<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games - PS3 - XBOX - Wii &#187; video-games</title>
	<atom:link href="http://accessallgames.com/tag/video-games/feed" rel="self" type="application/rss+xml" />
	<link>http://accessallgames.com</link>
	<description></description>
	<lastBuildDate>Mon, 06 Sep 2010 04:31:33 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>NBA Elite 11, New Controls, and NBA JAM</title>
		<link>http://accessallgames.com/nba-elite-11-new-controls-and-nba-jam</link>
		<comments>http://accessallgames.com/nba-elite-11-new-controls-and-nba-jam#comments</comments>
		<pubDate>Tue, 03 Aug 2010 15:49:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fifa]]></category>
		<category><![CDATA[from-the-latest]]></category>
		<category><![CDATA[nba elite 11]]></category>
		<category><![CDATA[nba jam]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[think-the-other]]></category>
		<category><![CDATA[video-games]]></category>
		<category><![CDATA[within-the-game]]></category>

		<guid isPermaLink="false">http://accessallgames.com/nba-elite-11-new-controls-and-nba-jam</guid>
		<description><![CDATA[ Yaw (pronounced as “yao” like Yao Ming) the NBA Community Manager from EA Canada posted some very interesting news earlier today. First of all the game is no longer going by the name of NBA LIVE. EA has decided to change the name because it&#8217;s going through a major overhaul and they don&#8217;t feel that the name is fitting. Actually this is the way that Yaw described it: we believe that NBA ELITE will revolutionize the way you think, feel and play basketball video games — forever. The dev team is driving never seen before innovation in the form of a number of features that are radically different than what you have seen in previous NBA games. The very first change they say that will be noticed is the revised control scheme. Starting with NBA Elite 11 you will have control over everything within the game; from offense to defense, the shooting which is based on skill and not just clicking a button and hoping that the AI will do the rest, dribbling is now a one-to-one movement action which means you can now link moves together. What does that mean you ask? Well you can user moves like euro-steps, dunk adjusts, spin-moves and so much more, this should really give the hard core NBA fans what they&#8217;ve always wanted. Check out the video below to see how the game is shaping along: It seems like EA pulled out all the stops and wanted to up the ante on the way all of their sport games are going to be played. When I watched the video I noticed that it seems like some of the animation and physics were taken from the latest NHL games, and that&#8217;s because some of the ideas were, games like NHL, FIFA, and even Fight Night paved the way in making NBA Elite 11 the game it&#8217;s turning out to be. Even with all of these improvements EA didn&#8217;t stop there. They even included unique ball deflections, various player collisions and all the other little things that make the NBA so entertaining to watch. I think the other cool aspect of getting NBA Elite 11 is that it&#8217;s going to come with three different modes of NBA JAM. That&#8217;s right the old classic that everyone loved to play except it&#8217;s coming with updated teams as well as HD. The demo for NBA Elite 11 is schedule to hit the PSN in mid to late September. Talk about BOOMSHAKALAKA!! ]]></description>
			<content:encoded><![CDATA[<p> Yaw (pronounced as “yao” like Yao Ming) the NBA Community Manager from EA Canada posted some very interesting news earlier today. First of all the game is no longer going by the name of NBA LIVE. EA has decided to change the name because it&#8217;s going through a major overhaul and they don&#8217;t feel that the name is fitting. Actually this is the way that Yaw described it: we believe that NBA ELITE will revolutionize the way you think, feel and play basketball video games — forever. The dev team is driving never seen before innovation in the form of a number of features that are radically different than what you have seen in previous NBA games. The very first change they say that will be noticed is the revised control scheme. Starting with NBA Elite 11 you will have control over everything within the game; from offense to defense, the shooting which is based on skill and not just clicking a button and hoping that the AI will do the rest, dribbling is now a one-to-one movement action which means you can now link moves together. What does that mean you ask? Well you can user moves like euro-steps, dunk adjusts, spin-moves and so much more, this should really give the hard core NBA fans what they&#8217;ve always wanted. Check out the video below to see how the game is shaping along: It seems like EA pulled out all the stops and wanted to up the ante on the way all of their sport games are going to be played. When I watched the video I noticed that it seems like some of the animation and physics were taken from the latest NHL games, and that&#8217;s because some of the ideas were, games like NHL, FIFA, and even Fight Night paved the way in making NBA Elite 11 the game it&#8217;s turning out to be. Even with all of these improvements EA didn&#8217;t stop there. They even included unique ball deflections, various player collisions and all the other little things that make the NBA so entertaining to watch. I think the other cool aspect of getting NBA Elite 11 is that it&#8217;s going to come with three different modes of NBA JAM. That&#8217;s right the old classic that everyone loved to play except it&#8217;s coming with updated teams as well as HD. The demo for NBA Elite 11 is schedule to hit the PSN in mid to late September. Talk about BOOMSHAKALAKA!! </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/08/217135a693nba-jam1-500x281.jpg" /></p>
<p>The rest is here: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/08/03/nba-elite-11-new-controls-and-nba-jam/" title="NBA Elite 11, New Controls, and NBA JAM">NBA Elite 11, New Controls, and NBA JAM</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/nba-elite-11-new-controls-and-nba-jam/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No Move support for Resident Evil 5</title>
		<link>http://accessallgames.com/no-move-support-for-resident-evil-5</link>
		<comments>http://accessallgames.com/no-move-support-for-resident-evil-5#comments</comments>
		<pubDate>Tue, 27 Jul 2010 18:11:53 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[a-pretty-good]]></category>
		<category><![CDATA[a-real-tragedy]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[bought-the-game]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[collective]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[playstation motion games]]></category>
		<category><![CDATA[resident]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[resident-evil]]></category>
		<category><![CDATA[street]]></category>
		<category><![CDATA[street-fighter]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://accessallgames.com/no-move-support-for-resident-evil-5</guid>
