advantage to this system: If one points the gun at the center of the screen and then does much of one’s aiming and turning via that one-handed barrel-flexing as described above, then one can quickly snap the cursor back “home” in the center of the screen practically instantaneously (and without risking over-correction) by simply releasing pressure on the flexible barrel, so the cursor jumps back to alignment with the gun’s orientation. In short, the device’s signature flexible barrel makes for a canny system that works quite well. This accessory can be adjusted in a few ways as well. If you prefer to do without the barrel’s articulation, you may slide a bar from behind the muzzle up into the front of the gun, where it locks in place. This functions like a deadbolt, preventing the muzzle from “flexing.” Also, the gun features an adjustable stock. At its shortest, the Flex-Fire is about 19½” long, and with the stock extended to its furthest reach, the gun’s length increases to about 23½”. I, for one, would have appreciated a few more inches in the stock, as even when full expanded, I am unable to position the stock’s butt against my shoulder. Granted, my arms may be longer than average, but even my wife (whose arms are shorter than mine) finds it uncomfortably constricting to position the stock in the traditional manner. This may not be a huge drawback, though, as I know that many people complain that long stocks on gun accessories can sometimes impede one’s mobility or one’s ability to turn in game. (Although this is precisely the sort of problem that the flexible barrel is itself designed to address.) Both the Move and Navigation controllers fit easily and snugly in their mounting brackets, and they are also easy to release from these housings. In fact, the Move’s fit is so secure that I could only insert the controller once I’d removed the controller’s wrist strap. Happily, it is not difficult to remove or to reattach the strap, so it does not feel too onerous to do this when readying the Flex-Fire. The Move’s glowing ball hangs out of the muzzle of the gun, while the Navigation controller is housed in the grip, near one might expect to find a trigger. The grip’s angle may be altered slightly as well. The main drawback to the Flex-Fire, as I see it, is that it does not include a trigger, which operates the Move controller’s Move button (the typical “fire” button). Thus, in order to shoot, one depresses the Move button with the thumb of the hand that is holding the front of the barrel. This seems like an awkward way to shoot when one has gone to the trouble of buying and preparing a device that is shaped like rifle. To confuse matters further, the L2 button on the back of the Navigation controller, which is housed in the grip, “feels” exactly like a trigger in this configuration, for it rests just under your index finger. But unless your game allows you to remap your controls, inadvertently pulling this button is probably going to have some undesirable effect, and it is certainly not going to fire your gun. (When testing the device while playing Zipper’s MAG, I kept making the above mistake, which would switch my weapon to my med kit. I must have looked like a total moron desperately trying to heal myself in the midst of a firefight!) Of course, one will with time become acclimated to the control scheme, but it is worth knowing that in purchasing the Flex-Fire, you are acquiring a gun that does not have a trigger and that instead preserves the somewhat unintuitive firing schema inherent to the Move itself. One final thing to bear in mind is that while that Flex-Fire works quite well in my testing with light gun-style shooters such as The Shoot, which does not require a Navigation controller, I would recommend that you nevertheless keep the Navigation controller mounted in the Flex-Fire whenever you use the system. The gun feels off-balanced (front-heavy) without the Navigation controller in the back, and moreover, the Navigation controller rounds out the grip, making it a better fit in the hand. The Flex-Fire is a fine system that addresses a major concern in the usefulness of rifle accessories for motion control when one is competing at the highest levels. And indeed, I can tell you with certainty that in the world of MAG , at least, most of the top-tier players have moved to the Move, forsaking the dead zones and lackluster response of twin analog sticks for the twitchy responsiveness that motion control allows (and which PC users have enjoyed thanks to the mouse for the past fifteen years or so of FPS’s). My only caveat is that the Flex-Fire is a gun system that does not entirely provide the gun experience. But Prodagen is more interested in responsiveness than verisimilitude. The sublime art of the American infomercial. Editorial notes: The Flex-Fire is available for pre-order at flex-fire.com . A release date has not been announced as of this article’s time of publication. The item may be purchased for 39.95 USD with free shipping in the continental US. An example of the Flex-Fire was provided to me for review purposes. Thank you, Prodagen!

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Accessory Review: Flex-Fire Battle Rifle for the PlayStation Move | Prodagen

inFamous 2 : Festival of Blood Announced

During the Sony Press conference at GamesCom this morning, Sucker Punch revealed that inFamous 2: Festival of Blood would be coming this October to the PSN. Sony is calling it a “brand new game”, but didn’t mention if it will be standalone game or require Infamous 2 to play. Festival of Blood involves a vampire invasion of New Marais. Cole MacGrath has been bitten and infected, and only has till sunrise to find and kill the head vampire. Sony says there will be “hours” of new gameplay as well as new environments and enemies to encounter.

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inFamous 2 : Festival of Blood Announced

Battlefield 3 co-op Revealed

Here is the first Battlefield 3 Co-op footage straight from Gamescom 2011 running on our beloved PlayStation 3. The mission you are about to see is a part of a large co-op campaign that supports 2 players online with its own story and dialogue. The scenario you are presented with in this playable show floor demo is a 2 man hostage rescue mission. DICE promised a variety of missions for the co-op campaign and confirmed vehicles based ones.

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Battlefield 3 co-op Revealed

So, how many studios does Sony own after purchasing Sucker Punch?

The short answer to that? Sixteen. Yes, that’s right. Sony is now SIXTEEN 1st party studios strong (and yet not that many first party IP, huh? Put them to work!) The long answer with a studio by studio breakdown? Follow the link to find out!

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So, how many studios does Sony own after purchasing Sucker Punch?

