Sucker Punch has mentioned that you will be able to import your Infamous save file into Infamous 2 and it appears they kept their promise. When you fire up Infamous 2 you will have an option to import your Infamous Trophy data. I, like many others, have earned the platinum and have wondered what, exactly, we would get. Here is the list: ♦ Have good or evil Trophies from Infamous: Start Infamous 2 at level 1 good karma or level 1 evil karma. ♦ Infamous Trophy for 25 percent of the Blast Shards: Free energy core in Infamous 2. ♦ Infamous Trophy for 50 percent of the Blast Shards: Two free energy cores. ♦ Finished Infamous with any karma standing on any difficulty: 1,000 bonus XP for Infamous 2. ♦ Specific Trophies for Specific Infamous decisions: Reflect side missions, Dead Drops and dialog variety in Infamous 2. Source: IGN

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InFamous 2 Save Data Import
The video above shows an in-progress LittleBigPlanet 2 level that uses a camera exploit (since there are no tools that allow for it) to give the impression that you’re playing on a 3D playing field in the first person. Although movement controls are 2D in nature (similar to the very first FPS titles), the amount of work put into this really shows. With this kind of implementation of a 3D-esque world within a 2D-esque title using a simple exploit, it makes you wonder where we might expect the series to go some time in the future (like dedicated 3D level building tools). Could we maybe see true 3D levels become a possibility in, say, LittleBigPlanet 3, while still allowing for people to create 2D levels as well (opening the game up for backwards compatibility on levels created for past titles)? I can see it as a possibility, with the title saying “LittleBigPlanet 3-D!” or something along those lines. I wouldn’t expect to see that until the PlayStation 4, though.
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LBP2 and a Camera Exploit: The Possible Future of LBP?
Hey Elder Scrolls fans (and/or those looking forward to Skyrim), Todd Howard of Bethesda was interviewed about the game (with the interview being roughly translated to English here ), and when asked about the number of dragons being a set number, he responded with: No, there is an unlimited number of dragons. One of our designers actually put in a random event I encountered, where I ended up being chased by three dragons and I thought “who the hell did this?” I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it. But no, dragons are generated automatically (in addition to that there are a number of specific encounters, of course). Further into the interview, the interviewee asked whether players could ride dragons or not, with Todd’s response being: Have we considered it? Yes. Do we allow it right now? No. But we can decide to support it at some point. Imagine how cool that would be for a minute. Although I am not much of an RPG fan, if they allowed you to actually ride dragons, I’d definitely check the game out. There are a ton of other details, including how the dragons do speak their own language, while a few of them can also be understood by your character, but they didn’t delve into details like that very much, but it’s still an interesting read for sure. Expect to see it in stores this November.

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Skyrim Has Unlimited Dragons; Might Support Riding Them
For anyone who has been a Battlefield fan since the beginning (such as myself), you know that Wake Island, a small atoll in the Pacific Ocean, is one of the most popular and recognizable maps in the franchise (in fact, before Battlefield 1942 released, a demo of the game was available, which featured none other than Wake Island, and was, exactly, what got me to pick the game up from retail). The island has been featured in Battlefield 1942, BF2, 2142, 1943, and now Battlefield 3. From the looks of the image above, this re-imagining gives an eerie feel for the map, as if a major battle had recently taken place, with the entire island almost completely devoid of life (both plant and animal). This is obviously going to be one of the best looking titles to date. Wake Island will be part of the “Back to Karkand” map pack (which comes with your pre-order and includes 3 other re-imagined maps). From Destructoid

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New BF3 Concept Art Shows Wake Island
This is just looking amazing. October 4th, 2011 is the new release date, and it can not come faster for me. Sid Shuman, Senior Social Media Specialist, sat down with Jaffe and this is what he came away with: On the Name – Twisted Metal is the final name. The series has been out of the spotlight long enough that naming it ‘Twisted Metal 8’ or whatever would be problematic. You’d have people saying, ‘well, I didn’t play the first seven…’ Calling it Twisted Metal is like planting a flag in the ground and saying that our heartbeat is still strong. The essence of Twisted Metal is still here. To call it anything other than Twisted Metal would feel wrong. – On Realistic Driving Physics and the Lack Thereof – Every time we start a new Twisted Metal game, Scott [Campbell] and I talk about doing realistic cars, and it’s a disaster. We’ve never thought of this as a driving game. They happen to look like cars but they’re fighter jets. – On Creating a Twisted Fantasy – First and foremost, we imagine the fantasy. A great game designer will tell you that’s stupid, that you should start with your fundamental gameplay mechanics, and he’d be right. That’s just not how we do it. For us, the fantasy has always been to be in a car chase going down the freeway, with semi-trucks flipping and crashing, while I’m in a helicopter holding a sniper rifle shooting a bazooka down, and cars are racing through the explosion. That’s what we start with, and every generation of hardware gets us closer and closer to that vision. – On Balancing Helicopters – Helicopters were about delivering the fantasy first, and then figuring out how to tune it. The helicopter has a lot of access to a level, it’s fast, but it doesn’t have great armor. We balance it with risk and reward..other cars can use the right analog stick to look up and shoot whatever they want. If I’m on the ground and you fly over me, I can launch a Power Missile up at you and take you out in one or two hits because your armor is so weak. – On the Companion Gunner – The companion is fantasy. You are the car, just like in every Twisted Metal. You see your driver more, and you see your gunner a lot more. Some [of the gunners] actually tie into the single-player story. We still have weapons that come out of panels and things like that, but we thought it was fun and cinematic for a guy to lean out the window of a sportscar and fire a shotgun. It just feels more relevant and cool and movie-like. The gunner isn’t really a different mechanic, it’s presentation. – On the Number One Goal for Twisted Metal – I don’t have a number one goal. I have two goals. On the fiction side, I want people to fall in love with this dark, twisted, weird world as much as we do. On the gameplay side, Twisted Metal is a fighting game combined with a shooter. I want gamers to discover what hardcore Twisted Metal fans have known for a long time — that Twisted Metal is a great pick-up-and-play game, but it has a lot of layers and depth. To us, it’s in the same league as classic multiplayer games that build a community for years and years. Source: PSBlog