		<description><![CDATA[ People are extremely angry as am I that Capcom is adding Move support to Resident Evil 5 Gold Edition and not the original Resident Evil 5. They claim that they cannot patch the original game so that it supports Move due to technical reasons. I have a hard time believing this to be true. It just doesn’t make sense how seemingly identical games could be different enough to cause that much of a problem. It just seems like Capcom isn’t trying at all and are only doing this to make a bigger profit. It makes absolutely no sense why the RE fans that went out and bought the game when it was first released are being snubbed over people that waited over a year. It sends a message that the people that supported their game from day one are less important, and that maybe we should all wait a year to buy games just to make sure that we don&#8217;t miss out on a better version of the game that has more options and better support. If more fans did this, companies wouldn’t have made enough money on the game to make a gold edition in the first place. I get that video games are a multibillion dollar business and that companies make games to make money but we aren’t stupid. We have a pretty good idea when these companies are just trying to milk us and this is one of those times. I mean Capcom has been doing this to fans for years. We have all seen them milk game properties like Mega Man and Street Fighter II. At what point is enough, enough I think they are making a huge mistake and I really hope that Capcom changes their collective mind on this one. It’s a real tragedy that we all can’t enjoy this new feature over such a ridiculous issue and I refuse to buy the same game and DLC just to be able to do so. It’s insane to expect us to buy the same game twice especially those of us that bought all of the DLC as well. Capcom, you should be ashamed. Below is a link to the article featuring a review of Move controls in Resident Evil 5 Gold Edition and the scathing  responses to the lack of support for the original version. [ Source ] This is an opinion piece and is the sole view of its author and may or may not reflect the views of PS3Blog.net and its members. ]]></description>
			<content:encoded><![CDATA[<p> People are extremely angry as am I that Capcom is adding Move support to Resident Evil 5 Gold Edition and not the original Resident Evil 5. They claim that they cannot patch the original game so that it supports Move due to technical reasons. I have a hard time believing this to be true. It just doesn’t make sense how seemingly identical games could be different enough to cause that much of a problem. It just seems like Capcom isn’t trying at all and are only doing this to make a bigger profit. It makes absolutely no sense why the RE fans that went out and bought the game when it was first released are being snubbed over people that waited over a year. It sends a message that the people that supported their game from day one are less important, and that maybe we should all wait a year to buy games just to make sure that we don&#8217;t miss out on a better version of the game that has more options and better support. If more fans did this, companies wouldn’t have made enough money on the game to make a gold edition in the first place. I get that video games are a multibillion dollar business and that companies make games to make money but we aren’t stupid. We have a pretty good idea when these companies are just trying to milk us and this is one of those times. I mean Capcom has been doing this to fans for years. We have all seen them milk game properties like Mega Man and Street Fighter II. At what point is enough, enough I think they are making a huge mistake and I really hope that Capcom changes their collective mind on this one. It’s a real tragedy that we all can’t enjoy this new feature over such a ridiculous issue and I refuse to buy the same game and DLC just to be able to do so. It’s insane to expect us to buy the same game twice especially those of us that bought all of the DLC as well. Capcom, you should be ashamed. Below is a link to the article featuring a review of Move controls in Resident Evil 5 Gold Edition and the scathing  responses to the lack of support for the original version. [ Source ] This is an opinion piece and is the sole view of its author and may or may not reflect the views of PS3Blog.net and its members. </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/07/98290e6943REGE3-500-X-281.jpg" /></p>
<p>Read more here:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/07/27/no-move-support-for-resident-evil-5/" title="No Move support for Resident Evil 5">No Move support for Resident Evil 5</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/no-move-support-for-resident-evil-5/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Six Thoughts on Red Dead Redemption</title>
		<link>http://accessallgames.com/six-thoughts-on-red-dead-redemption</link>
		<comments>http://accessallgames.com/six-thoughts-on-red-dead-redemption#comments</comments>
		<pubDate>Sun, 27 Jun 2010 18:47:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[a-few-missions]]></category>
		<category><![CDATA[best]]></category>
		<category><![CDATA[broker]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[game impressions]]></category>
		<category><![CDATA[grand-theft]]></category>
		<category><![CDATA[person]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[theft]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://accessallgames.com/six-thoughts-on-red-dead-redemption</guid>
		<description><![CDATA[ A few days ago, I finished up the story missions for Red Dead Redemption . And I must say, I was impressed. It brought me back to my wide-eyed youth when I was first stunned by just how brilliant video games could be with Grand Theft Auto: San Andreas in 2004. It is a beautifully written, beautiful looking video game. Now, without further ado, here are my six thoughts on RDR . This post contains spoilers, so please read it at your own risk. One: It&#8217;s one of the best video games I&#8217;ve played in a long, long time. Perhaps I&#8217;m gushing, but too me, RDR is the premier console game right now. Bar none. It&#8217;s my early pick for game of the year. I&#8217;ve seen the negative review videos on YouTube, like this one (where a kid calls reviews a game he purchased [somehow] after pledging never to buy a violent video game again and attempted to break his GTA IV disk in a previous video where he denounces all games except Madden .), and this one (where a greasy haired dude compares RDR to Just Cause 2 , when Just Cause 2 doesn&#8217;t even take place in the same freaking millennium.) and I must say, they don&#8217;t hold much water. As far as I know, they&#8217;re trolls who are just looking for the video hits. In my honest opinion, Red Dead Redemption is one of the best games of the year, if not the best. Perhaps I&#8217;m biased, but everything seems great in the game. Gameplay, writing, graphics, missions, hell even the soundtrack is pretty good. Two: It&#8217;s not as much like GTA as I expected. In Grand Theft Auto IV, I actually wanted to commit crimes in-game. Steal a Super GT, swerve onto the sidewalk, run over fifteen people leaving a Bean Machine, slam into a cop car, and have a four-star wanted level while NOOSE chases me from Algonquin to Broker and up to Bohan, and finally have my car explode as I cross into Alderney. In Red Dead Redemption , I didn&#8217;t want to commit any crimes. Okay, so I may have shot a few people in Armadillo. Maybe I dragged a guy with my lasso from behind my horse. Who didn&#8217;t? But, for some reason, I didn&#8217;t pathologically want to steal every vehicle (horse or buggy) I passed, like I did in Grand Theft Auto . During the entire storyline of RDR , I had two horses. Two. I added another after the storyline was done. During the entire storyline of GTA IV , I had an estimated 150 cars, if not more. I hardly ever killed anyone who didn&#8217;t deserve it, or that the person who I was doing the mission for didn&#8217;t like. Three: I actually felt like I was connected to the characters. I don&#8217;t know why, but after I finished up the missions for a likable character, like Landon Ricketts or the MacFarlanes, they always seemed to say something like &#8220;See you around, but probably not. Have a good life, buddy.