Here I begin a “chapter by chapter” breakdown of the rule changes in 3.old. First up, ability scores. As I’ve mentioned before, I think the linear bonus curve of the d20 System is problematic. It contributes to the culture of pluses, making differences in ability scores more (not less) acute. Thus, many (if not most) players [...]
Blimey, it looks like I covered both the culture of pluses and the universal mechanic in the previous post, so it’s time to get onto something more controversial. 3.old aims to get players into their imaginations and out of their character sheets. There are two main things that distract players from the game: character optimization obsession [...]
As I stated in my previous post, one of the main design goals of 3.old was to get rid of the unified mechanic, the d20+modifiers vs. DC mechanic that insidiously diminished the playability of 3.x. Let me review why I believe that the unified mechanic is a fundamental flaw in 3.x design: 1. It provides only [...]
Delta has a great post about Games Within Games in which he talks about the advantages of using subsystems instead of a universal mechanic in roleplaying games. I have a lot of thoughts about this subject, I’m not sure how many will come out in this post. This post is mostly about one of the [...]