Sony Buys Sucker Punch Productions

Scott Rohde, senior vice president at Sony Computer Entertainment’s Worldwide Studios America revealed in an interview for MSNBC on Monday that Sony Computer Entertainment had acquired Sucker Punch Productions. The bottom line is, when you’ve got a group that’s been as successful as Sucker Punch, we want to ensure that we keep them in the fold. It’s that simple. It’s hard to find high quality developers like these guys. This move ensures that all games developed by Sucker Punch will remain exclusive to Sony’s platforms going forward. Sucker Punch is well known for their work on the inFamous series as well as the Sly Cooper games. The acquisition makes Sucker Punch the 16th internally-owned studio at SCE’s Worldwide Studios.

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Sony Buys Sucker Punch Productions

PSN Store and Blog Are Finally Official In Brazil

É mesmo? Fala sério! Pedrooooooooooooooooooooooooo? Peeedroooo! Did you hear? Sony has FINALLY decided it was time to get the PSN to another Latin American country (first one was Mexico) as now Brazil has it’s own officially sanctioned PSN Store. What are the benefits of this? Well, Brazilian users can now use their brazilian credit cards to add funds to their wallets AND all prices will be displayed in the local currency (Brazilian Real) which should, in theory, drive up sales in the country considerably as import taxes on games reaaaaally drives up the price as a $60 release immediatly goes up to $90 or more and with all the great AAA releases in the next couple of months… well, it adds up and FAST. Our Brazilian fans have much to rejoice as not having to buy US Store PSN Cards (which is a hassle since using their Brazilian Credit Cards for purchases outside of their country increases the final cost) is one less hurdle before being able to enjoy all the wonderful content available for their entertainment. Brazilian PSN Cards SHOULD be available soon for those that don’t have access to a credit card making it easier to make their most of their Sony console purchase. As an extra bonus, there is now an OFFICIAL PS Blog just for Brazil! Follow THIS LINK to be on the up and up on all PS related news, promotions and releases. And what other great news await Brazilian fans once they go over to the official PS Blog for their country? Why, they’ll get a chance to download several games thanks to the Welcome Back Package! Divertir-se!

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PSN Store and Blog Are Finally Official In Brazil

PSN Plus 12 Month Subscription Now Only $39.99 (Limited Time)

If you act NOW you can buy 12 months of PS+ for only $39.99 instead of the usual $49.99 which brings down the cost of each month to only $3.33 (at $49.99 it would be $4.16 a month). Don’t know how long this offer will be valid so don’t hesitate and join the service that gives you more than enough content for your small investment. If you’re quick enough you’ll be able to snag Borderlands+Full DLC Bundle for only an extra $14.99!

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PSN Plus 12 Month Subscription Now Only $39.99 (Limited Time)

Sniper Ghost Warrior PS3 Optimized

Sniper Ghost Warrior has been out on the other console for some time now and today we are finally getting our hands on it along with an answer as to the delay. Lukasz Janczuk // Producer, Sniper: Ghost Warrior stopped by the Sony Blog to share the following: At the very beginning of the Sniper: Ghost Warrior project, we were aiming to have the game available on all platforms from day one. In the end, we had to make the tough decision to delay the PS3 version for several months so that we could fully maximize the experience for its audience. But with that delay, we knew that when we did ship the PS3 version (in stores today!) we could make sure that it was superior to the version available on other platforms. One of the first things we did in the interim period was to really look at every element of the game to assess what we could do to make those improvements. Bug fixing was the first and most obvious step, but we desperately wanted to use the extra development time to give PS3 owners more content and therefore a better sniping experience. We added two bolt-action sniper rifles that we discovered had a profound impact on gameplay; if you can’t kill enemies quickly then you have to choose your target more wisely. But this fundamental addition in gameplay then created new the necessity of new missions designed to really get the most of the new weapons; new missions require story changes, new cut scenes and new environments. I like it when a developer takes the time to optimize their title for a platform rather then simply porting it. Developers need to follow what these guys are doing. They have also took the time to include exclusive Content in the form of a challenge mission making this the version to own hands down. Sniper Ghost warrior is in stores today! Source: PlayStation.Blog

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Sniper Ghost Warrior PS3 Optimized

[E3 2011] New 3D Display and Accessories for PS3

One relatively surprising announcement to come out the the conference yesterday was for this neat piece of hardware. Starting this Fall, retailers will be selling this new 24″ PlayStation-branded display for use with the PS3. It’s a 24″, 1080P 3D television that also showcases a feature Sakinah talked about in February, and that’s using the same display for two players, giving each player his or her own view on the display. This is possible because of the shutter glasses; one pair will show one person’s view and another pair will show the other (where, normally, either lens would display one part of a 3D image and quickly alternate between the two to give a 3D effect). This, essentially, does one side on both lenses per person to allow 2 different views on the same display. Of course, this sacrifices the 3D, but it does exploit it in a way that 2 people can play a 2 player game, and not have the annoying split screen (which got even worse with the advent of widescreen TVs I think). These glasses will work on many different TV brands as a pair of 3D glasses, but this particular feature will only work on this display. As far as the bundle goes, you can pick up the display, along with a pair of glasses, an HDMI cable, and a copy of Resistance 3, for $499, which isn’t too bad a deal. Extra pairs of glasses will cost about $69, and include rechargeable batteries, which I would assume hook up to the PS3 via USB like all their other accessories. Hopefully we may see larger display sizes further down the line because I can’t really see myself playing on a 24 inch screen at this point . Maybe Sony’s Bravia line will have that kind of support built into them later? Also, you have to question, which games would support the feature? Source

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[E3 2011] New 3D Display and Accessories for PS3

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