&#8221; And I don&#8217;t know why, but I always felt a twinge of sadness whenever those cutscenes played. I attribute this mostly to the stellar writing in game. The writers did an excellent job making the characters as relatable as they could be in a game set in the Old West and giving each character their own personality and traits. And that&#8217;s exactly what I&#8217;m looking for in a video game. Four: I actually wanted to do the storyline missions. In the Grand Theft Auto series, I did storyline missions randomly. After I got bored exploring the world, I&#8217;d do a few missions to unlock the next island. In RDR , I actually wanted to advance the storyline. Sure, the obligatory errand boy missions were downers, as were the early missions, which had you herding cows (?), lassoing horses and participating in races, which weren&#8217;t even available outside of those one or two missions. But most of the missions featured a decent amount of gunplay, especially the ones in Mexico, Spoiler: Describes a few missions where you&#8217;re either killing the Mexican Army for the Rebels, or killing the Rebels for the Mexican Army, and the last couple for the federal agents, where you wipe out Dutch&#8217;s gang using everything from your six-shooter to a Gatling gun in what seems like a medieval tank. In Grand Theft Auto , it&#8217;s usually like &#8220;Go here, and shoot these people who I don&#8217;t like.&#8221; Five: The ending is sad and kind of sucks. Spoiler: Describes the ending The final mission, The Last Enemy Shall be Destroyed, is one of the saddest endings I&#8217;ve ever experienced. It&#8217;s almost as depressing as the end of Soylent Green . The spoilers kick in right after this, so be prepared. After fighting waves of of Army men, John, Jack and Abigail escape into their barn. After kissing his family goodbye and sending them off on a horse, John looks outside and sees a ton of Army dudes. The game switches into &#8216;Dead-Eye&#8217; mode, and you have time to get off six shots from your revolver of choice before John goes down in a hail of bullets. A cutscene plays, which shows the federal agent, Edgar Ross, who took your family away and forced you to go on suicide missions to catch your former gang members, lighting a cigar and walking away. It then cuts too Jack and Abigail, standing over John&#8217;s body, crying. This ending sucks for numerous reasons. You stop playing as John Marston. I can&#8217;t think of one other sandbox game where the protagonist dies at the end of the storyline (if you know one, please tell me in the comments). The suckiness of this ending is amplified because&#8230; Six: The final thought Six: I hate playing as Jack. Jack Marston is not on the same level as his father as a character. And his whiny voice is epically annoying. All kidding aside, Jack Marston isn&#8217;t a good character. As my kid sister said when she saw me playing as him &#8220;he&#8217;s scary&#8221;. Even John Marston and his weird scar looked better than Jack and his permanent scowl. John Marston had some pretty good dialog in game, like &#8220;People don&#8217;t forget. Nothing gets forgiven.&#8221; or &#8220;It&#8217;s you or me. And the way I see it, might as well be you.&#8221;. Jack&#8217;s is &#8220;Work you damn nag!&#8221; in a voice that I shed at the age of 12. This whole section may sound incredibly superficial, but if you look around the forums , Jack&#8217;s voice seems to be the main thing that people dislike about the game. Well, that, and the inability to swim. ]]></description>
			<content:encoded><![CDATA[<p> A few days ago, I finished up the story missions for Red Dead Redemption . And I must say, I was impressed. It brought me back to my wide-eyed youth when I was first stunned by just how brilliant video games could be with Grand Theft Auto: San Andreas in 2004. It is a beautifully written, beautiful looking video game. Now, without further ado, here are my six thoughts on RDR . This post contains spoilers, so please read it at your own risk. One: It&#8217;s one of the best video games I&#8217;ve played in a long, long time. Perhaps I&#8217;m gushing, but too me, RDR is the premier console game right now. Bar none. It&#8217;s my early pick for game of the year. I&#8217;ve seen the negative review videos on YouTube, like this one (where a kid calls reviews a game he purchased [somehow] after pledging never to buy a violent video game again and attempted to break his GTA IV disk in a previous video where he denounces all games except Madden .), and this one (where a greasy haired dude compares RDR to Just Cause 2 , when Just Cause 2 doesn&#8217;t even take place in the same freaking millennium.) and I must say, they don&#8217;t hold much water. As far as I know, they&#8217;re trolls who are just looking for the video hits. In my honest opinion, Red Dead Redemption is one of the best games of the year, if not the best. Perhaps I&#8217;m biased, but everything seems great in the game. Gameplay, writing, graphics, missions, hell even the soundtrack is pretty good. Two: It&#8217;s not as much like GTA as I expected. In Grand Theft Auto IV, I actually wanted to commit crimes in-game. Steal a Super GT, swerve onto the sidewalk, run over fifteen people leaving a Bean Machine, slam into a cop car, and have a four-star wanted level while NOOSE chases me from Algonquin to Broker and up to Bohan, and finally have my car explode as I cross into Alderney. In Red Dead Redemption , I didn&#8217;t want to commit any crimes. Okay, so I may have shot a few people in Armadillo. Maybe I dragged a guy with my lasso from behind my horse. Who didn&#8217;t? But, for some reason, I didn&#8217;t pathologically want to steal every vehicle (horse or buggy) I passed, like I did in Grand Theft Auto . During the entire storyline of RDR , I had two horses. Two. I added another after the storyline was done. During the entire storyline of GTA IV , I had an estimated 150 cars, if not more. I hardly ever killed anyone who didn&#8217;t deserve it, or that the person who I was doing the mission for didn&#8217;t like. Three: I actually felt like I was connected to the characters. I don&#8217;t know why, but after I finished up the missions for a likable character, like Landon Ricketts or the MacFarlanes, they always seemed to say something like &#8220;See you around, but probably not. Have a good life, buddy.&#8221; And I don&#8217;t know why, but I always felt a twinge of sadness whenever those cutscenes played. I attribute this mostly to the stellar writing in game. The writers did an excellent job making the characters as relatable as they could be in a game set in the Old West and giving each character their own personality and traits. And that&#8217;s exactly what I&#8217;m looking for in a video game. Four: I actually wanted to do the storyline missions. In the Grand Theft Auto series, I did storyline missions randomly. After I got bored exploring the world, I&#8217;d do a few missions to unlock the next island. In RDR , I actually wanted to advance the storyline. Sure, the obligatory errand boy missions were downers, as were the early missions, which had you herding cows (?), lassoing horses and participating in races, which weren&#8217;t even available outside of those one or two missions. But most of the missions featured a decent amount of gunplay, especially the ones in Mexico, Spoiler: Describes a few missions where you&#8217;re either killing the Mexican Army for the Rebels, or killing the Rebels for the Mexican Army, and the last couple for the federal agents, where you wipe out Dutch&#8217;s gang using everything from your six-shooter to a Gatling gun in what seems like a medieval tank. In Grand Theft Auto , it&#8217;s usually like &#8220;Go here, and shoot these people who I don&#8217;t like.