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Jaffe on Twisted Metal
Like Wayne says on the popular early ’90s movie/SNL skit ‘Wayne’s World’, this video basically says “Let me bring you up to speed.” It’s, apparently, the intro cinematic for the upcoming game, InFAMOUS 2, which doesn’t show off any spoilers, but it, really, just gives you a recap of the first game and why you’re going down to New Marais. I’ve read a few comments about how some people didn’t care about Cole’s voice being done by another voice actor, until this video, but you be the judge of that.
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InFAMOUS 2 Graphic Novel Intro
It has officially been announced that an upcoming offroad racing title featuring Jeremy McGrath’s namesake will be heading to PSN/XBLA this summer. The title is being developed by 2XL (started from former employees of Rainbow Studios, which is now THQ Digital Phoenix), which have a pedigree in these types of games, and will be published by Reverb Publishing (by D3Publisher on the 360). Not much is currently known about the game, but information will be further detailed before E3 at the Lucas Oil Off-road Racing Series event in San Bernardino, which takes place next weekend on May 21st and 22nd. Press Release *Leading Console Developer 2XL Games, Reverb Publishing, and D3Publisher Announce Jeremy McGrath’s Offroad for PlayStation®Network and Xbox LIVE**®**Arcade * *High-octane, mud-slinging racer featuring seven-time AMA Supercross champ Jeremy McGrath set to hit digital download platforms for consoles summer 2011!* *Twain Harte, CA–May 12, 2011 –*Reverb Publishing and developer 2XL Games announced today that *Jeremy McGrath’s Offroad* will race to consoles via the PlayStation®Network. The video game will also be available this summer from D3Publisher on Xbox LIVE® Arcade. Founded by former employees of Rainbow Studios, 2XL Games has a tremendous pedigree and experience within the video game racing world, having developed titles like *BAJA: Edge of Control* and *2XL Supercross 2009*, as well as having worked on titles like the *MX vs. ATV* series and *Cars: The Video Game*. More information on *Jeremy McGrath’s Offroad* will be revealed at this year’s Lucas Oil Off-road Racing Series event at the Glen Helen Raceway in San Bernardino, CA from May 21-22. For more information on Jeremy McGrath, please visit http://www.jeremymcgrath2.com .

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Jeremy McGrath’s ‘Offroad’ Coming to PSN This Summer
A lot of you are familiar with Telltale Games’ adventure games, and recently, they gave the Back to the Future franchise the TTG treatment. Back when that was announced, they also made mention of the Jurassic Park franchise getting it as well. Although it is still slated for PC only, there’s still a chance it will hit consoles, and given the nearly 12 minute gameplay-only video above, signs point to an almost definite possibility. It’s scheduled for a Fall 2011 release. And for humor’s sake, after the jump I have another video showcasing some of the stupidly funny deaths, some of which were shown in the video above.
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Jurassic Park: The Game Gameplay
Bethesda Softworks just released a behind the scene video of Hunted: Demon’s Forge, entitled, “Descent Into Mystery”. In the video, “Lucy Lawless and the team at inXile Entertainment delve into Hunted’s storyline and its characters.” This game is really looking good. The co-op feature sounds really interesting, and I can’t wait to try it out. Hunted is slated for release in North America on May 31, 2011 and Europe on June 3, 2011.
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Behind the Scenes with Hunted and Lucy Lawless
BethesdaSoftworks released the first video in Brink’s ‘Get SMART series’. This video highlights a lot of the dynamics of this highly anticipated game. Brink will be release for the PS3 on May 10th in NA and on May 13th in EU.
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Brink’s ‘Get SMART Series’ Starts Here