&#8221; Five: The ending is sad and kind of sucks. Spoiler: Describes the ending The final mission, The Last Enemy Shall be Destroyed, is one of the saddest endings I&#8217;ve ever experienced. It&#8217;s almost as depressing as the end of Soylent Green . The spoilers kick in right after this, so be prepared. After fighting waves of of Army men, John, Jack and Abigail escape into their barn. After kissing his family goodbye and sending them off on a horse, John looks outside and sees a ton of Army dudes. The game switches into &#8216;Dead-Eye&#8217; mode, and you have time to get off six shots from your revolver of choice before John goes down in a hail of bullets. A cutscene plays, which shows the federal agent, Edgar Ross, who took your family away and forced you to go on suicide missions to catch your former gang members, lighting a cigar and walking away. It then cuts too Jack and Abigail, standing over John&#8217;s body, crying. This ending sucks for numerous reasons. You stop playing as John Marston. I can&#8217;t think of one other sandbox game where the protagonist dies at the end of the storyline (if you know one, please tell me in the comments). The suckiness of this ending is amplified because&#8230; Six: The final thought Six: I hate playing as Jack. Jack Marston is not on the same level as his father as a character. And his whiny voice is epically annoying. All kidding aside, Jack Marston isn&#8217;t a good character. As my kid sister said when she saw me playing as him &#8220;he&#8217;s scary&#8221;. Even John Marston and his weird scar looked better than Jack and his permanent scowl. John Marston had some pretty good dialog in game, like &#8220;People don&#8217;t forget. Nothing gets forgiven.&#8221; or &#8220;It&#8217;s you or me. And the way I see it, might as well be you.&#8221;. Jack&#8217;s is &#8220;Work you damn nag!&#8221; in a voice that I shed at the age of 12. This whole section may sound incredibly superficial, but if you look around the forums , Jack&#8217;s voice seems to be the main thing that people dislike about the game. Well, that, and the inability to swim. </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/06/eaaeb6df74RedDeadRedemptionLogo3-500x375.jpg" /></p>
<p>Read more from the original source: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/06/27/six-thoughts-on-red-dead-redemption/" title="Six Thoughts on Red Dead Redemption">Six Thoughts on Red Dead Redemption</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/six-thoughts-on-red-dead-redemption/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Red Dead Redemption DLC Trailer</title>
		<link>http://accessallgames.com/red-dead-redemption-dlc-trailer</link>
		<comments>http://accessallgames.com/red-dead-redemption-dlc-trailer#comments</comments>
		<pubDate>Mon, 21 Jun 2010 18:34:02 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[and-features]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[collecting-gold]]></category>
		<category><![CDATA[exclusive-co-op]]></category>
		<category><![CDATA[playing-these-]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://accessallgames.com/red-dead-redemption-dlc-trailer</guid>
		<description><![CDATA[ Video Games &#124; Red Dead Redemption &#124; Exclusive Co-op Mission Pack Trailer HD XBox 360 &#124; Playstation 3 &#124; Nintendo Wii The new Red Dead Redemption &#8220;Outlaws to the End&#8221; DLC is out tomorrow on the Playstation Store and features a variety of new CO-OP missions to tackle online. What good fun it looks too? With missions involving rescuing hostages, collecting gold and storming forts, I can foresee plenty of time spent playing these. Anyone interested in teaming up one night? ]]></description>
			<content:encoded><![CDATA[<p> Video Games | Red Dead Redemption | Exclusive Co-op Mission Pack Trailer HD XBox 360 | Playstation 3 | Nintendo Wii The new Red Dead Redemption &#8220;Outlaws to the End&#8221; DLC is out tomorrow on the Playstation Store and features a variety of new CO-OP missions to tackle online. What good fun it looks too? With missions involving rescuing hostages, collecting gold and storming forts, I can foresee plenty of time spent playing these. Anyone interested in teaming up one night? </p>
<p>Go here to see the original: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/06/21/red-dead-redemption-dlc-trailer/" title="Red Dead Redemption DLC Trailer">Red Dead Redemption DLC Trailer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/red-dead-redemption-dlc-trailer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scott Pilgrim vs. The World Gameplay Trailer</title>
		<link>http://accessallgames.com/scott-pilgrim-vs-the-world-gameplay-trailer</link>
		<comments>http://accessallgames.com/scott-pilgrim-vs-the-world-gameplay-trailer#comments</comments>
		<pubDate>Mon, 14 Jun 2010 14:25:29 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[available-for]]></category>
		<category><![CDATA[cheeky-guitar]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[excellent]]></category>
		<category><![CDATA[pilgrim]]></category>
		<category><![CDATA[the-excellent]]></category>
		<category><![CDATA[video-games]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://accessallgames.com/scott-pilgrim-vs-the-world-gameplay-trailer</guid>
		<description><![CDATA[ Video Games &#124; Scott Pilgrim vs. The World &#124; E3 2010: Exclusive Debut Gameplay Montage XBox 360 &#124; Playstation 3 &#124; Nintendo Wii This looks like good old skool fun with some cheeky guitar hero digs. The movie is full of video game references if this trailer is anything to go by so this game looks to be capturing the spirit. The soundtrack is by the excellent Anamanaguchi who you simply must check out if you&#8217;re interested in chiptunes. Scott Pilgrim vs. The World will be available for download only from the PSN for $9.85 (probably £9/8.99) in August. ]]></description>
			<content:encoded><![CDATA[<p> Video Games | Scott Pilgrim vs. The World | E3 2010: Exclusive Debut Gameplay Montage XBox 360 | Playstation 3 | Nintendo Wii This looks like good old skool fun with some cheeky guitar hero digs. The movie is full of video game references if this trailer is anything to go by so this game looks to be capturing the spirit. The soundtrack is by the excellent Anamanaguchi who you simply must check out if you&#8217;re interested in chiptunes. Scott Pilgrim vs. The World will be available for download only from the PSN for $9.85 (probably £9/8.99) in August. </p>
<p>Read more: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/06/14/scott-pilgrim-vs-the-world-gameplay-trailer/" title="Scott Pilgrim vs. The World Gameplay Trailer">Scott Pilgrim vs. The World Gameplay Trailer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/scott-pilgrim-vs-the-world-gameplay-trailer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RealView to Launch ‘Deep Screen’ at E3</title>
		<link>http://accessallgames.com/realview-to-launch-%e2%80%98deep-screen%e2%80%99-at-e3</link>
		<comments>http://accessallgames.com/realview-to-launch-%e2%80%98deep-screen%e2%80%99-at-e3#comments</comments>
		<pubDate>Thu, 03 Jun 2010 21:16:42 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[a-pretty-cool]]></category>
		<category><![CDATA[a-product-demo]]></category>
		<category><![CDATA[accessory]]></category>
		<category><![CDATA[deep]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[june]]></category>
		<category><![CDATA[realview]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://accessallgames.com/realview-to-launch-%e2%80%98deep-screen%e2%80%99-at-e3</guid>
		<description><![CDATA[ News This product has actually been shown at CES earlier this year (and a few other conventions), but will be launched at E3 in a couple weeks. RealView Innovations, the company who developed the technology, claims the accessory adds depth to 2D images to give a 3D effect. Watching the video, it appears the devices just slips over your widescreen TV and that&#8217;s it (watch the video in the &#8216;Interview&#8217; tab). What&#8217;s nice about it, though, is that you don&#8217;t need special glasses or software and it appears to work with all widescreen TVs, even the ones that aren&#8217;t 3D capable (the lens tech apparently looks for depth cues of a 2D image and adds the depth through that, so there is no need for a 3D-capable TV). This supposedly works on television, games, movies, etc (any existing content they say). One of my concerns for it, though, is the highly reflective surface, meaning you might not be able to use it to it&#8217;s full potential unless it&#8217;s really dark. I would also love to see the device in action and see a product demo first hand before I could say if it&#8217;s worth it or not (since a 42&#8243; screen could potentially cost about $400), but it is a pretty cool idea, and if it works as promised, maybe 3D at home, without the need of glasses and the like, is closer to reality than we thought. Press Release REALVIEW LAUNCHES DEEP SCREEN FOR MORE IMMERSIVE GAMING AT E3 Bridging the 2D/3D Gap with Depth-Enhancing Technology CO. ROSCOMMON, IRELAND (JUNE, 2010) – RealView Innovations, an emerging optical technology company, will launch its Deep Screen accessory screen for widescreens televisions and monitors at E3 which offers the video gamers a more immersive, multi-dimensional gaming experience. By bridging the gap between 2D and 3D, the Deep Screen enhances hidden depth cues in 2D images, creating greater depth and richer environments than standard 2D. The most significant aspect of this technology is that no glasses or special software are required. It is ready-to-use with any existing content like video games and movies. The search for home-based 3D is at fever pitch in the world of consumer electronics. However, thus far it mostly amounts to a lot of talk with no current, workable solutions. RealView Innovations’ patented Depth-Enhancing Technology is the only viable alternative to the global search for a user-friendly, multi-dimensional viewing experience. And the Deep Screen is incredibly easy to apply by simply attaching it to the front of any size-compatible monitor or TV. Product Highlights: * Unique patented lens technology * Sleek design attaches directly to TV or monitor in seconds * More realism, greater depth, richer environments than existing 2D technology * Comfortable viewing that requires NO glasses or software of any kind * Can be used with existing content like video games, movies and television * Compatible with 20-23” screens (32” and 42” available summer 2010) * The closet available 3D solution available “The Deep Screen is simple to use and the most effective current solution to the 3D quandary,” stated Eamonn Ansbro, RealView’s Executive Director. “When used with video games, the Deep Screen creates a tremendous sense of depth and immersion. We are very excited to share it with the video game industry at E3 and look forward to the same enthusiasm and feedback we’ve received from other shows around the world.” RealView Innovations Depth-Enhancing products will be on display at Booth #5654 West Hall. About RealView Innovations, Ltd. Founded in 2001, RealView Innovations Ltd. is a privately-owned research &#38; development company based in Ireland. RVI’s management team has specialized in high-volume optical production, thin-film technology, advanced industrial and military optics, and scientific instrumentation. Presently, RVI’s focus is on applications in the personal entertainment and video game markets. Its technology will also be integrated into other areas including mobile phones, televisions, arcade games, ATMs, and flight simulators. In May 2010 RealView was awarded “Best in Show” at Retail Vision Europe 2010 and played a prominent role in the 3D TV World Forum in London. In Since 2009, RealView Innovations Ltd. is a wholly-owned subsidiary of RealView Manufacturing Ltd. www.realview.ie CES 2010 Interview ]]></description>
			<content:encoded><![CDATA[<p> News This product has actually been shown at CES earlier this year (and a few other conventions), but will be launched at E3 in a couple weeks. RealView Innovations, the company who developed the technology, claims the accessory adds depth to 2D images to give a 3D effect. Watching the video, it appears the devices just slips over your widescreen TV and that&#8217;s it (watch the video in the &#8216;Interview&#8217; tab). What&#8217;s nice about it, though, is that you don&#8217;t need special glasses or software and it appears to work with all widescreen TVs, even the ones that aren&#8217;t 3D capable (the lens tech apparently looks for depth cues of a 2D image and adds the depth through that, so there is no need for a 3D-capable TV). This supposedly works on television, games, movies, etc (any existing content they say). One of my concerns for it, though, is the highly reflective surface, meaning you might not be able to use it to it&#8217;s full potential unless it&#8217;s really dark. I would also love to see the device in action and see a product demo first hand before I could say if it&#8217;s worth it or not (since a 42&#8243; screen could potentially cost about $400), but it is a pretty cool idea, and if it works as promised, maybe 3D at home, without the need of glasses and the like, is closer to reality than we thought. Press Release REALVIEW LAUNCHES DEEP SCREEN FOR MORE IMMERSIVE GAMING AT E3 Bridging the 2D/3D Gap with Depth-Enhancing Technology CO. ROSCOMMON, IRELAND (JUNE, 2010) – RealView Innovations, an emerging optical technology company, will launch its Deep Screen accessory screen for widescreens televisions and monitors at E3 which offers the video gamers a more immersive, multi-dimensional gaming experience. By bridging the gap between 2D and 3D, the Deep Screen enhances hidden depth cues in 2D images, creating greater depth and richer environments than standard 2D. The most significant aspect of this technology is that no glasses or special software are required. It is ready-to-use with any existing content like video games and movies. The search for home-based 3D is at fever pitch in the world of consumer electronics. However, thus far it mostly amounts to a lot of talk with no current, workable solutions. RealView Innovations’ patented Depth-Enhancing Technology is the only viable alternative to the global search for a user-friendly, multi-dimensional viewing experience. And the Deep Screen is incredibly easy to apply by simply attaching it to the front of any size-compatible monitor or TV. Product Highlights: * Unique patented lens technology * Sleek design attaches directly to TV or monitor in seconds * More realism, greater depth, richer environments than existing 2D technology * Comfortable viewing that requires NO glasses or software of any kind * Can be used with existing content like video games, movies and television * Compatible with 20-23” screens (32” and 42” available summer 2010) * The closet available 3D solution available “The Deep Screen is simple to use and the most effective current solution to the 3D quandary,” stated Eamonn Ansbro, RealView’s Executive Director. “When used with video games, the Deep Screen creates a tremendous sense of depth and immersion. We are very excited to share it with the video game industry at E3 and look forward to the same enthusiasm and feedback we’ve received from other shows around the world.” RealView Innovations Depth-Enhancing products will be on display at Booth #5654 West Hall. About RealView Innovations, Ltd. Founded in 2001, RealView Innovations Ltd. is a privately-owned research &#38; development company based in Ireland. RVI’s management team has specialized in high-volume optical production, thin-film technology, advanced industrial and military optics, and scientific instrumentation. Presently, RVI’s focus is on applications in the personal entertainment and video game markets. Its technology will also be integrated into other areas including mobile phones, televisions, arcade games, ATMs, and flight simulators. In May 2010 RealView was awarded “Best in Show” at Retail Vision Europe 2010 and played a prominent role in the 3D TV World Forum in London. In Since 2009, RealView Innovations Ltd. is a wholly-owned subsidiary of RealView Manufacturing Ltd. www.realview.ie CES 2010 Interview </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/06/7d71e4cca4realview_logo-500x362.jpg" /></p>
<p>Here is the original: <br />
<a target="_blank" href="http://www.ps3blog.net/2010/06/03/realview-to-showcase-deep-screen-at-e3/" title="RealView to Launch ‘Deep Screen’ at E3">RealView to Launch ‘Deep Screen’ at E3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/realview-to-launch-%e2%80%98deep-screen%e2%80%99-at-e3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Grip Games 5-in-1 Arcade mini Coming Soon</title>
		<link>http://accessallgames.com/grip-games-5-in-1-arcade-mini-coming-soon</link>
		<comments>http://accessallgames.com/grip-games-5-in-1-arcade-mini-coming-soon#comments</comments>
		<pubDate>Thu, 20 May 2010 02:35:12 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[5-in-1 arcade]]></category>
		<category><![CDATA[arcade-hits]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[grip games]]></category>
		<category><![CDATA[img-width]]></category>
		<category><![CDATA[minis]]></category>
		<category><![CDATA[most]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation store]]></category>
		<category><![CDATA[title]]></category>
		<category><![CDATA[trademark]]></category>
		<category><![CDATA[video-games]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://accessallgames.com/grip-games-5-in-1-arcade-mini-coming-soon</guid>
		<description><![CDATA[ Information/News This is just a heads up, but a new development team, Grip Games, is currently working on a mini that includes 5 games in 1 (hence the title). The games, according to a press release, include: &#8230;Solitaire, the world’s favorite card game, Pairs, a memory-based puzzle game, Tetroid, a fast-paced block breaker game, 15 Puzzle, a classic “complete a picture” puzzle game and 8ball Pool, the most played version of this billiards game, there is something for everyone. Going by the gameplay trailer above, the Tetroid one looks like a cross between Breakout, Tetris and Pong (and would probably be the title&#8217;s biggest draw). This is also one of the minis that will be playable on the PS3 as well. It includes medals, records, and even Facebook and Twitter updates as well (it&#8217;s pretty feature packed for being a mini.) We&#8217;ll be reviewing this title in the near future, thanks to Grip Games giving us the opportunity (possibly making a new Review section strictly for minis? We&#8217;ll see). Be sure to read the press release and check out the screenshots if you&#8217;re interested! Press Release 5-in-1 Arcade Hits is coming to your PSP® (PlayStation®Portable) system and PlayStation®3 computer entertainment system! Prague, 14th April , 5-in-1 Arcade Hits, the first game by the new video games developer and publisher Grip Games, is set for release in just a few weeks via the PlayStation®Store. 5-in-1 Arcade Hits is a collection of five great arcade and casual games in one single package, for everyone who is looking for quick and instant fun, wherever and whenever. These full-blown games that could be sold separately are now part of a single pack and form the most fun-loaded “minis” game to date. With Solitaire, the world’s favorite card game, Pairs, a memory-based puzzle game, Tetroid, a fast-paced block breaker game, 15 Puzzle, a classic “complete a picture” puzzle game and 8ball Pool, the most played version of this billiards game, there is something for everyone. If that’s not enough, there are many game modes and difficulty settings, single player and multiplayer modes, tons of medals and records to beat, including a comparison to Grip Games testers’ best results. Can you beat them and become the king? Completely unique and new features to the “minis” games are global leaderboards. Each time you get a new highest score, or are awarded with a medal, the game gives you a unique code that you can input at www.grip-games.com/leaderboards and see how you are standing against the world. These results can also be easily uploaded to Facebook and Twitter, with a single click, to let your friends see your success. 5-in-1 Arcade Hits is set for release via the PlayStation®Store in the Europe, Oceania and the US. The final release date, as well as the final price, will be unveiled soon. For more information, please visit www.grip-games.com. About Grip Digital Grip Digital s.r.o. is a developer and publisher of video games, based in Prague, Czech Republic and is using the trademark “Grip Games”. With extensive skills from mobile games development, Grip’s team has a great knowledge of gaming on portable platforms and its specifics and is dedicated to bringing the best games via digital distribution channels. Grip Digital is also looking for great and innovative titles and promising teams to help them publish their games for all the major gaming platforms. Screenshots ]]></description>
			<content:encoded><![CDATA[<p> Information/News This is just a heads up, but a new development team, Grip Games, is currently working on a mini that includes 5 games in 1 (hence the title). The games, according to a press release, include: &#8230;Solitaire, the world’s favorite card game, Pairs, a memory-based puzzle game, Tetroid, a fast-paced block breaker game, 15 Puzzle, a classic “complete a picture” puzzle game and 8ball Pool, the most played version of this billiards game, there is something for everyone. Going by the gameplay trailer above, the Tetroid one looks like a cross between Breakout, Tetris and Pong (and would probably be the title&#8217;s biggest draw). This is also one of the minis that will be playable on the PS3 as well. It includes medals, records, and even Facebook and Twitter updates as well (it&#8217;s pretty feature packed for being a mini.) We&#8217;ll be reviewing this title in the near future, thanks to Grip Games giving us the opportunity (possibly making a new Review section strictly for minis? We&#8217;ll see). Be sure to read the press release and check out the screenshots if you&#8217;re interested! Press Release 5-in-1 Arcade Hits is coming to your PSP® (PlayStation®Portable) system and PlayStation®3 computer entertainment system! Prague, 14th April , 5-in-1 Arcade Hits, the first game by the new video games developer and publisher Grip Games, is set for release in just a few weeks via the PlayStation®Store. 5-in-1 Arcade Hits is a collection of five great arcade and casual games in one single package, for everyone who is looking for quick and instant fun, wherever and whenever. These full-blown games that could be sold separately are now part of a single pack and form the most fun-loaded “minis” game to date. With Solitaire, the world’s favorite card game, Pairs, a memory-based puzzle game, Tetroid, a fast-paced block breaker game, 15 Puzzle, a classic “complete a picture” puzzle game and 8ball Pool, the most played version of this billiards game, there is something for everyone. If that’s not enough, there are many game modes and difficulty settings, single player and multiplayer modes, tons of medals and records to beat, including a comparison to Grip Games testers’ best results. Can you beat them and become the king? Completely unique and new features to the “minis” games are global leaderboards. Each time you get a new highest score, or are awarded with a medal, the game gives you a unique code that you can input at www.grip-games.com/leaderboards and see how you are standing against the world. These results can also be easily uploaded to Facebook and Twitter, with a single click, to let your friends see your success. 5-in-1 Arcade Hits is set for release via the PlayStation®Store in the Europe, Oceania and the US. The final release date, as well as the final price, will be unveiled soon. For more information, please visit www.grip-games.com. About Grip Digital Grip Digital s.r.o. is a developer and publisher of video games, based in Prague, Czech Republic and is using the trademark “Grip Games”. With extensive skills from mobile games development, Grip’s team has a great knowledge of gaming on portable platforms and its specifics and is dedicated to bringing the best games via digital distribution channels. Grip Digital is also looking for great and innovative titles and promising teams to help them publish their games for all the major gaming platforms. Screenshots </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/05/f3d206ee2715puzzle_01.jpg" /></p>
<p>Read the original here:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/05/19/grip-games-5-in-1-arcade-mini-coming-soon/" title="Grip Games 5-in-1 Arcade mini Coming Soon">Grip Games 5-in-1 Arcade mini Coming Soon</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/grip-games-5-in-1-arcade-mini-coming-soon/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Do Racing Games Sound Weak?</title>
		<link>http://accessallgames.com/why-do-racing-games-sound-weak</link>
		<comments>http://accessallgames.com/why-do-racing-games-sound-weak#comments</comments>
		<pubDate>Tue, 13 Apr 2010 16:12:04 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[a-tight-corner]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[the-sound]]></category>
		<category><![CDATA[video-games]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://accessallgames.com/why-do-racing-games-sound-weak</guid>
		<description><![CDATA[ Many of you know that I enjoy racing games, probably more than most on here, and I also enjoy some real racing. One thing I have noticed over the years of gaming, even in the current generation, is that racing games seem to not have caught up to the quality of the video department in terms of sound. Sure, most of them are getting better, but overall, the sounds of a racing game is still pretty weak. Some probably wouldn&#8217;t agree with me, and say that the cars (and the game as a whole) sound nearly perfect (especially in more simulation-oriented games). That would depend on the kind of cars you race, how high your volume is, and whether or not you have a muffler on your race car. What&#8217;s missing is the &#8220;throatiness&#8221; of the cars. There isn&#8217;t nearly as much low-end as there should be, especially for race cars. I, myself, am a big fan of the older American muscle cars. And with that, I&#8217;m also big on performance. If you&#8217;ve ever been to the drag races, or even a NASCAR event, you know how loud it is, and that&#8217;s because most race cars run an open exhaust (which means that the exhaust is basically just a pair of headers running off of the block; no catalytic converters or mufflers). For an older car, we should be getting much closer to this: Even stock, these types of cars still aren&#8217;t getting the low end sound they should be (my truck is slightly above stock, but has a muffler and can still cause car alarms to go off). With lossless and HD audio available now, we should be able to expect even more than this, especially from PS3 games (since most private videos of races usually rely on the camera&#8217;s microphone and on TV, they dumb it down there, too). Of course, most AAA racing games on the PS3 have been multiplatform, save for Gran Turismo 5. Will GT5 bring the low-end of the sound of these cars to light, or, at least, give the option to do so? One thing I&#8217;ve been disappointed with racing games in general is the lack of being able to run open exhaust, which creates more power due to less back pressure (but not so much less that the car loses pressure). Without going into detail, think of back pressure like blowing out of different size straws. Thin straws are hard to breathe through, and a large diameter straw causes the air to flow without restriction (but you can tell you lose too much pressure on larger ones and lose flow because of it; you want a steady stream of optimal pressure). Oh yeah, forgot, this is a gaming blog haha. But seriously, Forza 3 probably has come the closest so far, as you can see from this video: But, it&#8217;s still missing the growl. You can probably get it to work real well with the volume up pretty high, but on lower volume listening levels, it&#8217;s kind of disappointing since at that level, the sound isn&#8217;t noticeable and with that, the exhaust sounds really weak. Not everyone can have their sound systems blaring (I have a 7.1 setup with DTS-HD and Dolby TrueHD and it sounds a-freaking-mazing on blu-ray movies; we need that kind of awe in the sound department from video games as well). Then you have the tire screeching. On that subject, people are always complaining about the Gran Turismo &#8220;ghost scream&#8221; tires, which are definitely irritating (just watch this video here ), but Forza 3&#8217;s sounds about the same, but on a lower octave (compare with the Charger drift video above). Of course, Forza 3 does do a decent job of capturing the sound, but what about after a burnout, with the loud chirp after you gain traction? What about taking a tight corner, and you can hear variations in the tire sliding on treaded street tires (which has like a wobbling, low screeching sound)? There&#8217;s also the small nuances we&#8217;re missing out on (which would be something HD audio could excel at). The sound of wind being one of them (GT4 actually did OK with this one). If a track has wind, you should be able to hear (and maybe feel) the wind rushing up against the side of the car with directional sound. Another nuance? Track sounds. For the most part, the only time we get the subtle sounds from the track is when we hit those little speed bumps or go off-track (or race on rally tracks). On asphalt, you don&#8217;t hear much/any road noise at all. We should be able to hear random pieces of small debris, etc bouncing up and hitting the underside of the car, or the sound of the tires gripping the road itself, maybe even the sound of vibrating metal if you damage the car (I don&#8217;t mean the engine knocking, either; i mean loosened panels, etc). If developers can pick up on these kinds of things, then it would definitely make for a much more engaging and immersive racing experience. The only thing I wonder is, though, is it because they don&#8217;t feel that the subtly of the other sounds are necessary and the low end of the exhaust isn&#8217;t needed or because the audio capture doesn&#8217;t pick up the sound (which I doubt, since the first video I posted had plenty of low-end for a camcorder), or because the consoles themselves don&#8217;t have the resources to reproduce accurate sound down to the most minute detail? If that&#8217;s the case, then the PS3 should definitely be able to, but given the videos of Gran Turismo 5, I&#8217;m thinking that the sound design will still be put on the back burner, because I don&#8217;t really hear anything that sounds any different from Gran Turismo 4, so I&#8217;m under the impression that they aren&#8217;t putting as much effort into the sound design as they are the visual detail, and because of that, I feel that other racing games may be exceeding Polyphony on that front. And despite the lack of full sound replication in any racing game, Forza 3 has the best sound design so far (and I commend them for that). ]]></description>
			<content:encoded><![CDATA[<p> Many of you know that I enjoy racing games, probably more than most on here, and I also enjoy some real racing. One thing I have noticed over the years of gaming, even in the current generation, is that racing games seem to not have caught up to the quality of the video department in terms of sound. Sure, most of them are getting better, but overall, the sounds of a racing game is still pretty weak. Some probably wouldn&#8217;t agree with me, and say that the cars (and the game as a whole) sound nearly perfect (especially in more simulation-oriented games). That would depend on the kind of cars you race, how high your volume is, and whether or not you have a muffler on your race car. What&#8217;s missing is the &#8220;throatiness&#8221; of the cars. There isn&#8217;t nearly as much low-end as there should be, especially for race cars. I, myself, am a big fan of the older American muscle cars. And with that, I&#8217;m also big on performance. If you&#8217;ve ever been to the drag races, or even a NASCAR event, you know how loud it is, and that&#8217;s because most race cars run an open exhaust (which means that the exhaust is basically just a pair of headers running off of the block; no catalytic converters or mufflers). For an older car, we should be getting much closer to this: Even stock, these types of cars still aren&#8217;t getting the low end sound they should be (my truck is slightly above stock, but has a muffler and can still cause car alarms to go off). With lossless and HD audio available now, we should be able to expect even more than this, especially from PS3 games (since most private videos of races usually rely on the camera&#8217;s microphone and on TV, they dumb it down there, too). Of course, most AAA racing games on the PS3 have been multiplatform, save for Gran Turismo 5. Will GT5 bring the low-end of the sound of these cars to light, or, at least, give the option to do so? One thing I&#8217;ve been disappointed with racing games in general is the lack of being able to run open exhaust, which creates more power due to less back pressure (but not so much less that the car loses pressure). Without going into detail, think of back pressure like blowing out of different size straws. Thin straws are hard to breathe through, and a large diameter straw causes the air to flow without restriction (but you can tell you lose too much pressure on larger ones and lose flow because of it; you want a steady stream of optimal pressure). Oh yeah, forgot, this is a gaming blog haha. But seriously, Forza 3 probably has come the closest so far, as you can see from this video: But, it&#8217;s still missing the growl. You can probably get it to work real well with the volume up pretty high, but on lower volume listening levels, it&#8217;s kind of disappointing since at that level, the sound isn&#8217;t noticeable and with that, the exhaust sounds really weak. Not everyone can have their sound systems blaring (I have a 7.1 setup with DTS-HD and Dolby TrueHD and it sounds a-freaking-mazing on blu-ray movies; we need that kind of awe in the sound department from video games as well). Then you have the tire screeching. On that subject, people are always complaining about the Gran Turismo &#8220;ghost scream&#8221; tires, which are definitely irritating (just watch this video here ), but Forza 3&#8217;s sounds about the same, but on a lower octave (compare with the Charger drift video above). Of course, Forza 3 does do a decent job of capturing the sound, but what about after a burnout, with the loud chirp after you gain traction? What about taking a tight corner, and you can hear variations in the tire sliding on treaded street tires (which has like a wobbling, low screeching sound)? There&#8217;s also the small nuances we&#8217;re missing out on (which would be something HD audio could excel at). The sound of wind being one of them (GT4 actually did OK with this one). If a track has wind, you should be able to hear (and maybe feel) the wind rushing up against the side of the car with directional sound. Another nuance? Track sounds. For the most part, the only time we get the subtle sounds from the track is when we hit those little speed bumps or go off-track (or race on rally tracks). On asphalt, you don&#8217;t hear much/any road noise at all. We should be able to hear random pieces of small debris, etc bouncing up and hitting the underside of the car, or the sound of the tires gripping the road itself, maybe even the sound of vibrating metal if you damage the car (I don&#8217;t mean the engine knocking, either; i mean loosened panels, etc). If developers can pick up on these kinds of things, then it would definitely make for a much more engaging and immersive racing experience. The only thing I wonder is, though, is it because they don&#8217;t feel that the subtly of the other sounds are necessary and the low end of the exhaust isn&#8217;t needed or because the audio capture doesn&#8217;t pick up the sound (which I doubt, since the first video I posted had plenty of low-end for a camcorder), or because the consoles themselves don&#8217;t have the resources to reproduce accurate sound down to the most minute detail? If that&#8217;s the case, then the PS3 should definitely be able to, but given the videos of Gran Turismo 5, I&#8217;m thinking that the sound design will still be put on the back burner, because I don&#8217;t really hear anything that sounds any different from Gran Turismo 4, so I&#8217;m under the impression that they aren&#8217;t putting as much effort into the sound design as they are the visual detail, and because of that, I feel that other racing games may be exceeding Polyphony on that front. And despite the lack of full sound replication in any racing game, Forza 3 has the best sound design so far (and I commend them for that). </p>
<p><img src="http://accessallgames.com/wp-content/uploads/2010/04/556dd5b20fgt5sound-499x281.jpg" /></p>
<p>Read the original here:<br />
<a target="_blank" href="http://www.ps3blog.net/2010/04/13/why-do-racing-games-sound-weak/" title="Why Do Racing Games Sound Weak?">Why Do Racing Games Sound Weak?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://accessallgames.com/why-do-racing-games-sound-weak/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
